--- /dev/null
+///////////////////////////////////////////////////////////////////////////
+//
+// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
+// Digital Ltd. LLC
+//
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Industrial Light & Magic nor the names of
+// its contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+///////////////////////////////////////////////////////////////////////////
+
+
+#ifndef INCLUDED_IMF_STANDARD_ATTRIBUTES_H
+#define INCLUDED_IMF_STANDARD_ATTRIBUTES_H
+
+//-----------------------------------------------------------------------------
+//
+// Optional Standard Attributes -- these attributes are "optional"
+// because not every image file header has them, but they define a
+// "standard" way to represent commonly used data in the file header.
+//
+// For each attribute, with name "foo", and type "T", the following
+// functions are automatically generated via macros:
+//
+// void addFoo (Header &header, const T &value);
+// bool hasFoo (const Header &header);
+// const TypedAttribute<T> & fooAttribute (const Header &header);
+// TypedAttribute<T> & fooAttribute (Header &header);
+// const T & foo (const Header &Header);
+// T & foo (Header &Header);
+//
+//-----------------------------------------------------------------------------
+
+#include <ImfHeader.h>
+#include <ImfFloatAttribute.h>
+#include <ImfStringAttribute.h>
+#include <ImfChromaticitiesAttribute.h>
+#include <ImfEnvmapAttribute.h>
+#include <ImfKeyCodeAttribute.h>
+#include <ImfTimeCodeAttribute.h>
+
+
+#define IMF_STD_ATTRIBUTE_DEF(name,suffix,type) \
+ \
+ void add##suffix (Header &header, const type &v); \
+ bool has##suffix (const Header &header); \
+ const TypedAttribute<type> & name##Attribute (const Header &header); \
+ TypedAttribute<type> & name##Attribute (Header &header); \
+ const type & name (const Header &header); \
+ type & name (Header &header);
+
+
+namespace Imf {
+
+//
+// chromaticities -- for RGB images, specifies the CIE (x,y)
+// chromaticities of the primaries and the white point
+//
+
+IMF_STD_ATTRIBUTE_DEF (chromaticities, Chromaticities, Chromaticities)
+
+
+//
+// whiteLuminance -- for RGB images, defines the luminance, in Nits
+// (candelas per square meter) of the RGB value (1.0, 1.0, 1.0).
+//
+// If the chromaticities and the whiteLuminance of an RGB image are
+// known, then it is possible to convert the image's pixels from RGB
+// to CIE XYZ tristimulus values (see function RGBtoXYZ() in header
+// file ImfChromaticities.h).
+//
+//
+
+IMF_STD_ATTRIBUTE_DEF (whiteLuminance, WhiteLuminance, float)
+
+
+//
+// xDensity -- horizontal output density, in pixels per inch.
+// The image's vertical output density is xDensity * pixelAspectRatio.
+//
+
+IMF_STD_ATTRIBUTE_DEF (xDensity, XDensity, float)
+
+
+//
+// owner -- name of the owner of the image
+//
+
+IMF_STD_ATTRIBUTE_DEF (owner, Owner, std::string)
+
+
+//
+// comments -- additional image information in human-readable
+// form, for example a verbal description of the image
+//
+
+IMF_STD_ATTRIBUTE_DEF (comments, Comments, std::string)
+
+
+//
+// capDate -- the date when the image was created or captured,
+// in local time, and formatted as
+//
+// YYYY:MM:DD hh:mm:ss
+//
+// where YYYY is the year (4 digits, e.g. 2003), MM is the month
+// (2 digits, 01, 02, ... 12), DD is the day of the month (2 digits,
+// 01, 02, ... 31), hh is the hour (2 digits, 00, 01, ... 23), mm
+// is the minute, and ss is the second (2 digits, 00, 01, ... 59).
+//
+//
+
+IMF_STD_ATTRIBUTE_DEF (capDate, CapDate, std::string)
+
+
+//
+// utcOffset -- offset of local time at capDate from
+// Universal Coordinated Time (UTC), in seconds:
+//
+// UTC == local time + utcOffset
+//
+
+IMF_STD_ATTRIBUTE_DEF (utcOffset, utcOffset, float)
+
+
+//
+// longitude, latitude, altitude -- for images of real objects, the
+// location where the image was recorded. Longitude and latitude are
+// in degrees east of Greenwich and north of the equator. Altitude
+// is in meters above sea level. For example, Kathmandu, Nepal is
+// at longitude 85.317, latitude 27.717, altitude 1305.
+//
+
+IMF_STD_ATTRIBUTE_DEF (longitude, Longitude, float)
+IMF_STD_ATTRIBUTE_DEF (latitude, Latitude, float)
+IMF_STD_ATTRIBUTE_DEF (altitude, Altitude, float)
+
+
+//
+// focus -- the camera's focus distance, in meters
+//
+
+IMF_STD_ATTRIBUTE_DEF (focus, Focus, float)
+
+
+//
+// exposure -- exposure time, in seconds
+//
+
+IMF_STD_ATTRIBUTE_DEF (expTime, ExpTime, float)
+
+
+//
+// aperture -- the camera's lens aperture, in f-stops (focal length
+// of the lens divided by the diameter of the iris opening)
+//
+
+IMF_STD_ATTRIBUTE_DEF (aperture, Aperture, float)
+
+
+//
+// isoSpeed -- the ISO speed of the film or image sensor
+// that was used to record the image
+//
+
+IMF_STD_ATTRIBUTE_DEF (isoSpeed, IsoSpeed, float)
+
+
+//
+// envmap -- if this attribute is present, the image represents
+// an environment map. The attribute's value defines how 3D
+// directions are mapped to 2D pixel locations. For details
+// see header file ImfEnvmap.h
+//
+
+IMF_STD_ATTRIBUTE_DEF (envmap, Envmap, Envmap)
+
+
+//
+// keyCode -- for motion picture film frames. Identifies film
+// manufacturer, film type, film roll and frame position within
+// the roll.
+//
+
+IMF_STD_ATTRIBUTE_DEF (keyCode, KeyCode, KeyCode)
+
+
+//
+// timeCode -- time and control code
+//
+
+IMF_STD_ATTRIBUTE_DEF (timeCode, TimeCode, TimeCode)
+
+
+//
+// wrapmodes -- determines how texture map images are extrapolated.
+// If an OpenEXR file is used as a texture map for 3D rendering,
+// texture coordinates (0.0, 0.0) and (1.0, 1.0) correspond to
+// the upper left and lower right corners of the data window.
+// If the image is mapped onto a surface with texture coordinates
+// outside the zero-to-one range, then the image must be extrapolated.
+// This attribute tells the renderer how to do this extrapolation.
+// The attribute contains either a pair of comma-separated keywords,
+// to specify separate extrapolation modes for the horizontal and
+// vertical directions; or a single keyword, to specify extrapolation
+// in both directions (e.g. "clamp,periodic" or "clamp"). Extra white
+// space surrounding the keywords is allowed, but should be ignored
+// by the renderer ("clamp, black " is equivalent to "clamp,black").
+// The keywords listed below are predefined; some renderers may support
+// additional extrapolation modes:
+//
+// black pixels outside the zero-to-one range are black
+//
+// clamp texture coordinates less than 0.0 and greater
+// than 1.0 are clamped to 0.0 and 1.0 respectively
+//
+// periodic the texture image repeats periodically
+//
+// mirror the texture image repeats periodically, but
+// every other instance is mirrored
+//
+
+IMF_STD_ATTRIBUTE_DEF (wrapmodes, Wrapmodes, std::string)
+
+
+} // namespace Imf
+
+#endif