--- /dev/null
+//
+// EAGLView.h
+// FreeFlight
+//
+// Created by Frédéric D'HAEYER on 16/10/09.
+// Copyright Parrot SA 2009. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+#import <QuartzCore/QuartzCore.h>
+
+#import "ESRenderer.h"
+#import "ARDrone.h"
+
+// This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
+// The view content is basically an EAGL surface you render your OpenGL scene into.
+// Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
+@interface EAGLView : UIView
+{
+@private
+ id <ESRenderer> renderer;
+
+ BOOL animating;
+ NSInteger animationFrameInterval;
+ // Use of the CADisplayLink class is the preferred method for controlling your animation timing.
+ // CADisplayLink will link to the main display and fire every vsync when added to a given run-loop.
+ // The NSTimer class is used only as fallback when running on a pre 3.1 device where CADisplayLink
+ // isn't available.
+ NSTimer *animationTimer;
+
+ ARDrone *drone;
+}
+
+@property (readonly, nonatomic, getter=isAnimating) BOOL animating;
+@property (nonatomic) NSInteger animationFrameInterval;
+
+//- (id) initWithCoder:(NSCoder*)coder;
+- (id) initWithFrame:(CGRect)frame;
+- (void) setDrone:(ARDrone*)drone;
+- (void) changeState:(BOOL)inGame;
+- (void) drawView;
+@end