added android components
[mardrone] / mardrone / imports / com / nokia / android.1.1 / PageStack.qml
diff --git a/mardrone/imports/com/nokia/android.1.1/PageStack.qml b/mardrone/imports/com/nokia/android.1.1/PageStack.qml
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt Components project.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+**   * Redistributions of source code must retain the above copyright
+**     notice, this list of conditions and the following disclaimer.
+**   * Redistributions in binary form must reproduce the above copyright
+**     notice, this list of conditions and the following disclaimer in
+**     the documentation and/or other materials provided with the
+**     distribution.
+**   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+**     the names of its contributors may be used to endorse or promote
+**     products derived from this software without specific prior written
+**     permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// The PageStack item defines a container for pages and a stack-based
+// navigation model. Pages can be defined as QML items or components.
+
+import QtQuick 1.1
+import "." 1.1
+
+import "PageStack.js" as Engine
+
+Item {
+    id: root
+
+    width: parent ? parent.width : 0
+    height: parent ? parent.height : 0
+
+    property int depth: Engine.getDepth()
+    property Item currentPage: null
+    property ToolBar toolBar
+    property variant initialPage
+
+    // Indicates whether there is an ongoing page transition.
+    property bool busy: internal.ongoingTransitionCount > 0
+
+    // Pushes a page on the stack.
+    // The page can be defined as a component, item or string.
+    // If an item is used then the page will get re-parented.
+    // If a string is used then it is interpreted as a url that is used to load a page component.
+    //
+    // The page can also be given as an array of pages. In this case all those pages will be pushed
+    // onto the stack. The items in the stack can be components, items or strings just like for single
+    // pages. Additionally an object can be used, which specifies a page and an optional properties
+    // property. This can be used to push multiple pages while still giving each of them properties.
+    // When an array is used the transition animation will only be to the last page.
+    //
+    // The properties argument is optional and allows defining a map of properties to set on the page.
+    // If the immediate argument is true then no transition animation is performed.
+    // Returns the page instance.
+    function push(page, properties, immediate) {
+        return Engine.push(page, properties, false, immediate);
+    }
+
+    // Pops a page off the stack.
+    // If page is specified then the stack is unwound to that page, to unwind to the first page specify
+    // page as null. If the immediate argument is true then no transition animation is performed.
+    // Returns the page instance that was popped off the stack.
+    function pop(page, immediate) {
+        return Engine.pop(page, immediate);
+    }
+
+    // Replaces a page on the stack.
+    // See push() for details.
+    function replace(page, properties, immediate) {
+        return Engine.push(page, properties, true, immediate);
+    }
+
+    // Clears the page stack.
+    function clear() {
+        return Engine.clear();
+    }
+
+    // Iterates through all pages (top to bottom) and invokes the specified function.
+    // If the specified function returns true the search stops and the find function
+    // returns the page that the iteration stopped at. If the search doesn't result
+    // in any page being found then null is returned.
+    function find(func) {
+        return Engine.find(func);
+    }
+
+    // Called when the page stack visibility changes.
+    onVisibleChanged: {
+        if (currentPage) {
+            internal.setPageStatus(currentPage, visible ? PageStatus.Active : PageStatus.Inactive);
+            if (visible)
+                currentPage.visible = currentPage.parent.visible = true;
+        }
+    }
+
+    onInitialPageChanged: {
+        if (initialPage) {
+            if (depth == 0)
+                push(initialPage, null, true)
+            else if (depth == 1)
+                replace(initialPage, null, true)
+            else
+                console.log("Cannot update PageStack.initialPage")
+        }
+    }
+
+    Component.onCompleted: {
+        if (initialPage && depth == 0)
+            push(initialPage, null, true)
+    }
+
+    QtObject {
+        id: internal
+
+        // The number of ongoing transitions.
+        property int ongoingTransitionCount: 0
+
+        // Sets the page status.
+        function setPageStatus(page, status) {
+            if (page != null) {
+                if (page.status !== undefined) {
+                    if (status == PageStatus.Active && page.status == PageStatus.Inactive)
+                        page.status = PageStatus.Activating;
+                    else if (status == PageStatus.Inactive && page.status == PageStatus.Active)
+                        page.status = PageStatus.Deactivating;
+
+                    page.status = status;
+                }
+            }
+        }
+    }
+
+    // Component for page containers.
+    Component {
+        id: containerComponent
+
+        Item {
+            id: container
+
+            width: parent ? parent.width : 0
+            height: parent ? parent.height : 0
+
+            // The states correspond to the different possible positions of the container.
+            state: "Hidden"
+
+            // The page held by this container.
+            property Item page: null
+
+            // The owner of the page.
+            property Item owner: null
+
+            // The width of the longer screen dimension
+            property int screenWidth: Math.max(screen.width, screen.height)
+
+            // Duration of transition animation (in ms)
+            property int transitionDuration: 200
+
+            // Flag that indicates the container should be cleaned up after the transition has ended.
+            property bool cleanupAfterTransition: false
+
+            // Flag that indicates if page transition animation is running
+            property bool transitionAnimationRunning: false
+
+            // State to be set after previous state change animation has finished
+            property string pendingState: "none"
+
+            // Ensures that transition finish actions are executed
+            // in case the object is destroyed before reaching the
+            // end state of an ongoing transition
+            Component.onDestruction: {
+                if (transitionAnimationRunning)
+                    transitionEnded();
+            }
+
+            // Sets pending state as current if state change is delayed
+            onTransitionAnimationRunningChanged: {
+                if (!transitionAnimationRunning && pendingState != "none") {
+                    state = pendingState;
+                    pendingState = "none";
+                }
+            }
+
+            // Handles state change depening on transition animation status
+            function setState(newState) {
+                if (transitionAnimationRunning)
+                    pendingState = newState;
+                else
+                    state = newState;
+            }
+
+            // Performs a push enter transition.
+            function pushEnter(immediate, orientationChanges) {
+                if (!immediate) {
+                    if (orientationChanges)
+                        setState("LandscapeRight");
+                    else
+                        setState("Right");
+                }
+                setState("");
+                page.visible = true;
+                if (root.visible && immediate)
+                    internal.setPageStatus(page, PageStatus.Active);
+            }
+
+            // Performs a push exit transition.
+            function pushExit(replace, immediate, orientationChanges) {
+                if (orientationChanges)
+                    setState(immediate ? "Hidden" : "LandscapeLeft");
+                else
+                    setState(immediate ? "Hidden" : "Left");
+                if (root.visible && immediate)
+                    internal.setPageStatus(page, PageStatus.Inactive);
+                if (replace) {
+                    if (immediate)
+                        cleanup();
+                    else
+                        cleanupAfterTransition = true;
+                }
+            }
+
+            // Performs a pop enter transition.
+            function popEnter(immediate, orientationChanges) {
+                if (!immediate)
+                    state = orientationChanges ? "LandscapeLeft" : "Left";
+                setState("");
+                page.visible = true;
+                if (root.visible && immediate)
+                    internal.setPageStatus(page, PageStatus.Active);
+            }
+
+            // Performs a pop exit transition.
+            function popExit(immediate, orientationChanges) {
+                if (orientationChanges)
+                    setState(immediate ? "Hidden" : "LandscapeRight");
+                else
+                    setState(immediate ? "Hidden" : "Right");
+
+                if (root.visible && immediate)
+                    internal.setPageStatus(page, PageStatus.Inactive);
+                if (immediate)
+                    cleanup();
+                else
+                    cleanupAfterTransition = true;
+            }
+
+            // Called when a transition has started.
+            function transitionStarted() {
+                transitionAnimationRunning = true;
+                internal.ongoingTransitionCount++;
+                if (root.visible)
+                    internal.setPageStatus(page, (state == "") ? PageStatus.Activating : PageStatus.Deactivating);
+            }
+
+            // Called when a transition has ended.
+            function transitionEnded() {
+                if (state != "")
+                    state = "Hidden";
+                if (root.visible)
+                    internal.setPageStatus(page, (state == "") ? PageStatus.Active : PageStatus.Inactive);
+
+                internal.ongoingTransitionCount--;
+                transitionAnimationRunning = false;
+                if (cleanupAfterTransition)
+                    cleanup();
+            }
+
+            states: [
+                // Explicit properties for default state.
+                State {
+                    name: ""
+                    PropertyChanges { target: container; visible: true; opacity: 1 }
+                },
+                // Start state for pop entry, end state for push exit.
+                State {
+                    name: "Left"
+                    PropertyChanges { target: container; x: -width / 2; opacity: 0 }
+                },
+                // Start state for pop entry, end state for push exit
+                // when exiting portrait and entering landscape.
+                State {
+                    name: "LandscapeLeft"
+                    PropertyChanges { target: container; x: -screenWidth / 2; opacity: 0 }
+                },
+                // Start state for push entry, end state for pop exit.
+                State {
+                    name: "Right"
+                    PropertyChanges { target: container; x: width / 2; opacity: 0 }
+                },
+                // Start state for push entry, end state for pop exit
+                // when exiting portrait and entering landscape.
+                State {
+                    name: "LandscapeRight"
+                    PropertyChanges { target: container; x: screenWidth / 2; opacity: 0 }
+                },
+                // Inactive state.
+                State {
+                    name: "Hidden"
+                    PropertyChanges { target: container; visible: false }
+                }
+            ]
+
+            transitions: [
+                // Push exit transition
+                Transition {
+                    from: ""; to: "Left"
+                    SequentialAnimation {
+                        ScriptAction { script: transitionStarted() }
+                        ParallelAnimation {
+                            PropertyAnimation { properties: "x"; easing.type: Easing.InQuad; duration: transitionDuration }
+                            PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
+                        }
+                        ScriptAction { script: transitionEnded() }
+                    }
+                },
+                // Pop entry transition
+                Transition {
+                    from: "Left"; to: ""
+                    SequentialAnimation {
+                        ScriptAction { script: transitionStarted() }
+                        ParallelAnimation {
+                            PropertyAnimation { properties: "x"; easing.type: Easing.OutQuad; duration: transitionDuration }
+                            PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
+                        }
+                        ScriptAction { script: transitionEnded() }
+                    }
+                },
+                // Push exit transition landscape
+                Transition {
+                    from: ""; to: "LandscapeLeft"
+                    SequentialAnimation {
+                        ScriptAction { script: transitionStarted() }
+                        ParallelAnimation {
+                            PropertyAnimation { properties: "x"; easing.type: Easing.InQuad; duration: transitionDuration }
+                            PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
+                        }
+                        ScriptAction { script: transitionEnded() }
+                    }
+                },
+                // Pop entry transition landscape
+                Transition {
+                    from: "LandscapeLeft"; to: ""
+                    SequentialAnimation {
+                        ScriptAction { script: transitionStarted() }
+                        ParallelAnimation {
+                            PropertyAnimation { properties: "x"; easing.type: Easing.OutQuad; duration: transitionDuration }
+                            PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
+                        }
+                        ScriptAction { script: transitionEnded() }
+                    }
+                },
+                // Pop exit transition
+                Transition {
+                    from: ""; to: "Right"
+                    SequentialAnimation {
+                        ScriptAction { script: transitionStarted() }
+                        ParallelAnimation {
+                            PropertyAnimation { properties: "x"; easing.type: Easing.InQuad; duration: transitionDuration }
+                            PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
+                        }
+                        // Workaround for transition animation bug causing ghost view with page pop transition animation
+                        // TODO: Root cause still unknown
+                        PropertyAnimation {}
+                        ScriptAction { script: transitionEnded() }
+                    }
+                },
+                // Push entry transition
+                Transition {
+                    from: "Right"; to: ""
+                    SequentialAnimation {
+                        ScriptAction { script: transitionStarted() }
+                        ParallelAnimation {
+                            PropertyAnimation { properties: "x"; easing.type: Easing.OutQuad; duration: transitionDuration }
+                            PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
+                        }
+                        ScriptAction { script: transitionEnded() }
+                    }
+                },
+                // Pop exit transition landscape
+                Transition {
+                    from: ""; to: "LandscapeRight"
+                    SequentialAnimation {
+                        ScriptAction { script: transitionStarted() }
+                        ParallelAnimation {
+                            PropertyAnimation { properties: "x"; easing.type: Easing.InQuad; duration: transitionDuration }
+                            PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
+                        }
+                        // Workaround for transition animation bug causing ghost view with page pop transition animation
+                        // TODO: Root cause still unknown
+                        PropertyAnimation {}
+                        ScriptAction { script: transitionEnded() }
+                    }
+                },
+                // Push entry transition landscape
+                Transition {
+                    from: "LandscapeRight"; to: ""
+                    SequentialAnimation {
+                        ScriptAction { script: transitionStarted() }
+                        ParallelAnimation {
+                            PropertyAnimation { properties: "x"; easing.type: Easing.OutQuad; duration: transitionDuration }
+                            PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
+                        }
+                        ScriptAction { script: transitionEnded() }
+                    }
+                }
+            ]
+
+            // Cleans up the container and then destroys it.
+            function cleanup() {
+                if (page != null) {
+                    if (page.status == PageStatus.Active)
+                        internal.setPageStatus(page, PageStatus.Inactive);
+                    if (owner != container) {
+                        // container is not the owner of the page - re-parent back to original owner
+                        page.visible = false;
+                        page.parent = owner;
+                    }
+                }
+                container.destroy();
+            }
+        }
+    }
+}
+