--- /dev/null
+///////////////////////////////////////////////////////////////////////////
+//
+// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
+// Digital Ltd. LLC
+//
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Industrial Light & Magic nor the names of
+// its contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+///////////////////////////////////////////////////////////////////////////
+
+
+#ifndef INCLUDED_IMF_TILED_OUTPUT_FILE_H
+#define INCLUDED_IMF_TILED_OUTPUT_FILE_H
+
+//-----------------------------------------------------------------------------
+//
+// class TiledOutputFile
+//
+//-----------------------------------------------------------------------------
+
+#include <ImfHeader.h>
+#include <ImfFrameBuffer.h>
+#include "ImathBox.h"
+#include <ImfTileDescription.h>
+#include <ImfThreading.h>
+
+namespace Imf {
+
+class TiledInputFile;
+class InputFile;
+struct PreviewRgba;
+
+
+class TiledOutputFile
+{
+ public:
+
+ //-------------------------------------------------------------------
+ // A constructor that opens the file with the specified name, and
+ // writes the file header. The file header is also copied into the
+ // TiledOutputFile object, and can later be accessed via the header()
+ // method.
+ //
+ // Destroying TiledOutputFile constructed with this constructor
+ // automatically closes the corresponding files.
+ //
+ // The header must contain a TileDescriptionAttribute called "tiles".
+ //
+ // The x and y subsampling factors for all image channels must be 1;
+ // subsampling is not supported.
+ //
+ // Tiles can be written to the file in arbitrary order. The line
+ // order attribute can be used to cause the tiles to be sorted in
+ // the file. When the file is read later, reading the tiles in the
+ // same order as they are in the file tends to be significantly
+ // faster than reading the tiles in random order (see writeTile,
+ // below).
+ //-------------------------------------------------------------------
+
+ TiledOutputFile (const char fileName[],
+ const Header &header,
+ int numThreads = globalThreadCount ());
+
+
+ // ----------------------------------------------------------------
+ // A constructor that attaches the new TiledOutputFile object to
+ // a file that has already been opened. Destroying TiledOutputFile
+ // objects constructed with this constructor does not automatically
+ // close the corresponding files.
+ // ----------------------------------------------------------------
+
+ TiledOutputFile (OStream &os,
+ const Header &header,
+ int numThreads = globalThreadCount ());
+
+
+ //-----------------------------------------------------
+ // Destructor
+ //
+ // Destroying a TiledOutputFile object before all tiles
+ // have been written results in an incomplete file.
+ //-----------------------------------------------------
+
+ virtual ~TiledOutputFile ();
+
+
+ //------------------------
+ // Access to the file name
+ //------------------------
+
+ const char * fileName () const;
+
+
+ //--------------------------
+ // Access to the file header
+ //--------------------------
+
+ const Header & header () const;
+
+
+ //-------------------------------------------------------
+ // Set the current frame buffer -- copies the FrameBuffer
+ // object into the TiledOutputFile object.
+ //
+ // The current frame buffer is the source of the pixel
+ // data written to the file. The current frame buffer
+ // must be set at least once before writeTile() is
+ // called. The current frame buffer can be changed
+ // after each call to writeTile().
+ //-------------------------------------------------------
+
+ void setFrameBuffer (const FrameBuffer &frameBuffer);
+
+
+ //-----------------------------------
+ // Access to the current frame buffer
+ //-----------------------------------
+
+ const FrameBuffer & frameBuffer () const;
+
+
+ //-------------------
+ // Utility functions:
+ //-------------------
+
+ //---------------------------------------------------------
+ // Multiresolution mode and tile size:
+ // The following functions return the xSize, ySize and mode
+ // fields of the file header's TileDescriptionAttribute.
+ //---------------------------------------------------------
+
+ unsigned int tileXSize () const;
+ unsigned int tileYSize () const;
+ LevelMode levelMode () const;
+ LevelRoundingMode levelRoundingMode () const;
+
+
+ //--------------------------------------------------------------------
+ // Number of levels:
+ //
+ // numXLevels() returns the file's number of levels in x direction.
+ //
+ // if levelMode() == ONE_LEVEL:
+ // return value is: 1
+ //
+ // if levelMode() == MIPMAP_LEVELS:
+ // return value is: rfunc (log (max (w, h)) / log (2)) + 1
+ //
+ // if levelMode() == RIPMAP_LEVELS:
+ // return value is: rfunc (log (w) / log (2)) + 1
+ //
+ // where
+ // w is the width of the image's data window, max.x - min.x + 1,
+ // y is the height of the image's data window, max.y - min.y + 1,
+ // and rfunc(x) is either floor(x), or ceil(x), depending on
+ // whether levelRoundingMode() returns ROUND_DOWN or ROUND_UP.
+ //
+ // numYLevels() returns the file's number of levels in y direction.
+ //
+ // if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:
+ // return value is the same as for numXLevels()
+ //
+ // if levelMode() == RIPMAP_LEVELS:
+ // return value is: rfunc (log (h) / log (2)) + 1
+ //
+ //
+ // numLevels() is a convenience function for use with MIPMAP_LEVELS
+ // files.
+ //
+ // if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:
+ // return value is the same as for numXLevels()
+ //
+ // if levelMode() == RIPMAP_LEVELS:
+ // an Iex::LogicExc exception is thrown
+ //
+ // isValidLevel(lx, ly) returns true if the file contains
+ // a level with level number (lx, ly), false if not.
+ //
+ //--------------------------------------------------------------------
+
+ int numLevels () const;
+ int numXLevels () const;
+ int numYLevels () const;
+ bool isValidLevel (int lx, int ly) const;
+
+
+ //---------------------------------------------------------
+ // Dimensions of a level:
+ //
+ // levelWidth(lx) returns the width of a level with level
+ // number (lx, *), where * is any number.
+ //
+ // return value is:
+ // max (1, rfunc (w / pow (2, lx)))
+ //
+ //
+ // levelHeight(ly) returns the height of a level with level
+ // number (*, ly), where * is any number.
+ //
+ // return value is:
+ // max (1, rfunc (h / pow (2, ly)))
+ //
+ //---------------------------------------------------------
+
+ int levelWidth (int lx) const;
+ int levelHeight (int ly) const;
+
+
+ //----------------------------------------------------------
+ // Number of tiles:
+ //
+ // numXTiles(lx) returns the number of tiles in x direction
+ // that cover a level with level number (lx, *), where * is
+ // any number.
+ //
+ // return value is:
+ // (levelWidth(lx) + tileXSize() - 1) / tileXSize()
+ //
+ //
+ // numYTiles(ly) returns the number of tiles in y direction
+ // that cover a level with level number (*, ly), where * is
+ // any number.
+ //
+ // return value is:
+ // (levelHeight(ly) + tileXSize() - 1) / tileXSize()
+ //
+ //----------------------------------------------------------
+
+ int numXTiles (int lx = 0) const;
+ int numYTiles (int ly = 0) const;
+
+
+ //---------------------------------------------------------
+ // Level pixel ranges:
+ //
+ // dataWindowForLevel(lx, ly) returns a 2-dimensional
+ // region of valid pixel coordinates for a level with
+ // level number (lx, ly)
+ //
+ // return value is a Box2i with min value:
+ // (dataWindow.min.x, dataWindow.min.y)
+ //
+ // and max value:
+ // (dataWindow.min.x + levelWidth(lx) - 1,
+ // dataWindow.min.y + levelHeight(ly) - 1)
+ //
+ // dataWindowForLevel(level) is a convenience function used
+ // for ONE_LEVEL and MIPMAP_LEVELS files. It returns
+ // dataWindowForLevel(level, level).
+ //
+ //---------------------------------------------------------
+
+ Imath::Box2i dataWindowForLevel (int l = 0) const;
+ Imath::Box2i dataWindowForLevel (int lx, int ly) const;
+
+
+ //-------------------------------------------------------------------
+ // Tile pixel ranges:
+ //
+ // dataWindowForTile(dx, dy, lx, ly) returns a 2-dimensional
+ // region of valid pixel coordinates for a tile with tile coordinates
+ // (dx,dy) and level number (lx, ly).
+ //
+ // return value is a Box2i with min value:
+ // (dataWindow.min.x + dx * tileXSize(),
+ // dataWindow.min.y + dy * tileYSize())
+ //
+ // and max value:
+ // (dataWindow.min.x + (dx + 1) * tileXSize() - 1,
+ // dataWindow.min.y + (dy + 1) * tileYSize() - 1)
+ //
+ // dataWindowForTile(dx, dy, level) is a convenience function
+ // used for ONE_LEVEL and MIPMAP_LEVELS files. It returns
+ // dataWindowForTile(dx, dy, level, level).
+ //
+ //-------------------------------------------------------------------
+
+ Imath::Box2i dataWindowForTile (int dx, int dy,
+ int l = 0) const;
+
+ Imath::Box2i dataWindowForTile (int dx, int dy,
+ int lx, int ly) const;
+
+ //------------------------------------------------------------------
+ // Write pixel data:
+ //
+ // writeTile(dx, dy, lx, ly) writes the tile with tile
+ // coordinates (dx, dy), and level number (lx, ly) to
+ // the file.
+ //
+ // dx must lie in the interval [0, numXTiles(lx) - 1]
+ // dy must lie in the interval [0, numYTiles(ly) - 1]
+ //
+ // lx must lie in the interval [0, numXLevels() - 1]
+ // ly must lie in the inverval [0, numYLevels() - 1]
+ //
+ // writeTile(dx, dy, level) is a convenience function
+ // used for ONE_LEVEL and MIPMAP_LEVEL files. It calls
+ // writeTile(dx, dy, level, level).
+ //
+ // The two writeTiles(dx1, dx2, dy1, dy2, ...) functions allow
+ // writing multiple tiles at once. If multi-threading is used
+ // multiple tiles are written concurrently. The tile coordinates,
+ // dx1, dx2 and dy1, dy2, specify inclusive ranges of tile
+ // coordinates. It is valid for dx1 < dx2 or dy1 < dy2; the
+ // tiles are always written in the order specified by the line
+ // order attribute. Hence, it is not possible to specify an
+ // "invalid" or empty tile range.
+ //
+ // Pixels that are outside the pixel coordinate range for the tile's
+ // level, are never accessed by writeTile().
+ //
+ // Each tile in the file must be written exactly once.
+ //
+ // The file's line order attribute determines the order of the tiles
+ // in the file:
+ //
+ // INCREASING_Y In the file, the tiles for each level are stored
+ // in a contiguous block. The levels are ordered
+ // like this:
+ //
+ // (0, 0) (1, 0) ... (nx-1, 0)
+ // (0, 1) (1, 1) ... (nx-1, 1)
+ // ...
+ // (0,ny-1) (1,ny-1) ... (nx-1,ny-1)
+ //
+ // where nx = numXLevels(), and ny = numYLevels().
+ // In an individual level, (lx, ly), the tiles
+ // are stored in the following order:
+ //
+ // (0, 0) (1, 0) ... (tx-1, 0)
+ // (0, 1) (1, 1) ... (tx-1, 1)
+ // ...
+ // (0,ty-1) (1,ty-1) ... (tx-1,ty-1)
+ //
+ // where tx = numXTiles(lx),
+ // and ty = numYTiles(ly).
+ //
+ // DECREASING_Y As for INCREASING_Y, the tiles for each level
+ // are stored in a contiguous block. The levels
+ // are ordered the same way as for INCREASING_Y,
+ // but within an individual level, the tiles
+ // are stored in this order:
+ //
+ // (0,ty-1) (1,ty-1) ... (tx-1,ty-1)
+ // ...
+ // (0, 1) (1, 1) ... (tx-1, 1)
+ // (0, 0) (1, 0) ... (tx-1, 0)
+ //
+ //
+ // RANDOM_Y The order of the calls to writeTile() determines
+ // the order of the tiles in the file.
+ //
+ //------------------------------------------------------------------
+
+ void writeTile (int dx, int dy, int l = 0);
+ void writeTile (int dx, int dy, int lx, int ly);
+
+ void writeTiles (int dx1, int dx2, int dy1, int dy2,
+ int lx, int ly);
+
+ void writeTiles (int dx1, int dx2, int dy1, int dy2,
+ int l = 0);
+
+
+ //------------------------------------------------------------------
+ // Shortcut to copy all pixels from a TiledInputFile into this file,
+ // without uncompressing and then recompressing the pixel data.
+ // This file's header must be compatible with the TiledInputFile's
+ // header: The two header's "dataWindow", "compression",
+ // "lineOrder", "channels", and "tiles" attributes must be the same.
+ //------------------------------------------------------------------
+
+ void copyPixels (TiledInputFile &in);
+
+
+ //------------------------------------------------------------------
+ // Shortcut to copy all pixels from an InputFile into this file,
+ // without uncompressing and then recompressing the pixel data.
+ // This file's header must be compatible with the InputFile's
+ // header: The two header's "dataWindow", "compression",
+ // "lineOrder", "channels", and "tiles" attributes must be the same.
+ //
+ // To use this function, the InputFile must be tiled.
+ //------------------------------------------------------------------
+
+ void copyPixels (InputFile &in);
+
+
+ //--------------------------------------------------------------
+ // Updating the preview image:
+ //
+ // updatePreviewImage() supplies a new set of pixels for the
+ // preview image attribute in the file's header. If the header
+ // does not contain a preview image, updatePreviewImage() throws
+ // an Iex::LogicExc.
+ //
+ // Note: updatePreviewImage() is necessary because images are
+ // often stored in a file incrementally, a few tiles at a time,
+ // while the image is being generated. Since the preview image
+ // is an attribute in the file's header, it gets stored in the
+ // file as soon as the file is opened, but we may not know what
+ // the preview image should look like until we have written the
+ // last tile of the main image.
+ //
+ //--------------------------------------------------------------
+
+ void updatePreviewImage (const PreviewRgba newPixels[]);
+
+
+ //-------------------------------------------------------------
+ // Break a tile -- for testing and debugging only:
+ //
+ // breakTile(dx,dy,lx,ly,p,n,c) introduces an error into the
+ // output file by writing n copies of character c, starting
+ // p bytes from the beginning of the tile with tile coordinates
+ // (dx, dy) and level number (lx, ly).
+ //
+ // Warning: Calling this function usually results in a broken
+ // image file. The file or parts of it may not be readable,
+ // or the file may contain bad data.
+ //
+ //-------------------------------------------------------------
+
+ void breakTile (int dx, int dy,
+ int lx, int ly,
+ int offset,
+ int length,
+ char c);
+ struct Data;
+
+ private:
+
+ TiledOutputFile (const TiledOutputFile &); // not implemented
+ TiledOutputFile & operator = (const TiledOutputFile &); // not implemented
+
+ void initialize (const Header &header);
+
+ bool isValidTile (int dx, int dy,
+ int lx, int ly) const;
+
+ size_t bytesPerLineForTile (int dx, int dy,
+ int lx, int ly) const;
+
+ Data * _data;
+};
+
+
+} // namespace Imf
+
+#endif