Update to 2.0.0 tree from current Fremantle build
[opencv] / cvaux / src / decomppoly.cpp
diff --git a/cvaux/src/decomppoly.cpp b/cvaux/src/decomppoly.cpp
deleted file mode 100644 (file)
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+++ /dev/null
@@ -1,629 +0,0 @@
-/*M///////////////////////////////////////////////////////////////////////////////////////
-//
-//  IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
-//
-//  By downloading, copying, installing or using the software you agree to this license.
-//  If you do not agree to this license, do not download, install,
-//  copy or use the software.
-//
-//
-//                        Intel License Agreement
-//                For Open Source Computer Vision Library
-//
-// Copyright (C) 2000, Intel Corporation, all rights reserved.
-// Third party copyrights are property of their respective owners.
-//
-// Redistribution and use in source and binary forms, with or without modification,
-// are permitted provided that the following conditions are met:
-//
-//   * Redistribution's of source code must retain the above copyright notice,
-//     this list of conditions and the following disclaimer.
-//
-//   * Redistribution's in binary form must reproduce the above copyright notice,
-//     this list of conditions and the following disclaimer in the documentation
-//     and/or other materials provided with the distribution.
-//
-//   * The name of Intel Corporation may not be used to endorse or promote products
-//     derived from this software without specific prior written permission.
-//
-// This software is provided by the copyright holders and contributors "as is" and
-// any express or implied warranties, including, but not limited to, the implied
-// warranties of merchantability and fitness for a particular purpose are disclaimed.
-// In no event shall the Intel Corporation or contributors be liable for any direct,
-// indirect, incidental, special, exemplary, or consequential damages
-// (including, but not limited to, procurement of substitute goods or services;
-// loss of use, data, or profits; or business interruption) however caused
-// and on any theory of liability, whether in contract, strict liability,
-// or tort (including negligence or otherwise) arising in any way out of
-// the use of this software, even if advised of the possibility of such damage.
-//
-//M*/
-
-#include "_cvaux.h"
-
-#if 0
-
-#include <malloc.h>
-//#include "decomppoly.h"
-
-#define ZERO_CLOSE 0.00001f
-#define ONE_CLOSE  0.99999f
-
-#define CHECK_COLLINEARITY(vec1_x,vec1_y,vec2_x,vec2_y) \
-    if( vec1_x == 0 ) {                                 \
-        if( vec1_y * vec2_y > 0 ) {                     \
-            return 0;                                   \
-        }                                               \
-    }                                                   \
-    else {                                              \
-        if( vec1_x * vec2_x > 0 ) {                     \
-            return 0;                                   \
-        }                                               \
-    }
-
-// determines if edge number one lies in counterclockwise
-//  earlier than edge number two
-inline int  icvIsFirstEdgeClosier( int x0,
-                                   int y0,
-                                   int x0_end,
-                                   int y0_end,
-                                   int x1_end,
-                                   int y1_end,
-                                   int x2_end,
-                                   int y2_end )
-{
-    int mult, mult1, mult2;
-    int vec0_x, vec0_y;
-    int vec1_x, vec1_y;
-    int vec2_x, vec2_y;
-
-    vec0_x = x0_end - x0;
-    vec0_y = y0_end - y0;
-    vec1_x = x1_end - x0;
-    vec1_y = y1_end - y0;
-    vec2_x = x2_end - x0;
-    vec2_y = y2_end - y0;
-
-    mult1 = vec1_x * vec0_y - vec0_x * vec1_y;
-    mult2 = vec2_x * vec0_y - vec0_x * vec2_y;
-
-    if( mult1 == 0 ) {
-        CHECK_COLLINEARITY( vec0_x, vec0_y, vec1_x, vec1_y );
-    }
-    if( mult2 == 0 ) {
-        CHECK_COLLINEARITY( vec0_x, vec0_y, vec2_x, vec2_y );
-    }
-    if( mult1 > 0 && mult2 < 0 ) {
-        return 1;
-    }
-    if( mult1 < 0 && mult2 > 0 ) {
-        return -1;
-    }
-
-    mult = vec1_x * vec2_y - vec2_x * vec1_y;
-    if( mult == 0 ) {
-        CHECK_COLLINEARITY( vec1_x, vec1_y, vec2_x, vec2_y );
-    }
-
-    if( mult1 > 0 )
-    {
-        if( mult > 0 ) {
-            return -1;
-        }
-        else {
-            return 1;
-        }
-    } // if( mult1 > 0 )
-    else
-    {
-        if( mult1 != 0 ) {
-            if( mult > 0 ) {
-                return 1;
-            }
-            else {
-                return -1;
-            }
-        } // if( mult1 != 0 )
-        else {
-            if( mult2 > 0 ) {
-                return -1;
-            }
-            else {
-                return 1;
-            }
-        } // if( mult1 != 0 ) else
-
-    } // if( mult1 > 0 ) else
-
-} // icvIsFirstEdgeClosier
-
-bool icvEarCutTriangulation( CvPoint* contour,
-                               int num,
-                               int* outEdges,
-                               int* numEdges )
-{
-    int i;
-    int notFoundFlag = 0;
-    int begIndex = -1;
-    int isInternal;
-    int currentNum = num;
-    int index1, index2, index3;
-    int ix0, iy0, ix1, iy1, ix2, iy2;
-    int x1, y1, x2, y2, x3, y3;
-    int dx1, dy1, dx2, dy2;
-    int* pointExist = ( int* )0;
-    int det, det1, det2;
-    float t1, t2;
-
-    (*numEdges) = 0;
-
-    if( num <= 2 ) {
-        return false;
-    }
-
-    pointExist = ( int* )malloc( num * sizeof( int ) );
-
-    for( i = 0; i < num; i ++ ) {
-        pointExist[i] = 1;
-    }
-
-    for( i = 0; i < num; i ++ ) {
-        outEdges[ (*numEdges) * 2 ] = i;
-        if( i != num - 1 ) {
-            outEdges[ (*numEdges) * 2 + 1 ] = i + 1;
-        }
-        else {
-            outEdges[ (*numEdges) * 2 + 1 ] = 0;
-        }
-        (*numEdges) ++;
-    } // for( i = 0; i < num; i ++ )
-
-    // initializing data before while cycle
-    index1 = 0;
-    index2 = 1;
-    index3 = 2;
-    x1 = contour[ index1 ].x;
-    y1 = contour[ index1 ].y;
-    x2 = contour[ index2 ].x;
-    y2 = contour[ index2 ].y;
-    x3 = contour[ index3 ].x;
-    y3 = contour[ index3 ].y;
-
-    while( currentNum > 3 )
-    {
-        dx1 = x2 - x1;
-        dy1 = y2 - y1;
-        dx2 = x3 - x2;
-        dy2 = y3 - y2;
-        if( dx1 * dy2 - dx2 * dy1 < 0 ) // convex condition
-        {
-            // checking for noncrossing edge
-            ix1 = x3 - x1;
-            iy1 = y3 - y1;
-            isInternal = 1;
-            for( i = 0; i < num; i ++ )
-            {
-                if( i != num - 1 ) {
-                    ix2 = contour[ i + 1 ].x - contour[ i ].x;
-                    iy2 = contour[ i + 1 ].y - contour[ i ].y;
-                }
-                else {
-                    ix2 = contour[ 0 ].x - contour[ i ].x;
-                    iy2 = contour[ 0 ].y - contour[ i ].y;
-                }
-                ix0 = contour[ i ].x - x1;
-                iy0 = contour[ i ].y - y1;
-
-                det  = ix2 * iy1 - ix1 * iy2;
-                det1 = ix2 * iy0 - ix0 * iy2;
-                if( det != 0.0f )
-                {
-                    t1 = ( ( float )( det1 ) ) / det;
-                    if( t1 > ZERO_CLOSE && t1 < ONE_CLOSE )
-                    {
-                        det2 = ix1 * iy0 - ix0 * iy1;
-                        t2 = ( ( float )( det2 ) ) / det;
-                        if( t2 > ZERO_CLOSE && t2 < ONE_CLOSE ) {
-                            isInternal = 0;
-                        }
-    
-                    } // if( t1 > ZERO_CLOSE && t1 < ONE_CLOSE )
-
-                } // if( det != 0.0f )
-
-            } // for( i = 0; i < (*numEdges); i ++ )
-
-            if( isInternal )
-            {
-                // this edge is internal
-                notFoundFlag = 0;
-                outEdges[ (*numEdges) * 2     ] = index1;
-                outEdges[ (*numEdges) * 2 + 1 ] = index3;
-                (*numEdges) ++;
-                pointExist[ index2 ] = 0;
-                index2 = index3;
-                x2 = x3;
-                y2 = y3;
-                currentNum --;
-                if( currentNum >= 3 ) {
-                    do {
-                        index3 ++;
-                        if( index3 == num ) {
-                            index3 = 0;
-                        }
-                    } while( !pointExist[ index3 ] );
-                    x3 = contour[ index3 ].x;
-                    y3 = contour[ index3 ].y;
-                } // if( currentNum >= 3 )
-
-            } // if( isInternal )
-            else {
-                // this edge intersects some other initial edges
-                if( !notFoundFlag ) {
-                    notFoundFlag = 1;
-                    begIndex = index1;
-                }
-                index1 = index2;
-                x1 = x2;
-                y1 = y2;
-                index2 = index3;
-                x2 = x3;
-                y2 = y3;
-                do {
-                    index3 ++;
-                    if( index3 == num ) {
-                        index3 = 0;
-                    }
-                    if( index3 == begIndex ) {
-                        if( pointExist ) {
-                            free( pointExist );
-                        }
-                        return false;
-                    }
-                } while( !pointExist[ index3 ] );
-                x3 = contour[ index3 ].x;
-                y3 = contour[ index3 ].y;
-            } // if( isInternal ) else
-
-        } // if( dx1 * dy2 - dx2 * dy1 < 0 )
-        else
-        {
-            if( !notFoundFlag ) {
-                notFoundFlag = 1;
-                begIndex = index1;
-            }
-            index1 = index2;
-            x1 = x2;
-            y1 = y2;
-            index2 = index3;
-            x2 = x3;
-            y2 = y3;
-            do {
-                index3 ++;
-                if( index3 == num ) {
-                    index3 = 0;
-                }
-                if( index3 == begIndex ) {
-                    if( pointExist ) {
-                        free( pointExist );
-                    }
-                    return false;
-                }
-            } while( !pointExist[ index3 ] );
-            x3 = contour[ index3 ].x;
-            y3 = contour[ index3 ].y;
-        } // if( dx1 * dy2 - dx2 * dy1 < 0 ) else
-
-    } // while( currentNum > 3 )
-
-    if( pointExist ) {
-        free( pointExist );
-    }
-
-    return true;
-
-} // icvEarCutTriangulation
-
-inline bool icvFindTwoNeighbourEdges( CvPoint* contour,
-                                      int* edges,
-                                      int numEdges,
-                                      int vtxIdx,
-                                      int mainEdgeIdx,
-                                      int* leftEdgeIdx,
-                                      int* rightEdgeIdx )
-{
-    int i;
-    int compRes;
-    int vec0_x, vec0_y;
-    int x0, y0, x0_end, y0_end;
-    int x1_left = 0, y1_left = 0, x1_right = 0, y1_right = 0, x2, y2;
-
-    (*leftEdgeIdx)  = -1;
-    (*rightEdgeIdx) = -1;
-
-    if( edges[ mainEdgeIdx * 2 ] == vtxIdx ) {
-        x0 = contour[ vtxIdx ].x;
-        y0 = contour[ vtxIdx ].y;
-        x0_end = contour[ edges[ mainEdgeIdx * 2 + 1 ] ].x;
-        y0_end = contour[ edges[ mainEdgeIdx * 2 + 1 ] ].y;
-        vec0_x = x0_end - x0;
-        vec0_y = y0_end - y0;
-    }
-    else {
-        //x0 = contour[ edges[ mainEdgeIdx * 2 ] ].x;
-        //y0 = contour[ edges[ mainEdgeIdx * 2 ] ].y;
-        //x0_end = contour[ vtxIdx ].x;
-        //y0_end = contour[ vtxIdx ].y;
-        x0 = contour[ vtxIdx ].x;
-        y0 = contour[ vtxIdx ].y;
-        x0_end = contour[ edges[ mainEdgeIdx * 2 ] ].x;
-        y0_end = contour[ edges[ mainEdgeIdx * 2 ] ].y;
-        vec0_x = x0_end - x0;
-        vec0_y = y0_end - y0;
-    }
-
-    for( i = 0; i < numEdges; i ++ )
-    {
-        if( ( i != mainEdgeIdx ) &&
-            ( edges[ i * 2 ] == vtxIdx || edges[ i * 2 + 1 ] == vtxIdx ) )
-        {
-            if( (*leftEdgeIdx) == -1 )
-            {
-                (*leftEdgeIdx) = (*rightEdgeIdx) = i;
-                if( edges[ i * 2 ] == vtxIdx ) {
-                    x1_left = x1_right = contour[ edges[ i * 2 + 1 ] ].x;
-                    y1_left = y1_right = contour[ edges[ i * 2 + 1 ] ].y;
-                }
-                else {
-                    x1_left = x1_right = contour[ edges[ i * 2 ] ].x;
-                    y1_left = y1_right = contour[ edges[ i * 2 ] ].y;
-                }
-
-            } // if( (*leftEdgeIdx) == -1 )
-            else
-            {
-                if( edges[ i * 2 ] == vtxIdx ) {
-                    x2 = contour[ edges[ i * 2 + 1 ] ].x;
-                    y2 = contour[ edges[ i * 2 + 1 ] ].y;
-                }
-                else {
-                    x2 = contour[ edges[ i * 2 ] ].x;
-                    y2 = contour[ edges[ i * 2 ] ].y;
-                }
-
-                compRes = icvIsFirstEdgeClosier( x0,
-                    y0, x0_end, y0_end, x1_left, y1_left, x2, y2 );
-                if( compRes == 0 ) {
-                    return false;
-                }
-                if( compRes == -1 ) {
-                    (*leftEdgeIdx) = i;
-                    x1_left = x2;
-                    y1_left = y2;
-                } // if( compRes == -1 )
-                else {
-                    compRes = icvIsFirstEdgeClosier( x0,
-                        y0, x0_end, y0_end, x1_right, y1_right, x2, y2 );
-                    if( compRes == 0 ) {
-                        return false;
-                    }
-                    if( compRes == 1 ) {
-                        (*rightEdgeIdx) = i;
-                        x1_right = x2;
-                        y1_right = y2;
-                    }
-
-                } // if( compRes == -1 ) else
-
-            } // if( (*leftEdgeIdx) == -1 ) else
-
-        } // if( ( i != mainEdgesIdx ) && ...
-
-    } // for( i = 0; i < numEdges; i ++ )
-
-    return true;
-
-} // icvFindTwoNeighbourEdges
-
-bool icvFindReferences( CvPoint* contour,
-                        int num,
-                        int* outEdges,
-                        int* refer,
-                        int* numEdges )
-{
-    int i;
-    int currPntIdx;
-    int leftEdgeIdx, rightEdgeIdx;
-
-    if( icvEarCutTriangulation( contour, num, outEdges, numEdges ) )
-    {
-        for( i = 0; i < (*numEdges); i ++ )
-        {
-            refer[ i * 4     ] = -1;
-            refer[ i * 4 + 1 ] = -1;
-            refer[ i * 4 + 2 ] = -1;
-            refer[ i * 4 + 3 ] = -1;
-        } // for( i = 0; i < (*numEdges); i ++ )
-
-        for( i = 0; i < (*numEdges); i ++ )
-        {
-            currPntIdx = outEdges[ i * 2 ];
-            if( !icvFindTwoNeighbourEdges( contour,
-                outEdges, (*numEdges), currPntIdx,
-                i, &leftEdgeIdx, &rightEdgeIdx ) )
-            {
-                return false;
-            } // if( !icvFindTwoNeighbourEdges( contour, ...
-            else
-            {
-                if( outEdges[ leftEdgeIdx * 2 ] == currPntIdx ) {
-                    if( refer[ i * 4     ] == -1 ) {
-                        refer[ i * 4     ] = ( leftEdgeIdx << 2 );
-                    }
-                }
-                else {
-                    if( refer[ i * 4     ] == -1 ) {
-                        refer[ i * 4     ] = ( leftEdgeIdx << 2 ) | 2;
-                    }
-                }
-                if( outEdges[ rightEdgeIdx * 2 ] == currPntIdx ) {
-                    if( refer[ i * 4 + 1 ] == -1 ) {
-                        refer[ i * 4 + 1 ] = ( rightEdgeIdx << 2 ) | 3;
-                    }
-                }
-                else {
-                    if( refer[ i * 4 + 1 ] == -1 ) {
-                        refer[ i * 4 + 1 ] = ( rightEdgeIdx << 2 ) | 1;
-                    }
-                }
-
-            } // if( !icvFindTwoNeighbourEdges( contour, ... ) else
-
-            currPntIdx = outEdges[ i * 2 + 1 ];
-            if( i == 18 ) {
-                i = i;
-            }
-            if( !icvFindTwoNeighbourEdges( contour,
-                outEdges, (*numEdges), currPntIdx,
-                i, &leftEdgeIdx, &rightEdgeIdx ) )
-            {
-                return false;
-            } // if( !icvFindTwoNeighbourEdges( contour, ...
-            else
-            {
-                if( outEdges[ leftEdgeIdx * 2 ] == currPntIdx ) {
-                    if( refer[ i * 4 + 3 ] == -1 ) {
-                        refer[ i * 4 + 3 ] = ( leftEdgeIdx << 2 );
-                    }
-                }
-                else {
-                    if( refer[ i * 4 + 3 ] == -1 ) {
-                        refer[ i * 4 + 3 ] = ( leftEdgeIdx << 2 ) | 2;
-                    }
-                }
-                if( outEdges[ rightEdgeIdx * 2 ] == currPntIdx ) {
-                    if( refer[ i * 4 + 2 ] == -1 ) {
-                        refer[ i * 4 + 2 ] = ( rightEdgeIdx << 2 ) | 3;
-                    }
-                }
-                else {
-                    if( refer[ i * 4 + 2 ] == -1 ) {
-                        refer[ i * 4 + 2 ] = ( rightEdgeIdx << 2 ) | 1;
-                    }
-                }
-
-            } // if( !icvFindTwoNeighbourEdges( contour, ... ) else
-
-        } // for( i = 0; i < (*numEdges); i ++ )
-
-    } // if( icvEarCutTriangulation( contour, num, outEdges, numEdges ) )
-    else {
-        return false;
-    } // if( icvEarCutTriangulation( contour, num, outEdges, ... ) else
-
-    return true;
-
-} // icvFindReferences
-
-void cvDecompPoly( CvContour* cont,
-                      CvSubdiv2D** subdiv,
-                      CvMemStorage* storage )
-{
-    int*    memory;
-    CvPoint*    contour;
-    int*        outEdges;
-    int*        refer;
-    CvSubdiv2DPoint**   pntsPtrs;
-    CvQuadEdge2D**      edgesPtrs;
-    int numVtx;
-    int numEdges;
-    int i;
-    CvSeqReader reader;
-    CvPoint2D32f pnt;
-    CvQuadEdge2D* quadEdge;
-    
-    numVtx = cont -> total;
-    if( numVtx < 3 ) {
-        return;
-    }
-
-    *subdiv = ( CvSubdiv2D* )0;
-
-    memory = ( int* )malloc( sizeof( int ) * ( numVtx * 2
-        + numVtx * numVtx * 2 * 5 )
-        + sizeof( CvQuadEdge2D* ) * ( numVtx * numVtx )
-        + sizeof( CvSubdiv2DPoint* ) * ( numVtx * 2 ) );
-    contour     = ( CvPoint* )memory;
-    outEdges    = ( int* )( contour + numVtx );
-    refer       = outEdges + numVtx * numVtx * 2;
-    edgesPtrs   = ( CvQuadEdge2D** )( refer + numVtx * numVtx * 4 );
-    pntsPtrs    = ( CvSubdiv2DPoint** )( edgesPtrs + numVtx * numVtx );
-
-    cvStartReadSeq( ( CvSeq* )cont, &reader, 0 );
-    for( i = 0; i < numVtx; i ++ )
-    {
-        CV_READ_SEQ_ELEM( (contour[ i ]), reader );
-    } // for( i = 0; i < numVtx; i ++ )
-
-    if( !icvFindReferences( contour, numVtx, outEdges, refer, &numEdges ) )
-    {
-        free( memory );
-        return;
-    } // if( !icvFindReferences( contour, numVtx, outEdges, refer, ...
-
-    *subdiv = cvCreateSubdiv2D( CV_SEQ_KIND_SUBDIV2D,
-                                sizeof( CvSubdiv2D ),
-                                sizeof( CvSubdiv2DPoint ),
-                                sizeof( CvQuadEdge2D ),
-                                storage );
-
-    for( i = 0; i < numVtx; i ++ )
-    {
-        pnt.x = ( float )contour[ i ].x;
-        pnt.y = ( float )contour[ i ].y;
-        pntsPtrs[ i ] = cvSubdiv2DAddPoint( *subdiv, pnt, 0 );
-    } // for( i = 0; i < numVtx; i ++ )
-
-    for( i = 0; i < numEdges; i ++ )
-    {
-        edgesPtrs[ i ] = ( CvQuadEdge2D* )
-            ( cvSubdiv2DMakeEdge( *subdiv ) & 0xfffffffc );
-    } // for( i = 0; i < numEdges; i ++ )
-
-    for( i = 0; i < numEdges; i ++ )
-    {
-        quadEdge = edgesPtrs[ i ];
-        quadEdge -> next[ 0 ] =
-            ( ( CvSubdiv2DEdge )edgesPtrs[ refer[ i * 4     ] >> 2 ] )
-            | ( refer[ i * 4     ] & 3 );
-        quadEdge -> next[ 1 ] =
-            ( ( CvSubdiv2DEdge )edgesPtrs[ refer[ i * 4 + 1 ] >> 2 ] )
-            | ( refer[ i * 4 + 1 ] & 3 );
-        quadEdge -> next[ 2 ] =
-            ( ( CvSubdiv2DEdge )edgesPtrs[ refer[ i * 4 + 2 ] >> 2 ] )
-            | ( refer[ i * 4 + 2 ] & 3 );
-        quadEdge -> next[ 3 ] =
-            ( ( CvSubdiv2DEdge )edgesPtrs[ refer[ i * 4 + 3 ] >> 2 ] )
-            | ( refer[ i * 4 + 3 ] & 3 );
-        quadEdge -> pt[ 0 ] = pntsPtrs[ outEdges[ i * 2     ] ];
-        quadEdge -> pt[ 1 ] = ( CvSubdiv2DPoint* )0;
-        quadEdge -> pt[ 2 ] = pntsPtrs[ outEdges[ i * 2 + 1 ] ];
-        quadEdge -> pt[ 3 ] = ( CvSubdiv2DPoint* )0;
-    } // for( i = 0; i < numEdges; i ++ )
-
-    (*subdiv) -> topleft.x = ( float )cont -> rect.x;
-    (*subdiv) -> topleft.y = ( float )cont -> rect.y;
-    (*subdiv) -> bottomright.x =
-        ( float )( cont -> rect.x + cont -> rect.width );
-    (*subdiv) -> bottomright.y =
-        ( float )( cont -> rect.y + cont -> rect.height );
-
-    free( memory );
-    return;
-
-} // cvDecompPoly
-
-#endif
-
-// End of file decomppoly.cpp
-