--- /dev/null
+///////////////////////////////////////////////////////////////////////////
+//
+// Copyright (c) 2005, Industrial Light & Magic, a division of Lucas
+// Digital Ltd. LLC
+//
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Industrial Light & Magic nor the names of
+// its contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+///////////////////////////////////////////////////////////////////////////
+
+#ifndef INCLUDED_ILM_THREAD_H
+#define INCLUDED_ILM_THREAD_H
+
+//-----------------------------------------------------------------------------
+//
+// class Thread
+//
+// Class Thread is a portable interface to a system-dependent thread
+// primitive. In order to make a thread actually do something useful,
+// you must derive a subclass from class Thread and implement the
+// run() function. If the operating system supports threading then
+// the run() function will be executed int a new thread.
+//
+// The actual creation of the thread is done by the start() routine
+// which then calls the run() function. In general the start()
+// routine should be called from the constructor of the derived class.
+//
+// The base-class thread destructor will join/destroy the thread.
+//
+// IMPORTANT: Due to the mechanisms that encapsulate the low-level
+// threading primitives in a C++ class there is a race condition
+// with code resembling the following:
+//
+// {
+// WorkerThread myThread;
+// } // myThread goes out of scope, is destroyed
+// // and the thread is joined
+//
+// The race is between the parent thread joining the child thread
+// in the destructor of myThread, and the run() function in the
+// child thread. If the destructor gets executed first then run()
+// will be called with an invalid "this" pointer.
+//
+// This issue can be fixed by using a Semaphore to keep track of
+// whether the run() function has already been called. You can
+// include a Semaphore member variable within your derived class
+// which you post() on in the run() function, and wait() on in the
+// destructor before the thread is joined. Alternatively you could
+// do something like this:
+//
+// Semaphore runStarted;
+//
+// void WorkerThread::run ()
+// {
+// runStarted.post()
+// // do some work
+// ...
+// }
+//
+// {
+// WorkerThread myThread;
+// runStarted.wait (); // ensure that we have started
+// // the run function
+// } // myThread goes out of scope, is destroyed
+// // and the thread is joined
+//
+//-----------------------------------------------------------------------------
+
+#include "OpenEXRConfig.h"
+
+#if defined _WIN32 || defined _WIN64
+ #ifdef NOMINMAX
+ #undef NOMINMAX
+ #endif
+ #define NOMINMAX
+ #include <windows.h>
+ #include <process.h>
+#elif HAVE_PTHREAD
+ #include <pthread.h>
+#endif
+
+namespace IlmThread {
+
+//
+// Query function to determine if the current platform supports
+// threads AND this library was compiled with threading enabled.
+//
+
+bool supportsThreads ();
+
+
+class Thread
+{
+ public:
+
+ Thread ();
+ virtual ~Thread ();
+
+ void start ();
+ virtual void run () = 0;
+
+ private:
+
+ #if defined _WIN32 || defined _WIN64
+ HANDLE _thread;
+ #elif HAVE_PTHREAD
+ pthread_t _thread;
+ #endif
+
+ void operator = (const Thread& t); // not implemented
+ Thread (const Thread& t); // not implemented
+};
+
+
+} // namespace IlmThread
+
+#endif