--- /dev/null
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt Components project.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// The PageStack item defines a container for pages and a stack-based
+// navigation model. Pages can be defined as QML items or components.
+
+import QtQuick 1.1
+import "." 1.1
+
+import "PageStack.js" as Engine
+
+Item {
+ id: root
+
+ width: parent ? parent.width : 0
+ height: parent ? parent.height : 0
+
+ property int depth: Engine.getDepth()
+ property Item currentPage: null
+ property ToolBar toolBar
+ property variant initialPage
+
+ // Indicates whether there is an ongoing page transition.
+ property bool busy: internal.ongoingTransitionCount > 0
+
+ // Pushes a page on the stack.
+ // The page can be defined as a component, item or string.
+ // If an item is used then the page will get re-parented.
+ // If a string is used then it is interpreted as a url that is used to load a page component.
+ //
+ // The page can also be given as an array of pages. In this case all those pages will be pushed
+ // onto the stack. The items in the stack can be components, items or strings just like for single
+ // pages. Additionally an object can be used, which specifies a page and an optional properties
+ // property. This can be used to push multiple pages while still giving each of them properties.
+ // When an array is used the transition animation will only be to the last page.
+ //
+ // The properties argument is optional and allows defining a map of properties to set on the page.
+ // If the immediate argument is true then no transition animation is performed.
+ // Returns the page instance.
+ function push(page, properties, immediate) {
+ return Engine.push(page, properties, false, immediate);
+ }
+
+ // Pops a page off the stack.
+ // If page is specified then the stack is unwound to that page, to unwind to the first page specify
+ // page as null. If the immediate argument is true then no transition animation is performed.
+ // Returns the page instance that was popped off the stack.
+ function pop(page, immediate) {
+ return Engine.pop(page, immediate);
+ }
+
+ // Replaces a page on the stack.
+ // See push() for details.
+ function replace(page, properties, immediate) {
+ return Engine.push(page, properties, true, immediate);
+ }
+
+ // Clears the page stack.
+ function clear() {
+ return Engine.clear();
+ }
+
+ // Iterates through all pages (top to bottom) and invokes the specified function.
+ // If the specified function returns true the search stops and the find function
+ // returns the page that the iteration stopped at. If the search doesn't result
+ // in any page being found then null is returned.
+ function find(func) {
+ return Engine.find(func);
+ }
+
+ // Called when the page stack visibility changes.
+ onVisibleChanged: {
+ if (currentPage) {
+ internal.setPageStatus(currentPage, visible ? PageStatus.Active : PageStatus.Inactive);
+ if (visible)
+ currentPage.visible = currentPage.parent.visible = true;
+ }
+ }
+
+ onInitialPageChanged: {
+ if (initialPage) {
+ if (depth == 0)
+ push(initialPage, null, true)
+ else if (depth == 1)
+ replace(initialPage, null, true)
+ else
+ console.log("Cannot update PageStack.initialPage")
+ }
+ }
+
+ Component.onCompleted: {
+ if (initialPage && depth == 0)
+ push(initialPage, null, true)
+ }
+
+ QtObject {
+ id: internal
+
+ // The number of ongoing transitions.
+ property int ongoingTransitionCount: 0
+
+ // Sets the page status.
+ function setPageStatus(page, status) {
+ if (page != null) {
+ if (page.status !== undefined) {
+ if (status == PageStatus.Active && page.status == PageStatus.Inactive)
+ page.status = PageStatus.Activating;
+ else if (status == PageStatus.Inactive && page.status == PageStatus.Active)
+ page.status = PageStatus.Deactivating;
+
+ page.status = status;
+ }
+ }
+ }
+ }
+
+ // Component for page containers.
+ Component {
+ id: containerComponent
+
+ Item {
+ id: container
+
+ width: parent ? parent.width : 0
+ height: parent ? parent.height : 0
+
+ // The states correspond to the different possible positions of the container.
+ state: "Hidden"
+
+ // The page held by this container.
+ property Item page: null
+
+ // The owner of the page.
+ property Item owner: null
+
+ // The width of the longer screen dimension
+ property int screenWidth: Math.max(screen.width, screen.height)
+
+ // Duration of transition animation (in ms)
+ property int transitionDuration: 200
+
+ // Flag that indicates the container should be cleaned up after the transition has ended.
+ property bool cleanupAfterTransition: false
+
+ // Flag that indicates if page transition animation is running
+ property bool transitionAnimationRunning: false
+
+ // State to be set after previous state change animation has finished
+ property string pendingState: "none"
+
+ // Ensures that transition finish actions are executed
+ // in case the object is destroyed before reaching the
+ // end state of an ongoing transition
+ Component.onDestruction: {
+ if (transitionAnimationRunning)
+ transitionEnded();
+ }
+
+ // Sets pending state as current if state change is delayed
+ onTransitionAnimationRunningChanged: {
+ if (!transitionAnimationRunning && pendingState != "none") {
+ state = pendingState;
+ pendingState = "none";
+ }
+ }
+
+ // Handles state change depening on transition animation status
+ function setState(newState) {
+ if (transitionAnimationRunning)
+ pendingState = newState;
+ else
+ state = newState;
+ }
+
+ // Performs a push enter transition.
+ function pushEnter(immediate, orientationChanges) {
+ if (!immediate) {
+ if (orientationChanges)
+ setState("LandscapeRight");
+ else
+ setState("Right");
+ }
+ setState("");
+ page.visible = true;
+ if (root.visible && immediate)
+ internal.setPageStatus(page, PageStatus.Active);
+ }
+
+ // Performs a push exit transition.
+ function pushExit(replace, immediate, orientationChanges) {
+ if (orientationChanges)
+ setState(immediate ? "Hidden" : "LandscapeLeft");
+ else
+ setState(immediate ? "Hidden" : "Left");
+ if (root.visible && immediate)
+ internal.setPageStatus(page, PageStatus.Inactive);
+ if (replace) {
+ if (immediate)
+ cleanup();
+ else
+ cleanupAfterTransition = true;
+ }
+ }
+
+ // Performs a pop enter transition.
+ function popEnter(immediate, orientationChanges) {
+ if (!immediate)
+ state = orientationChanges ? "LandscapeLeft" : "Left";
+ setState("");
+ page.visible = true;
+ if (root.visible && immediate)
+ internal.setPageStatus(page, PageStatus.Active);
+ }
+
+ // Performs a pop exit transition.
+ function popExit(immediate, orientationChanges) {
+ if (orientationChanges)
+ setState(immediate ? "Hidden" : "LandscapeRight");
+ else
+ setState(immediate ? "Hidden" : "Right");
+
+ if (root.visible && immediate)
+ internal.setPageStatus(page, PageStatus.Inactive);
+ if (immediate)
+ cleanup();
+ else
+ cleanupAfterTransition = true;
+ }
+
+ // Called when a transition has started.
+ function transitionStarted() {
+ transitionAnimationRunning = true;
+ internal.ongoingTransitionCount++;
+ if (root.visible)
+ internal.setPageStatus(page, (state == "") ? PageStatus.Activating : PageStatus.Deactivating);
+ }
+
+ // Called when a transition has ended.
+ function transitionEnded() {
+ if (state != "")
+ state = "Hidden";
+ if (root.visible)
+ internal.setPageStatus(page, (state == "") ? PageStatus.Active : PageStatus.Inactive);
+
+ internal.ongoingTransitionCount--;
+ transitionAnimationRunning = false;
+ if (cleanupAfterTransition)
+ cleanup();
+ }
+
+ states: [
+ // Explicit properties for default state.
+ State {
+ name: ""
+ PropertyChanges { target: container; visible: true; opacity: 1 }
+ },
+ // Start state for pop entry, end state for push exit.
+ State {
+ name: "Left"
+ PropertyChanges { target: container; x: -width / 2; opacity: 0 }
+ },
+ // Start state for pop entry, end state for push exit
+ // when exiting portrait and entering landscape.
+ State {
+ name: "LandscapeLeft"
+ PropertyChanges { target: container; x: -screenWidth / 2; opacity: 0 }
+ },
+ // Start state for push entry, end state for pop exit.
+ State {
+ name: "Right"
+ PropertyChanges { target: container; x: width / 2; opacity: 0 }
+ },
+ // Start state for push entry, end state for pop exit
+ // when exiting portrait and entering landscape.
+ State {
+ name: "LandscapeRight"
+ PropertyChanges { target: container; x: screenWidth / 2; opacity: 0 }
+ },
+ // Inactive state.
+ State {
+ name: "Hidden"
+ PropertyChanges { target: container; visible: false }
+ }
+ ]
+
+ transitions: [
+ // Push exit transition
+ Transition {
+ from: ""; to: "Left"
+ SequentialAnimation {
+ ScriptAction { script: transitionStarted() }
+ ParallelAnimation {
+ PropertyAnimation { properties: "x"; easing.type: Easing.InQuad; duration: transitionDuration }
+ PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
+ }
+ ScriptAction { script: transitionEnded() }
+ }
+ },
+ // Pop entry transition
+ Transition {
+ from: "Left"; to: ""
+ SequentialAnimation {
+ ScriptAction { script: transitionStarted() }
+ ParallelAnimation {
+ PropertyAnimation { properties: "x"; easing.type: Easing.OutQuad; duration: transitionDuration }
+ PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
+ }
+ ScriptAction { script: transitionEnded() }
+ }
+ },
+ // Push exit transition landscape
+ Transition {
+ from: ""; to: "LandscapeLeft"
+ SequentialAnimation {
+ ScriptAction { script: transitionStarted() }
+ ParallelAnimation {
+ PropertyAnimation { properties: "x"; easing.type: Easing.InQuad; duration: transitionDuration }
+ PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
+ }
+ ScriptAction { script: transitionEnded() }
+ }
+ },
+ // Pop entry transition landscape
+ Transition {
+ from: "LandscapeLeft"; to: ""
+ SequentialAnimation {
+ ScriptAction { script: transitionStarted() }
+ ParallelAnimation {
+ PropertyAnimation { properties: "x"; easing.type: Easing.OutQuad; duration: transitionDuration }
+ PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
+ }
+ ScriptAction { script: transitionEnded() }
+ }
+ },
+ // Pop exit transition
+ Transition {
+ from: ""; to: "Right"
+ SequentialAnimation {
+ ScriptAction { script: transitionStarted() }
+ ParallelAnimation {
+ PropertyAnimation { properties: "x"; easing.type: Easing.InQuad; duration: transitionDuration }
+ PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
+ }
+ // Workaround for transition animation bug causing ghost view with page pop transition animation
+ // TODO: Root cause still unknown
+ PropertyAnimation {}
+ ScriptAction { script: transitionEnded() }
+ }
+ },
+ // Push entry transition
+ Transition {
+ from: "Right"; to: ""
+ SequentialAnimation {
+ ScriptAction { script: transitionStarted() }
+ ParallelAnimation {
+ PropertyAnimation { properties: "x"; easing.type: Easing.OutQuad; duration: transitionDuration }
+ PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
+ }
+ ScriptAction { script: transitionEnded() }
+ }
+ },
+ // Pop exit transition landscape
+ Transition {
+ from: ""; to: "LandscapeRight"
+ SequentialAnimation {
+ ScriptAction { script: transitionStarted() }
+ ParallelAnimation {
+ PropertyAnimation { properties: "x"; easing.type: Easing.InQuad; duration: transitionDuration }
+ PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
+ }
+ // Workaround for transition animation bug causing ghost view with page pop transition animation
+ // TODO: Root cause still unknown
+ PropertyAnimation {}
+ ScriptAction { script: transitionEnded() }
+ }
+ },
+ // Push entry transition landscape
+ Transition {
+ from: "LandscapeRight"; to: ""
+ SequentialAnimation {
+ ScriptAction { script: transitionStarted() }
+ ParallelAnimation {
+ PropertyAnimation { properties: "x"; easing.type: Easing.OutQuad; duration: transitionDuration }
+ PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
+ }
+ ScriptAction { script: transitionEnded() }
+ }
+ }
+ ]
+
+ // Cleans up the container and then destroys it.
+ function cleanup() {
+ if (page != null) {
+ if (page.status == PageStatus.Active)
+ internal.setPageStatus(page, PageStatus.Inactive);
+ if (owner != container) {
+ // container is not the owner of the page - re-parent back to original owner
+ page.visible = false;
+ page.parent = owner;
+ }
+ }
+ container.destroy();
+ }
+ }
+ }
+}
+