--- /dev/null
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt Components project.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// The Page item is intended for use as a root item in QML items that make
+// up pages to use with the PageStack.
+
+import QtQuick 1.1
+import "." 1.0
+import "UIConstants.js" as UI
+
+Item {
+ id: root
+
+ visible: false
+
+ // Note we do not use anchor fill here because it will force us to relayout
+ // hidden children when rotating the screen as well
+ width: visible && parent ? parent.width - anchors.leftMargin - anchors.rightMargin : __prevWidth
+ height: visible && parent ? parent.height - anchors.topMargin - anchors.bottomMargin : __prevHeight
+ x: parent ? anchors.leftMargin : 0
+ y: parent ? anchors.topMargin : 0
+
+ onWidthChanged: __prevWidth = visible ? width : __prevWidth
+ onHeightChanged: __prevHeight = visible ? height : __prevHeight
+
+ property int __prevWidth: 0
+ property int __prevHeight: 0
+
+ property bool __isPage: true
+
+ anchors.margins: 0 // Page margins should generally be 16 pixels as defined by UI.MARGIN_XLARGE
+
+ // The status of the page. One of the following:
+ // PageStatus.Inactive - the page is not visible
+ // PageStatus.Activating - the page is transitioning into becoming the active page
+ // PageStatus.Active - the page is the current active page
+ // PageStatus.Deactivating - the page is transitioning into becoming inactive
+ property int status: PageStatus.Inactive
+
+ // Defines the tools for the page; null for none.
+ property Item tools: null
+
+ // The page stack that the page is in.
+ property PageStack pageStack
+
+ // Defines if page is locked in landscape.
+ property bool lockInLandscape: false // Deprecated
+ onLockInLandscapeChanged: console.log("warning: Page.lockInLandscape is deprecated, use Page.orientationLock")
+
+ // Defines if page is locked in portrait.
+ property bool lockInPortrait: false // Deprecated
+ onLockInPortraitChanged: console.log("warning: Page.lockInPortrait is deprecated, use Page.orientationLock")
+
+ // Defines orientation lock for a page
+ property int orientationLock: PageOrientation.Automatic
+
+ onStatusChanged: {
+ if (status == PageStatus.Activating) {
+ __updateOrientationLock()
+ }
+ }
+
+ onOrientationLockChanged: {
+ __updateOrientationLock()
+ }
+
+ function __updateOrientationLock() {
+ switch (orientationLock) {
+ case PageOrientation.Automatic:
+ screen.setAllowedOrientations(Screen.Portrait | Screen.Landscape);
+ break
+ case PageOrientation.LockPortrait:
+ screen.setAllowedOrientations(Screen.Portrait);
+ break
+ case PageOrientation.LockLandscape:
+ screen.setAllowedOrientations(Screen.Landscape);
+ break
+ case PageOrientation.LockPrevious:
+ // Allowed orientation should be changed to current
+ // if previously it was locked, it will remain locked
+ // if previously it was not locked, it will be locked to current
+ screen.setAllowedOrientations(screen.currentOrientation);
+ break
+ }
+ }
+}
+