--- /dev/null
+// Copyright (C) 2008, 2009 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef SHIELD_H
+#define SHIELD_H
+
+#include <gtkmm.h>
+#include <string>
+#include <sigc++/trackable.h>
+#include <sigc++/signal.h>
+
+#include "shieldstyle.h"
+
+class Player;
+class XML_Helper;
+class Shieldset;
+
+//! A single set of shields for a player
+/**
+ *
+ */
+class Shield : public std::list<ShieldStyle*>, public sigc::trackable
+{
+ public:
+
+ //! The xml tag of this object in a shieldset configuration file.
+ static std::string d_tag;
+
+ //! The notional player that the Shield goes with.
+ enum Colour {WHITE = 0, GREEN = 1, YELLOW = 2, LIGHT_BLUE = 3, RED = 4,
+ DARK_BLUE = 5, ORANGE = 6, BLACK = 7, NEUTRAL = 8};
+
+ //! Loading constructor.
+ /**
+ * Make a new Shield object by reading it in from an opened shieldset
+ * configuration file.
+ *
+ * @param helper The opened shieldset configuration file to read the
+ * shield object from.
+ */
+ Shield(XML_Helper* helper);
+
+ //! Default constructor.
+ Shield(Shield::Colour owner, Gdk::Color color);
+
+ //! Destructor.
+ virtual ~Shield();
+
+
+ // Get Methods
+
+ //! Returns the player that this shield will belong to.
+ guint32 getOwner() const {return d_owner;}
+
+ //! Returns the colour of the player shield.
+ Gdk::Color getColor() const {return d_color;}
+
+
+ // Set Methods
+
+ //! Sets the colour of the player shield.
+ void setColor(Gdk::Color c) {d_color = c;}
+
+
+ // Methods that operate on class data and do not modify the class.
+
+ //! Save the shield to an opened shieldset configuration file.
+ bool save(XML_Helper *helper) const;
+
+ //! Get the first shieldstyle in the shield with the given type.
+ ShieldStyle *getFirstShieldstyle(ShieldStyle::Type type);
+
+
+ // Methods that operate on class data and modify the class.
+
+ //! Load the images associated with this shield.
+ void instantiateImages(Shieldset *s);
+
+ //! Destroy the images associated with this shield.
+ void uninstantiateImages();
+
+
+ // Static Methods
+
+ /**
+ * Get the default colour for the Player with the given Id.
+ *
+ * @note This colour is used to graphically shade Army, Shield, Flags,
+ * and selector pictures.
+ *
+ * @note This is not used to obtain the Neutral player's colour.
+ *
+ * @param player_no The player's Id for which we want the colour.
+ *
+ * @return The default colour associated with the player.
+ */
+ //! Get standard colour for a player.
+ static Gdk::Color get_default_color_for_no(int player_no);
+
+ //! Get standard colour for the neutral player.
+ static Gdk::Color get_default_color_for_neutral();
+
+ //! Convert the Shield::Colour enumerated value to a string.
+ static std::string colourToString(const Shield::Colour c);
+ protected:
+
+ //! The player of the shield.
+ /**
+ * Equates to the shieldset.shield.d_colour XML entities in the
+ * shieldset configuration file.
+ * Equates to the Shield::Colour enumeration.
+ */
+ guint32 d_owner;
+
+ //! The player's colour.
+ /**
+ * Mask portions of images are shaded in this colour.
+ */
+ Gdk::Color d_color;
+};
+
+#endif // SHIELD_H