--- /dev/null
+// Copyright (C) 2007, 2008, 2009 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef SIGNPOST_H
+#define SIGNPOST_H
+
+#define DEFAULT_SIGNPOST "nowhere"
+
+#include <string>
+#include "Location.h"
+#include "Renamable.h"
+
+//!A signpost is a map feature where a human player can read a message.
+/**
+ * Signposts are generally useful on a hidden map, when they can direct a
+ * player to a nearby city that is obscured from view.
+ *
+ * Players can change the contents of the signpost.
+ */
+class Signpost: public Location, public Renamable
+{
+ public:
+ //! The xml tag of this object in a saved-game file.
+ static std::string d_tag;
+
+ //! Default constructor.
+ /**
+ * @param pos The location of the signpost on the game map.
+ * @param name The contents of the sign.
+ */
+ Signpost(Vector<int> pos, std::string name = "nowhere");
+
+ //! Copy constructor.
+ Signpost(const Signpost&);
+
+ //! Alternative copy constructor that changes the signpost's position.
+ Signpost(const Signpost&, Vector<int> pos);
+
+ //! Loading constructor.
+ /**
+ * @param helper The opened saved-game file to load the signpost from.
+ */
+ Signpost(XML_Helper* helper);
+
+ //! Destructor.
+ ~Signpost();
+
+ // Methods that operate on the class data but do not modify the class
+
+ //! Save the signpost data to an opened saved-game file.
+ bool save(XML_Helper* helper) const;
+
+};
+
+#endif // SIGNPOST_H