components for android added
[mardrone] / mardrone / imports / com / nokia / meego / Window.qml
diff --git a/mardrone/imports/com/nokia/meego/Window.qml b/mardrone/imports/com/nokia/meego/Window.qml
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt Components project.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+**   * Redistributions of source code must retain the above copyright
+**     notice, this list of conditions and the following disclaimer.
+**   * Redistributions in binary form must reproduce the above copyright
+**     notice, this list of conditions and the following disclaimer in
+**     the documentation and/or other materials provided with the
+**     distribution.
+**   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+**     the names of its contributors may be used to endorse or promote
+**     products derived from this software without specific prior written
+**     permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.1
+import "." 1.0
+
+Item {
+    id: root
+    width: screen.displayWidth
+    height: screen.displayHeight
+
+    property alias color: background.color
+
+    default property alias content: windowContent.data
+
+    // Read only property true if window is in portrait
+    property alias inPortrait: window.portrait
+
+    signal orientationChangeAboutToStart
+    signal orientationChangeStarted
+    signal orientationChangeFinished
+
+    Rectangle {
+        id: background
+        anchors.fill: parent
+        color: "black"
+    }
+
+    Item {
+        id: window
+        property bool portrait
+
+        width: window.portrait ? screen.displayHeight : screen.displayWidth
+        height: window.portrait ? screen.displayWidth : screen.displayHeight
+
+        anchors.centerIn : parent
+        transform: Rotation { id: windowRotation;
+                                origin.x: 0;
+                                origin.y: 0;
+                                angle: 0
+                            }
+
+        Item {
+            id: windowContent
+            width: parent.width
+            height: parent.height - heightDelta
+
+            // Used for resizing windowContent when virtual keyboard appears
+            property int heightDelta: 0
+
+            objectName: "windowContent"
+            clip: true
+
+            Connections {
+                id: inputContextConnection
+                target: inputContext
+                onSoftwareInputPanelVisibleChanged: inputContextConnection.updateWindowContentHeightDelta();
+
+                onSoftwareInputPanelRectChanged: inputContextConnection.updateWindowContentHeightDelta();
+
+                function updateWindowContentHeightDelta() {
+                    if(inputContext.customSoftwareInputPanelVisible)
+                        return
+
+                    if (root.inPortrait)
+                        windowContent.heightDelta = inputContext.softwareInputPanelRect.width
+                    else
+                        windowContent.heightDelta = inputContext.softwareInputPanelRect.height
+                }
+            }
+        }
+
+        SoftwareInputPanel {
+            id: softwareInputPanel
+            active: inputContext.customSoftwareInputPanelVisible
+            anchors.bottom: parent.bottom
+
+            onHeightChanged: {
+                windowContent.heightDelta = height
+            }
+
+            Loader {
+                id: softwareInputPanelLoader
+                width: parent.width
+                sourceComponent: inputContext.customSoftwareInputPanelComponent
+            }
+        }
+
+        Snapshot {
+            id: snapshot
+            anchors.top: parent.top
+            anchors.left: parent.left
+            width: screen.displayWidth
+            height: screen.displayHeight
+            snapshotWidth: screen.displayWidth
+            snapshotHeight: screen.displayHeight
+            opacity: 0
+            transform: Rotation { id: snapshotRotation;
+                                  origin.x: screen.displayHeight / 2; origin.y: screen.displayHeight / 2;
+                                  angle: 0 }
+        }
+
+        state: screen.orientationString
+
+        states: [
+            State {
+                name: "Landscape"
+                PropertyChanges { target: window; rotation: 0; portrait: false; }
+                PropertyChanges { target: windowRotation;
+                                  origin.x: root.height / 2;
+                                  origin.y: root.height / 2; }
+                PropertyChanges { target: snapshot; anchors.leftMargin: 0; anchors.topMargin: 0 }
+            },
+            State {
+                name: "Portrait"
+                PropertyChanges { target: window; rotation: 270; portrait: true; }
+                PropertyChanges { target: windowRotation;
+                                  origin.x: root.height - root.width / 2;
+                                  origin.y: root.width / 2; }
+                PropertyChanges { target: snapshot; anchors.leftMargin: 0; anchors.topMargin: 0 }
+            },
+            State {
+                name: "LandscapeInverted"
+                PropertyChanges { target: window; rotation: 180; portrait: false; }
+                PropertyChanges { target: windowRotation;
+                                  origin.x: root.height / 2;
+                                  origin.y: root.height / 2; }
+                PropertyChanges { target: snapshot; anchors.leftMargin: 374; anchors.topMargin: 0 }
+            },
+            State {
+                name: "PortraitInverted"
+                PropertyChanges { target: window; rotation: 90; portrait: true; }
+                PropertyChanges { target: windowRotation;
+                                  origin.x: root.height - root.width / 2;
+                                  origin.y: root.width / 2; }
+                PropertyChanges { target: snapshot; anchors.leftMargin: 0; anchors.topMargin: 374 }
+            }
+        ]
+
+        transitions: [
+        Transition {
+            // use this transition when sip is visible
+            from: (inputContext.softwareInputPanelVisible ?  "*" : "disabled")
+            to:   (inputContext.softwareInputPanelVisible ?  "*" : "disabled")
+            PropertyAction { target: window; properties: "rotation"; }
+            ScriptAction {
+                script: {
+                    root.orientationChangeAboutToStart();
+                    platformWindow.startSipOrientationChange(window.rotation);
+                    // note : we should really connect these signals to MInputMethodState
+                    // signals so that they are emitted at the appropriate time
+                    // but there aren't any
+                    root.orientationChangeStarted();
+                    root.orientationChangeFinished();
+                }
+            }
+        },
+        Transition {
+            // use this transition when sip is not visible
+            from: (screen.minimized ? "disabled" : (inputContext.softwareInputPanelVisible ? "disabled" : "*"))
+            to:   (screen.minimized ? "disabled" : (inputContext.softwareInputPanelVisible ? "disabled" : "*"))
+            SequentialAnimation {
+                alwaysRunToEnd: true
+
+                ScriptAction {
+                    script: {
+                        snapshot.take();
+                        snapshot.opacity = 1.0;
+                        snapshotRotation.angle = -window.rotation;
+                        snapshot.smooth = false; // Quick & coarse rotation consistent with MTF
+                        platformWindow.animating = true;
+                        root.orientationChangeAboutToStart();
+                    }
+                }
+                PropertyAction { target: window; properties: "portrait"; }
+                ScriptAction {
+                    script: {
+                        windowContent.opacity = 0.0;
+                        root.orientationChangeStarted();
+                    }
+                }
+                ParallelAnimation {
+                    NumberAnimation { target: windowContent; property: "opacity";
+                                      to: 1.0; easing.type: Easing.InOutExpo; duration: 600; }
+                    NumberAnimation { target: snapshot; property: "opacity";
+                                      to: 0.0; easing.type: Easing.InOutExpo; duration: 600; }
+                    PropertyAction { target: windowRotation; properties: "origin.x"; }
+                    PropertyAction { target: windowRotation; properties: "origin.y"; }
+                    RotationAnimation { target: windowRotation; property: "angle";
+                                        from: -screen.rotationDirection * 90;
+                                        to: 0;
+                                        direction: RotationAnimation.Shortest;
+                                        easing.type: Easing.InOutExpo; duration: 600; }
+                }
+                ScriptAction {
+                    script: {
+                        windowRotation.angle = 0
+                        snapshot.free();
+                        root.orientationChangeFinished();
+                        platformWindow.animating = false;
+                    }
+                }
+            }
+        }
+        ]
+
+        focus: true
+        Keys.onReleased: {
+            if (event.key == Qt.Key_I && event.modifiers == Qt.AltModifier) {
+                theme.inverted = !theme.inverted;
+            }
+            if (event.key == Qt.Key_E && event.modifiers == Qt.AltModifier) {
+                if(screen.currentOrientation == Screen.Landscape) {
+                    screen.allowedOrientations = Screen.Portrait;
+                } else if(screen.currentOrientation == Screen.Portrait) {
+                    screen.allowedOrientations = Screen.LandscapeInverted;
+                } else if(screen.currentOrientation == Screen.LandscapeInverted) {
+                    screen.allowedOrientations = Screen.PortraitInverted;
+                } else if(screen.currentOrientation == Screen.PortraitInverted) {
+                    screen.allowedOrientations = Screen.Landscape;
+                }
+            }
+            if (event.key == Qt.Key_E && event.modifiers == Qt.ControlModifier ) {
+                if(screen.currentOrientation == Screen.Portrait) {
+                    screen.allowedOrientations = Screen.Landscape;
+                } else if(screen.currentOrientation == Screen.LandscapeInverted) {
+                    screen.allowedOrientations = Screen.Portrait;
+                } else if(screen.currentOrientation == Screen.PortraitInverted) {
+                    screen.allowedOrientations = Screen.LandscapeInverted;
+                } else if(screen.currentOrientation == Screen.Landscape) {
+                    screen.allowedOrientations = Screen.PortraitInverted;
+                }
+            }
+        }
+    }
+}