--- /dev/null
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt Components project.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.1
+import "." 1.1
+
+Item {
+ id: button
+
+ // Common Public API
+ property bool checked: false
+ property bool checkable: false
+ property bool pressed: (stateGroup.state == "Pressed" || stateGroup.state == "AutoRepeating") && mouseArea.containsMouse
+ property alias text: label.text
+ property alias iconSource: icon.source
+ property alias font: label.font
+
+ signal clicked
+
+ // Symbian specific signals and properties
+ signal platformReleased
+ signal platformPressAndHold
+
+ // specific API
+ property bool platformInverted: false
+ property bool platformAutoRepeat: true
+
+ implicitWidth: Math.max(container.contentWidth + 2 * internal.horizontalPadding, privateStyle.buttonSize)
+ implicitHeight: Math.max(container.contentHeight + 2 * internal.verticalPadding, privateStyle.buttonSize)
+
+ QtObject {
+ id: internal
+ objectName: "internal"
+
+ property int autoRepeatInterval: 60
+ property int verticalPadding: (privateStyle.buttonSize - platformStyle.graphicSizeSmall) / 2
+ property int horizontalPadding: label.text ? platformStyle.paddingLarge : verticalPadding
+
+ // "pressed" is a transient state, see press() function
+ function modeName() {
+ if (belongsToButtonRow())
+ return parent.privateModeName(button, 0)
+ else if (!button.enabled)
+ return "disabled"
+ else if (button.checked)
+ return "latched"
+ else
+ return "normal"
+ }
+
+ function toggleChecked() {
+ if (checkable)
+ checked = !checked
+ }
+
+ function press() {
+ if (!belongsToButtonGroup()) {
+ if (checkable && checked)
+ privateStyle.play(Android.SensitiveButton)
+ else
+ privateStyle.play(Android.BasicButton)
+ } else if (checkable && !checked) {
+ privateStyle.play(Android.BasicButton)
+ }
+ highlight.source = privateStyle.imagePath(internal.imageName() + "pressed",
+ button.platformInverted)
+ container.scale = 0.95
+ highlight.opacity = 1
+ }
+
+ function release() {
+ container.scale = 1
+ highlight.opacity = 0
+ if (tapRepeatTimer.running)
+ tapRepeatTimer.stop()
+ button.platformReleased()
+ }
+
+ function click() {
+ if ((checkable && checked && !belongsToButtonGroup()) || !checkable)
+ privateStyle.play(Android.BasicButton)
+ internal.toggleChecked()
+ clickedEffect.restart()
+ button.clicked()
+ }
+
+ function repeat() {
+ if (!checkable)
+ privateStyle.play(Android.SensitiveButton)
+ button.clicked()
+ }
+
+ // The function imageName() handles fetching correct graphics for the Button.
+ // If the parent of a Button is ButtonRow, segmented-style graphics are used to create a
+ // seamless row of buttons. Otherwise normal Button graphics are utilized.
+ function imageName() {
+ var mirror = button.LayoutMirroring.enabled // To create binding
+ if (belongsToButtonRow())
+ return parent.privateGraphicsName(button, 0)
+ return "qtg_fr_pushbutton_"
+ }
+
+ function belongsToButtonGroup() {
+ return button.parent
+ && button.parent.hasOwnProperty("checkedButton")
+ && button.parent.exclusive
+ }
+
+ function belongsToButtonRow() {
+ return button.parent
+ && button.parent.hasOwnProperty("checkedButton")
+ && button.parent.hasOwnProperty("privateDirection")
+ && button.parent.privateDirection == Qt.Horizontal
+ && button.parent.children.length > 1
+ }
+ }
+
+ StateGroup {
+ id: stateGroup
+
+ states: [
+ State { name: "Pressed" },
+ State { name: "AutoRepeating" },
+ State { name: "Canceled" }
+ ]
+
+ transitions: [
+ Transition {
+ to: "Pressed"
+ ScriptAction { script: internal.press() }
+ },
+ Transition {
+ from: "Pressed"
+ to: "AutoRepeating"
+ ScriptAction { script: tapRepeatTimer.start() }
+ },
+ Transition {
+ from: "Pressed"
+ to: ""
+ ScriptAction { script: internal.release() }
+ ScriptAction { script: internal.click() }
+ },
+ Transition {
+ from: "Pressed"
+ to: "Canceled"
+ ScriptAction { script: internal.release() }
+ },
+ Transition {
+ from: "AutoRepeating"
+ ScriptAction { script: internal.release() }
+ }
+ ]
+ }
+
+ BorderImage {
+ source: privateStyle.imagePath(internal.imageName() + internal.modeName(),
+ button.platformInverted)
+ border { left: 20; top: 20; right: 20; bottom: 20 }
+ anchors.fill: parent
+
+ BorderImage {
+ id: highlight
+ border { left: 20; top: 20; right: 20; bottom: 20 }
+ opacity: 0
+ anchors.fill: parent
+ }
+ }
+
+ Item {
+ id: container
+
+ // Having both icon and text simultaneously is unspecified but supported by implementation
+ property int spacing: (icon.height && label.text) ? platformStyle.paddingSmall : 0
+ property int contentWidth: Math.max(icon.width, label.textWidth)
+ property int contentHeight: icon.height + spacing + label.height
+
+ width: Math.min(contentWidth, button.width - 2 * internal.horizontalPadding)
+ height: Math.min(contentHeight, button.height - 2 * internal.verticalPadding)
+ clip: true
+ anchors.centerIn: parent
+
+ Image {
+ id: icon
+ sourceSize.width: platformStyle.graphicSizeSmall
+ sourceSize.height: platformStyle.graphicSizeSmall
+ smooth: true
+ anchors.top: parent.top
+ anchors.horizontalCenter: parent.horizontalCenter
+ }
+ Text {
+ id: label
+ elide: Text.ElideRight
+ property int textWidth: text ? privateStyle.textWidth(text, font) : 0
+ anchors {
+ top: icon.bottom
+ topMargin: parent.spacing
+ left: parent.left
+ right: parent.right
+ }
+ height: text ? privateStyle.fontHeight(font) : 0
+ horizontalAlignment: Text.AlignHCenter
+ verticalAlignment: Text.AlignVCenter
+ font { family: platformStyle.fontFamilyRegular; pixelSize: platformStyle.fontSizeLarge }
+ color: {
+ if (!button.enabled)
+ return button.platformInverted ? platformStyle.colorDisabledLightInverted
+ : platformStyle.colorDisabledLight
+ else if (button.pressed)
+ return button.platformInverted ? platformStyle.colorPressedInverted
+ : platformStyle.colorPressed
+ else if (button.checked)
+ return button.platformInverted ? platformStyle.colorLatchedInverted
+ : platformStyle.colorLatched
+ else
+ return button.platformInverted ? platformStyle.colorNormalLightInverted
+ : platformStyle.colorNormalLight
+ }
+ }
+ }
+
+ MouseArea {
+ id: mouseArea
+
+ anchors.fill: parent
+
+ onPressed: stateGroup.state = "Pressed"
+
+ onReleased: stateGroup.state = ""
+
+ onCanceled: {
+ // Mark as canceled
+ stateGroup.state = "Canceled"
+ // Reset state. Can't expect a release since mouse was ungrabbed
+ stateGroup.state = ""
+ }
+
+ onPressAndHold: {
+ if (stateGroup.state != "Canceled" && platformAutoRepeat)
+ stateGroup.state = "AutoRepeating"
+ button.platformPressAndHold()
+ }
+
+ onExited: stateGroup.state = "Canceled"
+ }
+
+ Timer {
+ id: tapRepeatTimer
+
+ interval: internal.autoRepeatInterval; running: false; repeat: true
+ onTriggered: internal.repeat()
+ }
+
+ ParallelAnimation {
+ id: clickedEffect
+ PropertyAnimation {
+ target: container
+ property: "scale"
+ from: 0.95
+ to: 1.0
+ easing.type: Easing.Linear
+ duration: 100
+ }
+ PropertyAnimation {
+ target: highlight
+ property: "opacity"
+ from: 1
+ to: 0
+ easing.type: Easing.Linear
+ duration: 150
+ }
+ }
+
+ Keys.onPressed: {
+ if ((!event.isAutoRepeat || platformAutoRepeat)
+ && (event.key == Qt.Key_Select || event.key == Qt.Key_Return || event.key == Qt.Key_Enter)) {
+ stateGroup.state = "Pressed"
+ event.accepted = true
+ }
+ }
+
+ Keys.onReleased: {
+ if ((!event.isAutoRepeat || platformAutoRepeat)
+ && (event.key == Qt.Key_Select || event.key == Qt.Key_Return || event.key == Qt.Key_Enter)) {
+ stateGroup.state = ""
+ event.accepted = true
+ }
+ }
+}