--- /dev/null
+// Copyright (C) 2001, 2003 Michael Bartl
+// Copyright (C) 2002, 2003, 2004, 2005, 2006 Ulf Lorenz
+// Copyright (C) 2006 Andrea Paternesi
+// Copyright (C) 2007, 2008, 2009 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef TEMPLE_H
+#define TEMPLE_H
+
+#define DEFAULT_TEMPLE_NAME "Shrine"
+
+#include <string>
+#include "NamedLocation.h"
+
+class Stack;
+class Quest;
+
+//! A temple on the game map.
+/**
+ * A temple is the place where heroes can get quests or have their armies
+ * blessed.
+ */
+class Temple : public NamedLocation
+{
+ public:
+ //! The xml tag of this object in a saved-game file.
+ static std::string d_tag;
+
+ //! Default constructor.
+ /**
+ * @param pos The location of the temple on the game map.
+ * @param width The span of tiles this temple covers.
+ * @param name The name of the temple.
+ * @param type The type of the temple. This should always
+ * be 0.
+ */
+ Temple(Vector<int> pos, guint32 width, std::string name = DEFAULT_TEMPLE_NAME,
+ int type = 0);
+
+ //! Copy constructor.
+ Temple(const Temple&);
+
+ //! Alternative copying constructor that changes the temple position.
+ Temple(const Temple&, Vector<int> pos);
+
+ //! Loading constructor.
+ /**
+ * @param helper The opened saved-game file to load the temple from.
+ */
+ Temple(XML_Helper* helper, guint32 width);
+
+ //! Destructor.
+ ~Temple();
+
+ // Get Methods
+
+ //! Returns the type of the temple.
+ int getType() const {return d_type;};
+
+ //! Returns whether or not the temple can be searched.
+ /**
+ * @note Temples can always be searched in this game.
+ */
+ bool searchable() const {return true;}
+
+
+ // Set Methods
+
+ //! Returns the type of the temple.
+ void setType(int type) {d_type=type;};
+
+
+ // Methods that operate on class data but do not modify the class.
+
+ //! Save the temple to the opened saved-game file.
+ bool save(XML_Helper* helper) const;
+
+ //! Return true if the temple has the default temple name.
+ bool isUnnamed() const {return getName() == getDefaultName() ? true : false;};
+
+ // Static Methods
+
+ //! Return the default name of any temple.
+ static std::string getDefaultName() {return _(DEFAULT_TEMPLE_NAME);};
+
+ protected:
+
+ // DATA
+
+ //! The type of the temple.
+ /**
+ * The temple always has a type of 0, because there is only one kind
+ * of temple in the game.
+ */
+ int d_type;
+};
+
+#endif // TEMPLE_H