--- /dev/null
+///////////////////////////////////////////////////////////////////////////
+//
+// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
+// Digital Ltd. LLC
+//
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Industrial Light & Magic nor the names of
+// its contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+///////////////////////////////////////////////////////////////////////////
+
+
+#ifndef INCLUDED_IMF_TILED_INPUT_FILE_H
+#define INCLUDED_IMF_TILED_INPUT_FILE_H
+
+//-----------------------------------------------------------------------------
+//
+// class TiledInputFile
+//
+//-----------------------------------------------------------------------------
+
+#include <ImfHeader.h>
+#include <ImfFrameBuffer.h>
+#include "ImathBox.h"
+#include <ImfTileDescription.h>
+#include <ImfThreading.h>
+
+namespace Imf {
+
+
+class TiledInputFile
+{
+ public:
+
+ //--------------------------------------------------------------------
+ // A constructor that opens the file with the specified name, and
+ // reads the file header. The constructor throws an Iex::ArgExc
+ // exception if the file is not tiled.
+ // The numThreads parameter specifies how many worker threads this
+ // file will try to keep busy when decompressing individual tiles.
+ // Destroying TiledInputFile objects constructed with this constructor
+ // automatically closes the corresponding files.
+ //--------------------------------------------------------------------
+
+ TiledInputFile (const char fileName[],
+ int numThreads = globalThreadCount ());
+
+
+ // ----------------------------------------------------------
+ // A constructor that attaches the new TiledInputFile object
+ // to a file that has already been opened.
+ // Destroying TiledInputFile objects constructed with this
+ // constructor does not automatically close the corresponding
+ // files.
+ // ----------------------------------------------------------
+
+ TiledInputFile (IStream &is, int numThreads = globalThreadCount ());
+
+
+ //-----------
+ // Destructor
+ //-----------
+
+ virtual ~TiledInputFile ();
+
+
+ //------------------------
+ // Access to the file name
+ //------------------------
+
+ const char * fileName () const;
+
+
+ //--------------------------
+ // Access to the file header
+ //--------------------------
+
+ const Header & header () const;
+
+
+ //----------------------------------
+ // Access to the file format version
+ //----------------------------------
+
+ int version () const;
+
+
+ //-----------------------------------------------------------
+ // Set the current frame buffer -- copies the FrameBuffer
+ // object into the TiledInputFile object.
+ //
+ // The current frame buffer is the destination for the pixel
+ // data read from the file. The current frame buffer must be
+ // set at least once before readTile() is called.
+ // The current frame buffer can be changed after each call
+ // to readTile().
+ //-----------------------------------------------------------
+
+ void setFrameBuffer (const FrameBuffer &frameBuffer);
+
+
+ //-----------------------------------
+ // Access to the current frame buffer
+ //-----------------------------------
+
+ const FrameBuffer & frameBuffer () const;
+
+
+ //------------------------------------------------------------
+ // Check if the file is complete:
+ //
+ // isComplete() returns true if all pixels in the data window
+ // (in all levels) are present in the input file, or false if
+ // any pixels are missing. (Another program may still be busy
+ // writing the file, or file writing may have been aborted
+ // prematurely.)
+ //------------------------------------------------------------
+
+ bool isComplete () const;
+
+
+ //--------------------------------------------------
+ // Utility functions:
+ //--------------------------------------------------
+
+ //---------------------------------------------------------
+ // Multiresolution mode and tile size:
+ // The following functions return the xSize, ySize and mode
+ // fields of the file header's TileDescriptionAttribute.
+ //---------------------------------------------------------
+
+ unsigned int tileXSize () const;
+ unsigned int tileYSize () const;
+ LevelMode levelMode () const;
+ LevelRoundingMode levelRoundingMode () const;
+
+
+ //--------------------------------------------------------------------
+ // Number of levels:
+ //
+ // numXLevels() returns the file's number of levels in x direction.
+ //
+ // if levelMode() == ONE_LEVEL:
+ // return value is: 1
+ //
+ // if levelMode() == MIPMAP_LEVELS:
+ // return value is: rfunc (log (max (w, h)) / log (2)) + 1
+ //
+ // if levelMode() == RIPMAP_LEVELS:
+ // return value is: rfunc (log (w) / log (2)) + 1
+ //
+ // where
+ // w is the width of the image's data window, max.x - min.x + 1,
+ // y is the height of the image's data window, max.y - min.y + 1,
+ // and rfunc(x) is either floor(x), or ceil(x), depending on
+ // whether levelRoundingMode() returns ROUND_DOWN or ROUND_UP.
+ //
+ // numYLevels() returns the file's number of levels in y direction.
+ //
+ // if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:
+ // return value is the same as for numXLevels()
+ //
+ // if levelMode() == RIPMAP_LEVELS:
+ // return value is: rfunc (log (h) / log (2)) + 1
+ //
+ //
+ // numLevels() is a convenience function for use with
+ // MIPMAP_LEVELS files.
+ //
+ // if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:
+ // return value is the same as for numXLevels()
+ //
+ // if levelMode() == RIPMAP_LEVELS:
+ // an Iex::LogicExc exception is thrown
+ //
+ // isValidLevel(lx, ly) returns true if the file contains
+ // a level with level number (lx, ly), false if not.
+ //
+ //--------------------------------------------------------------------
+
+ int numLevels () const;
+ int numXLevels () const;
+ int numYLevels () const;
+ bool isValidLevel (int lx, int ly) const;
+
+
+ //----------------------------------------------------------
+ // Dimensions of a level:
+ //
+ // levelWidth(lx) returns the width of a level with level
+ // number (lx, *), where * is any number.
+ //
+ // return value is:
+ // max (1, rfunc (w / pow (2, lx)))
+ //
+ //
+ // levelHeight(ly) returns the height of a level with level
+ // number (*, ly), where * is any number.
+ //
+ // return value is:
+ // max (1, rfunc (h / pow (2, ly)))
+ //
+ //----------------------------------------------------------
+
+ int levelWidth (int lx) const;
+ int levelHeight (int ly) const;
+
+
+ //--------------------------------------------------------------
+ // Number of tiles:
+ //
+ // numXTiles(lx) returns the number of tiles in x direction
+ // that cover a level with level number (lx, *), where * is
+ // any number.
+ //
+ // return value is:
+ // (levelWidth(lx) + tileXSize() - 1) / tileXSize()
+ //
+ //
+ // numYTiles(ly) returns the number of tiles in y direction
+ // that cover a level with level number (*, ly), where * is
+ // any number.
+ //
+ // return value is:
+ // (levelHeight(ly) + tileXSize() - 1) / tileXSize()
+ //
+ //--------------------------------------------------------------
+
+ int numXTiles (int lx = 0) const;
+ int numYTiles (int ly = 0) const;
+
+
+ //---------------------------------------------------------------
+ // Level pixel ranges:
+ //
+ // dataWindowForLevel(lx, ly) returns a 2-dimensional region of
+ // valid pixel coordinates for a level with level number (lx, ly)
+ //
+ // return value is a Box2i with min value:
+ // (dataWindow.min.x, dataWindow.min.y)
+ //
+ // and max value:
+ // (dataWindow.min.x + levelWidth(lx) - 1,
+ // dataWindow.min.y + levelHeight(ly) - 1)
+ //
+ // dataWindowForLevel(level) is a convenience function used
+ // for ONE_LEVEL and MIPMAP_LEVELS files. It returns
+ // dataWindowForLevel(level, level).
+ //
+ //---------------------------------------------------------------
+
+ Imath::Box2i dataWindowForLevel (int l = 0) const;
+ Imath::Box2i dataWindowForLevel (int lx, int ly) const;
+
+
+ //-------------------------------------------------------------------
+ // Tile pixel ranges:
+ //
+ // dataWindowForTile(dx, dy, lx, ly) returns a 2-dimensional
+ // region of valid pixel coordinates for a tile with tile coordinates
+ // (dx,dy) and level number (lx, ly).
+ //
+ // return value is a Box2i with min value:
+ // (dataWindow.min.x + dx * tileXSize(),
+ // dataWindow.min.y + dy * tileYSize())
+ //
+ // and max value:
+ // (dataWindow.min.x + (dx + 1) * tileXSize() - 1,
+ // dataWindow.min.y + (dy + 1) * tileYSize() - 1)
+ //
+ // dataWindowForTile(dx, dy, level) is a convenience function
+ // used for ONE_LEVEL and MIPMAP_LEVELS files. It returns
+ // dataWindowForTile(dx, dy, level, level).
+ //
+ //-------------------------------------------------------------------
+
+ Imath::Box2i dataWindowForTile (int dx, int dy, int l = 0) const;
+
+ Imath::Box2i dataWindowForTile (int dx, int dy,
+ int lx, int ly) const;
+
+ //------------------------------------------------------------
+ // Read pixel data:
+ //
+ // readTile(dx, dy, lx, ly) reads the tile with tile
+ // coordinates (dx, dy), and level number (lx, ly),
+ // and stores it in the current frame buffer.
+ //
+ // dx must lie in the interval [0, numXTiles(lx)-1]
+ // dy must lie in the interval [0, numYTiles(ly)-1]
+ //
+ // lx must lie in the interval [0, numXLevels()-1]
+ // ly must lie in the inverval [0, numYLevels()-1]
+ //
+ // readTile(dx, dy, level) is a convenience function used
+ // for ONE_LEVEL and MIPMAP_LEVELS files. It calls
+ // readTile(dx, dy, level, level).
+ //
+ // The two readTiles(dx1, dx2, dy1, dy2, ...) functions allow
+ // reading multiple tiles at once. If multi-threading is used
+ // the multiple tiles are read concurrently.
+ //
+ // Pixels that are outside the pixel coordinate range for the
+ // tile's level, are never accessed by readTile().
+ //
+ // Attempting to access a tile that is not present in the file
+ // throws an InputExc exception.
+ //
+ //------------------------------------------------------------
+
+ void readTile (int dx, int dy, int l = 0);
+ void readTile (int dx, int dy, int lx, int ly);
+
+ void readTiles (int dx1, int dx2, int dy1, int dy2,
+ int lx, int ly);
+
+ void readTiles (int dx1, int dx2, int dy1, int dy2,
+ int l = 0);
+
+
+ //--------------------------------------------------
+ // Read a tile of raw pixel data from the file,
+ // without uncompressing it (this function is
+ // used to implement TiledOutputFile::copyPixels()).
+ //--------------------------------------------------
+
+ void rawTileData (int &dx, int &dy,
+ int &lx, int &ly,
+ const char *&pixelData,
+ int &pixelDataSize);
+
+ struct Data;
+
+ private:
+
+ friend class InputFile;
+
+ TiledInputFile (const TiledInputFile &); // not implemented
+ TiledInputFile & operator = (const TiledInputFile &); // not implemented
+
+ TiledInputFile (const Header &header, IStream *is, int version,
+ int numThreads);
+
+ void initialize ();
+
+ bool isValidTile (int dx, int dy,
+ int lx, int ly) const;
+
+ size_t bytesPerLineForTile (int dx, int dy,
+ int lx, int ly) const;
+
+ Data * _data;
+};
+
+
+} // namespace Imf
+
+#endif