added android components
[mardrone] / mardrone / imports / com / nokia / android.1.1 / ToolBar.qml
diff --git a/mardrone/imports/com/nokia/android.1.1/ToolBar.qml b/mardrone/imports/com/nokia/android.1.1/ToolBar.qml
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt Components project.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+**   * Redistributions of source code must retain the above copyright
+**     notice, this list of conditions and the following disclaimer.
+**   * Redistributions in binary form must reproduce the above copyright
+**     notice, this list of conditions and the following disclaimer in
+**     the documentation and/or other materials provided with the
+**     distribution.
+**   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+**     the names of its contributors may be used to endorse or promote
+**     products derived from this software without specific prior written
+**     permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.1
+import "." 1.1
+
+Item {
+    id: root
+
+    property Item tools: null
+
+    // The transition type. One of the following:
+    //      set         an instantaneous change (default)
+    //      push        follows page stack push animation
+    //      pop         follows page stack pop animation
+    //      replace     follows page stack replace animation
+    property string transition: "set"
+
+    // Symbian specific API
+    property bool platformInverted: false
+
+    // Sets the tools with a transition.
+    function setTools(tools, transition) {
+        stateGroup.state = tools ? "" : "Hidden"
+        if (tools)
+            tools.height = root.height
+        priv.transition = transition
+        root.tools = tools
+    }
+
+    LayoutMirroring.enabled: false
+    LayoutMirroring.childrenInherit: true
+
+    implicitWidth: Math.max(50, screen.width)
+    implicitHeight: (screen.width < screen.height)
+        ? privateStyle.toolBarHeightPortrait
+        : privateStyle.toolBarHeightLandscape
+
+    BorderImage {
+        id: background
+        anchors.fill: parent
+        source: privateStyle.imagePath("qtg_fr_toolbar", root.platformInverted)
+        border { left: 20; top: 20; right: 20; bottom: 20 }
+    }
+
+    //Prevents mouse events from propagating to elements below the ToolBar
+    MouseArea {
+        anchors.fill: parent
+    }
+
+    Item {
+        id: container
+        anchors.fill: parent
+    }
+
+    onToolsChanged: {
+        priv.performTransition(priv.transition || transition)
+        priv.transition = undefined
+    }
+
+    Component {
+        id: containerComponent
+
+        Item {
+            id: item
+
+            anchors.fill: parent
+
+            // The states correspond to the different possible positions of the item.
+            state: "Hidden"
+
+            // The tools held by this item.
+            property Item tools: null
+            // The owner of the tools.
+            property Item owner: null
+
+            states: [
+
+                // Active state
+                State {
+                    name: ""
+                    PropertyChanges { target: item; visible: true; opacity: 1 }
+                },
+
+                // Start state for pop entry, end state for push exit.
+                State {
+                    name: "Prev"
+                    PropertyChanges { target: item; opacity: 0.0 }
+                },
+                // Start state for push entry, end state for pop exit.
+                State {
+                    name: "Next"
+                    PropertyChanges { target: item; opacity: 0.0 }
+                },
+                // Start state for replace entry.
+                State {
+                    name: "Front"
+                    PropertyChanges { target: item; opacity: 0.0 }
+                },
+                // End state for replace exit.
+                State {
+                    name: "Back"
+                    PropertyChanges { target: item; opacity: 0.0 }
+                },
+                // Inactive state.
+                State {
+                    name: "Hidden"
+                    PropertyChanges { target: item; visible: false }
+                    StateChangeScript {
+                        script: {
+                            if (item.tools) {
+                                // re-parent back to original owner
+                                tools.visible = false
+                                tools.parent = owner
+
+                                // reset item
+                                item.tools = item.owner = null
+                            }
+                        }
+                    }
+                }
+            ]
+
+            transitions: [
+                // Pop entry and push exit transition.
+                Transition {
+                    from: "";  to: "Prev";  reversible: true
+                    SequentialAnimation {
+                        PropertyAnimation { properties: "opacity";  easing.type: Easing.InCubic;  duration: priv.transitionDuration / 2 }
+                        PauseAnimation { duration: priv.transitionDuration / 2 }
+                        ScriptAction { script: if (state == "Prev") state = "Hidden" }
+                    }
+                },
+                // Push entry and pop exit transition.
+                Transition {
+                    from: "";  to: "Next";  reversible: true
+                    SequentialAnimation {
+                        PropertyAnimation { properties: "opacity";  easing.type: Easing.InCubic;  duration: priv.transitionDuration / 2 }
+                        PauseAnimation { duration: priv.transitionDuration / 2 }
+                        ScriptAction { script: if (state == "Next") state = "Hidden" }
+                    }
+                },
+                Transition {
+                    // Replace entry transition.
+                    from: "Front";  to: ""
+                    SequentialAnimation {
+                        PropertyAnimation { properties: "opacity";  easing.type: Easing.InOutExpo;  duration: priv.transitionDuration }
+                    }
+                },
+                Transition {
+                    // Replace exit transition.
+                    from: "";  to: "Back"
+                    SequentialAnimation {
+                        PropertyAnimation { properties: "opacity";  easing.type: Easing.InOutExpo;  duration: priv.transitionDuration }
+                        ScriptAction { script: if (state == "Back") state = "Hidden"  }
+                    }
+                }
+            ]
+        }
+    }
+
+    QtObject {
+        id: priv
+
+        property Item currentComponent: null
+
+        // Alternating components used for transitions.
+        property Item compA: null
+        property Item compB: null
+
+        // The transition to perform next.
+        property variant transition
+
+        // Duration of transition animation (in ms)
+        property int transitionDuration: 500
+
+        // Performs a transition between tools in the toolbar.
+        function performTransition(transition) {
+            // lazily create components if they have not been created
+            if (!priv.currentComponent) {
+                priv.compA = containerComponent.createObject(container)
+                priv.compB = containerComponent.createObject(container)
+                priv.currentComponent = priv.compB
+            }
+
+            // no transition if the tools are unchanged
+            if (priv.currentComponent.tools == tools)
+                return
+
+            // select component states based on the transition animation
+            var transitions = {
+                "set":      { "new": "",        "old": "Hidden" },
+                "push":     { "new": "Next",    "old": "Prev" },
+                "pop":      { "new": "Prev",    "old": "Next" },
+                "replace":  { "new": "Front",   "old": "Back" }
+            }
+
+            var animation = transitions[transition]
+            // initialize the free component
+            var component = priv.currentComponent == priv.compA ? priv.compB : priv.compA
+            component.state = "Hidden"
+            if (tools) {
+                component.tools = tools
+                component.owner = tools.parent
+                tools.parent = component
+                tools.visible = true
+                if (tools.layoutChildren != undefined && typeof tools.layoutChildren == 'function' )
+                    tools.layoutChildren()
+            }
+
+            // perform transition
+            priv.currentComponent.state = animation["old"]
+            if (tools) {
+                component.state = animation["new"]
+                component.state = ""
+            }
+            priv.currentComponent = component
+        }
+    }
+
+    StateGroup {
+        id: stateGroup
+        states: [
+            // Inactive state.
+            State {
+                name: "Hidden"
+                PropertyChanges { target: root;  height: 0;  opacity: 0.0 }
+            }
+        ]
+
+        transitions: [
+            // Transition between active and inactive states.
+            Transition {
+                from: "";  to: "Hidden";  reversible: true
+                SequentialAnimation {
+                    PropertyAnimation { properties: "opacity";  easing.type: Easing.InOutExpo;  duration: priv.transitionDuration }
+                    PropertyAnimation { properties: "height";  duration: 10 }
+                }
+            }
+        ]
+    }
+}