--- /dev/null
+// Copyright (C) 2007, 2008, 2009 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#include <iostream>
+#include <algorithm>
+#include <expat.h>
+#include "rectangle.h"
+#include "ucompose.hpp"
+#include <sigc++/functors/mem_fun.h>
+
+#include "tilesetlist.h"
+#include "File.h"
+#include "defs.h"
+#include "tileset.h"
+
+using namespace std;
+
+#define debug(x) {cerr<<__FILE__<<": "<<__LINE__<<": "<<x<<endl<<flush;}
+//#define debug(x)
+
+Tilesetlist* Tilesetlist::s_instance = 0;
+
+Tilesetlist* Tilesetlist::getInstance()
+{
+ if (!s_instance)
+ s_instance = new Tilesetlist();
+
+ return s_instance;
+}
+
+void Tilesetlist::deleteInstance()
+{
+ if (s_instance)
+ delete s_instance;
+
+ s_instance = 0;
+}
+
+Tilesetlist::Tilesetlist()
+ :SetList()
+{
+ // load all tilesets
+ loadTilesets(Tileset::scanSystemCollection());
+ loadTilesets(Tileset::scanUserCollection());
+}
+
+Tilesetlist::~Tilesetlist()
+{
+ for (iterator it = begin(); it != end(); it++)
+ delete (*it);
+}
+
+void Tilesetlist::getSizes(std::list<guint32> &sizes) const
+{
+ for (const_iterator i = begin(); i != end(); i++)
+ {
+ if (find (sizes.begin(), sizes.end(), (*i)->getTileSize()) == sizes.end())
+ sizes.push_back((*i)->getTileSize());
+ }
+}
+
+std::list<std::string> Tilesetlist::getNames() const
+{
+ std::list<std::string> names;
+ for (const_iterator it = begin(); it != end(); it++)
+ names.push_back((*it)->getName());
+ return names;
+}
+
+std::list<std::string> Tilesetlist::getNames(guint32 tilesize) const
+{
+ std::list<std::string> names;
+ for (const_iterator it = begin(); it != end(); it++)
+ if ((*it)->getTileSize() == tilesize)
+ names.push_back((*it)->getName());
+ return names;
+}
+
+Tileset *Tilesetlist::loadTileset(std::string filename)
+{
+ debug("Loading tileset " <<File::get_basename(File::get_dirname(filename)));
+ Tileset *tileset = Tileset::create(filename);
+ if (tileset == NULL)
+ return NULL;
+ if (tileset->validate() == false)
+ {
+ cerr<< "Error! Tileset: `" << tileset->getConfigurationFile() <<
+ "' fails validation. Skipping.\n",
+ delete tileset;
+ return NULL;
+ }
+ if (d_tilesetids.find(tileset->getId()) != d_tilesetids.end())
+ {
+ Tileset *t = (*d_tilesetids.find(tileset->getId())).second;
+ cerr << "Error! tileset: `" << tileset->getName() <<
+ "' shares a duplicate tileset id with `" <<
+ t->getConfigurationFile() << "'. Skipping." << endl;
+ delete tileset;
+ return NULL;
+ }
+ return tileset;
+}
+
+void Tilesetlist::add(Tileset *tileset)
+{
+ std::string subdir = File::get_basename(tileset->getDirectory());
+ push_back(tileset);
+ tileset->setSubDir(subdir);
+ d_dirs[String::ucompose("%1 %2", tileset->getName(), tileset->getTileSize())] = subdir;
+ d_tilesets[subdir] = tileset;
+ d_tilesetids[tileset->getId()] = tileset;
+}
+
+std::string Tilesetlist::getTilesetDir(std::string name, guint32 tilesize) const
+{
+ DirMap::const_iterator it = d_dirs.find(String::ucompose("%1 %2", name, tilesize));
+ if (it == d_dirs.end())
+ return "";
+ else
+ return (*it).second;
+}
+
+void Tilesetlist::loadTilesets(std::list<std::string> tilesets)
+{
+ for (std::list<std::string>::const_iterator i = tilesets.begin();
+ i != tilesets.end(); i++)
+ {
+ Tileset *tileset = loadTileset(*i);
+ if (!tileset)
+ continue;
+ add(tileset);
+ }
+}
+
+int Tilesetlist::getNextAvailableId(int after)
+{
+ std::list<guint32> ids;
+ std::list<std::string> tilesets = Tileset::scanSystemCollection();
+ //there might be IDs in invalid tilesets.
+ for (std::list<std::string>::const_iterator i = tilesets.begin();
+ i != tilesets.end(); i++)
+ {
+ Tileset *tileset = Tileset::create(*i);
+ if (tileset != NULL)
+ {
+ ids.push_back(tileset->getId());
+ delete tileset;
+ }
+ }
+ tilesets = Tileset::scanUserCollection();
+ for (std::list<std::string>::const_iterator i = tilesets.begin();
+ i != tilesets.end(); i++)
+ {
+ Tileset *tileset = Tileset::create(*i);
+ if (tileset != NULL)
+ {
+ ids.push_back(tileset->getId());
+ delete tileset;
+ }
+ }
+ for (guint32 i = after + 1; i < 1000000; i++)
+ {
+ if (find(ids.begin(), ids.end(), i) == ids.end())
+ return i;
+ }
+ return -1;
+}
+
+void Tilesetlist::uninstantiateImages()
+{
+ for (iterator it = begin(); it != end(); it++)
+ (*it)->uninstantiateImages();
+}
+void Tilesetlist::instantiateImages()
+{
+ for (iterator it = begin(); it != end(); it++)
+ (*it)->instantiateImages();
+}
+
+Tileset *Tilesetlist::getTileset(std::string dir) const
+{
+ TilesetMap::const_iterator it = d_tilesets.find(dir);
+ if (it == d_tilesets.end())
+ return NULL;
+ return (*it).second;
+}
+
+Tileset *Tilesetlist::getTileset(guint32 id) const
+{
+ TilesetIdMap::const_iterator it = d_tilesetids.find(id);
+ if (it == d_tilesetids.end())
+ return NULL;
+ return (*it).second;
+}
+
+bool Tilesetlist::addToPersonalCollection(Tileset *tileset, std::string &new_subdir, guint32 &new_id)
+{
+ //do we already have this one?
+
+ if (getTileset(tileset->getSubDir()) == getTileset(tileset->getId()) &&
+ getTileset(tileset->getSubDir()) != NULL)
+ {
+ tileset->setDirectory(getTileset(tileset->getId())->getDirectory());
+ return true;
+ }
+
+ //if the subdir conflicts with any other subdir, then change it.
+ if (getTileset(tileset->getSubDir()) != NULL)
+ {
+ bool found = false;
+ for (int count = 0; count < 100; count++)
+ {
+ new_subdir = String::ucompose("%1%2", tileset->getSubDir(), count);
+ if (getTileset(new_subdir) == NULL)
+ {
+ found = true;
+ break;
+ }
+ }
+ if (found == false)
+ return false;
+ tileset->setSubDir(new_subdir);
+ }
+ else
+ new_subdir = tileset->getSubDir();
+
+ //if the id conflicts with any other id, then change it
+ if (getTileset(tileset->getId()))
+ {
+ new_id = Tilesetlist::getNextAvailableId(tileset->getId());
+ tileset->setId(new_id);
+ }
+ else
+ new_id = tileset->getId();
+
+ //make the directory where the tileset is going to live.
+ std::string directory =
+ File::getUserTilesetDir() + tileset->getSubDir() + "/";
+
+ if (File::create_dir(directory) == false)
+ return false;
+
+ //okay now we copy the image files into the new directory
+ std::list<std::string> files;
+ tileset->getFilenames(files);
+ for (std::list<std::string>::iterator it = files.begin(); it != files.end();
+ it++)
+ File::copy(tileset->getFile(*it), directory + *it);
+
+ //save out the tileset file
+ tileset->setDirectory(directory);
+ XML_Helper helper(tileset->getConfigurationFile(), std::ios::out, false);
+ tileset->save(&helper);
+ helper.close();
+ return true;
+}