--- /dev/null
+///////////////////////////////////////////////////////////////////////////
+//
+// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
+// Digital Ltd. LLC
+//
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Industrial Light & Magic nor the names of
+// its contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+///////////////////////////////////////////////////////////////////////////
+
+
+#ifndef INCLUDED_IMF_RGBA_H
+#define INCLUDED_IMF_RGBA_H
+
+//-----------------------------------------------------------------------------
+//
+// class Rgba
+//
+//-----------------------------------------------------------------------------
+
+#include "half.h"
+
+namespace Imf {
+
+
+//
+// RGBA pixel
+//
+
+struct Rgba
+{
+ half r;
+ half g;
+ half b;
+ half a;
+
+ Rgba () {}
+ Rgba (half r, half g, half b, half a = 1.f): r (r), g (g), b (b), a (a) {}
+
+ Rgba & operator = (const Rgba &other)
+ {
+ r = other.r;
+ g = other.g;
+ b = other.b;
+ a = other.a;
+
+ return *this;
+ }
+};
+
+
+//
+// Channels in an RGBA file
+//
+
+enum RgbaChannels
+{
+ WRITE_R = 0x01, // Red
+ WRITE_G = 0x02, // Green
+ WRITE_B = 0x04, // Blue
+ WRITE_A = 0x08, // Alpha
+
+ WRITE_Y = 0x10, // Luminance, for black-and-white images,
+ // or in combination with chroma
+
+ WRITE_C = 0x20, // Chroma (two subsampled channels, RY and BY,
+ // supported only for scanline-based files)
+
+ WRITE_RGB = 0x07, // Red, green, blue
+ WRITE_RGBA = 0x0f, // Red, green, blue, alpha
+
+ WRITE_YC = 0x30, // Luminance, chroma
+ WRITE_YA = 0x18, // Luminance, alpha
+ WRITE_YCA = 0x38 // Luminance, chroma, alpha
+};
+
+
+} // namespace Imf
+
+#endif