Update to 2.0.0 tree from current Fremantle build
[opencv] / filters / CalibFilter / Calib3DWindow.cpp
diff --git a/filters/CalibFilter/Calib3DWindow.cpp b/filters/CalibFilter/Calib3DWindow.cpp
deleted file mode 100644 (file)
index 3a8a711..0000000
+++ /dev/null
@@ -1,764 +0,0 @@
-/*M///////////////////////////////////////////////////////////////////////////////////////
-//
-//  IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
-//
-//  By downloading, copying, installing or using the software you agree to this license.
-//  If you do not agree to this license, do not download, install,
-//  copy or use the software.
-//
-//
-//                        Intel License Agreement
-//                For Open Source Computer Vision Library
-//
-// Copyright (C) 2000, Intel Corporation, all rights reserved.
-// Third party copyrights are property of their respective owners.
-//
-// Redistribution and use in source and binary forms, with or without modification,
-// are permitted provided that the following conditions are met:
-//
-//   * Redistribution's of source code must retain the above copyright notice,
-//     this list of conditions and the following disclaimer.
-//
-//   * Redistribution's in binary form must reproduce the above copyright notice,
-//     this list of conditions and the following disclaimer in the documentation
-//     and/or other materials provided with the distribution.
-//
-//   * The name of Intel Corporation may not be used to endorse or promote products
-//     derived from this software without specific prior written permission.
-//
-// This software is provided by the copyright holders and contributors "as is" and
-// any express or implied warranties, including, but not limited to, the implied
-// warranties of merchantability and fitness for a particular purpose are disclaimed.
-// In no event shall the Intel Corporation or contributors be liable for any direct,
-// indirect, incidental, special, exemplary, or consequential damages
-// (including, but not limited to, procurement of substitute goods or services;
-// loss of use, data, or profits; or business interruption) however caused
-// and on any theory of liability, whether in contract, strict liability,
-// or tort (including negligence or otherwise) arising in any way out of
-// the use of this software, even if advised of the possibility of such damage.
-//
-//M*/// Calib3DWindow.cpp: implementation of the CCalib3DWindow class.
-//
-//////////////////////////////////////////////////////////////////////
-
-//#include "CalibFilterprop.h"
-//#include "calibfilterprop.h"
-#include "CV.h"
-#include "Calib3DWindow.h"
-#include <stdio.h >
-
-#ifdef _DEBUG
-#define new DEBUG_NEW
-#endif
-
-extern HINSTANCE g_hInst;
-
-static LRESULT CALLBACK MyWindowProc( HWND m_hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
-{
-    long data = ::GetWindowLong(m_hwnd,GWL_USERDATA);
-    if( data == 0)
-    {
-        return DefWindowProc( m_hwnd, uMsg, wParam, lParam);
-    }
-    else
-    {
-        return ((CCalib3DWindow*)data)->WindowProc( m_hwnd, uMsg, wParam, lParam);
-    }
-}
-
-//////////////////////////////////////////////////////////////////////
-// Construction/Destruction
-//////////////////////////////////////////////////////////////////////
-static const char* _3DWindowClass = "3DWindow";
-
-CCalib3DWindow::CCalib3DWindow()
-{
-    /* Create window and show it */
-    m_haveParams = false;
-    m_alpha = 0;
-    m_beta = 0;
-    
-    m_baseAlpha = 0;
-    m_baseBeta = 0;
-    m_holdLMouse = 0;
-    m_holdRMouse = 0;
-
-    m_baseScale = 0.02f;
-    m_scale = 0.0;
-
-    /* Register window class */
-    WNDCLASSEX wndclass;
-
-    wndclass.cbSize         = sizeof(WNDCLASSEX);
-    wndclass.style          = CS_DBLCLKS;
-    wndclass.lpfnWndProc    = MyWindowProc; 
-    wndclass.cbClsExtra     = 0;
-    wndclass.cbWndExtra     = 0;
-    wndclass.hInstance      = g_hInst; 
-    wndclass.hIcon          = 0;
-    wndclass.hCursor        = 0;
-    wndclass.hbrBackground  = 0;
-    wndclass.lpszMenuName   = 0;
-    wndclass.lpszClassName  = _3DWindowClass; 
-    wndclass.hIconSm        = 0; 
-
-    m_hwnd = 0;
-    m_hdc = 0;
-    m_hglrc = 0;
-
-    RegisterClassEx(&wndclass);
-
-    DWORD dwStyle = WS_BORDER |
-                    WS_CAPTION |
-                    WS_MAXIMIZEBOX |
-                    WS_MINIMIZEBOX |
-                    WS_VISIBLE |
-                    WS_THICKFRAME |
-                    WS_CLIPCHILDREN |
-                    WS_CLIPSIBLINGS;
-
-    m_hwnd = CreateWindowEx(  0,              // extended window style
-                            _3DWindowClass, // pointer to registered class name
-                            "3D Window",    // pointer to window name
-                            dwStyle,        // window style
-                            100,            // horizontal position of window
-                            100,            // vertical position of window
-                            200,            // window width
-                            200,            // window height
-                            0,              // handle to parent or owner window
-                            0,              // handle to menu, or child-window identifier
-                            g_hInst,        // handle to application instance
-                            0 );            // pointer to window-creation data
-
-    if( m_hwnd == 0 )
-    {
-        int error = GetLastError();
-        char st[100];
-        sprintf(st,"Can't create window.\nError = %d",error);
-        MessageBox(0,st,"Error",MB_OK);
-    }
-    else
-    {
-    /*  Set OpenGL Formats */
-        int iPixelType = PFD_TYPE_RGBA;
-    
-        DWORD dwFlag =  PFD_DOUBLEBUFFER |
-                        PFD_SUPPORT_OPENGL |
-                        PFD_DRAW_TO_WINDOW;
-
-        PIXELFORMATDESCRIPTOR pfd;
-        memset(&pfd,0,sizeof(PIXELFORMATDESCRIPTOR));
-
-        pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
-        pfd.nVersion = 1;
-        pfd.dwFlags = dwFlag;
-        pfd.iPixelType = (uchar)iPixelType;
-
-        pfd.cColorBits = 24;
-        pfd.cAlphaBits = 32;
-        pfd.cAccumBits = 32;
-        pfd.cDepthBits = 32;
-        pfd.cStencilBits = 32;
-        pfd.iLayerType = PFD_MAIN_PLANE;
-
-        m_hdc = GetDC( m_hwnd );
-
-        int nPixelFormat = ChoosePixelFormat( m_hdc, &pfd );
-
-        if (nPixelFormat == 0) {
-            MessageBox(0,"Error Choose pixel formar","Info",MB_OK);
-        }
-
-        BOOL dResult = SetPixelFormat( m_hdc, nPixelFormat, &pfd );
-
-        if ( !dResult) {
-            MessageBox(0,"Error Set pixel formar","Info",MB_OK);
-        }
-    
-        m_hglrc = wglCreateContext( m_hdc );
-
-        if( m_hglrc == 0 ) {
-            MessageBox(0,"Error Create wgl Context","Info",MB_OK);
-        }
-
-        BOOL err = wglMakeCurrent(m_hdc,m_hglrc);
-
-        if (err==FALSE) {
-            MessageBox(0,"Error Make wgl Context","Info",MB_OK);
-        }
-        /*---------------------*/
-
-        ::SetWindowLong(m_hwnd,GWL_USERDATA,(long)this);
-    }
-}
-
-CCalib3DWindow::~CCalib3DWindow()
-{
-    int result, error;
-    result = wglMakeCurrent( 0, 0 );
-    error = GetLastError();
-    result = wglDeleteContext( m_hglrc );
-    error = GetLastError();
-    result = ReleaseDC( m_hwnd, m_hdc );
-    error = GetLastError();
-    result = ShowWindow( m_hwnd, SW_HIDE );
-    error = GetLastError();
-    result = DestroyWindow( m_hwnd );
-    error = GetLastError();
-    if( !result )
-    {
-        char st[100];
-        sprintf(st,"Can't register class.\nError = %d",error);
-        MessageBox(0,st,"Error",MB_OK);
-    }
-    m_hglrc = 0;
-    m_hdc = 0;
-    m_hwnd = 0;
-}
-
-LRESULT CALLBACK CCalib3DWindow::WindowProc( HWND /*hwnd*/, UINT uMsg,
-                                             WPARAM wParam, LPARAM lParam )
-{
-    int fwKeys = wParam; /* key flags */
-    CvPoint pt = cvPoint( LOWORD(lParam), HIWORD(lParam)); /* cursor position */
-       //int width  = LOWORD(lParam);
-       //int height = HIWORD(lParam);
-
-    switch( uMsg )
-    {        
-    case WM_PAINT:
-        {
-            OnPaint();
-            return 0;
-        }
-
-    case WM_SIZE:
-        {
-                       Resize();
-            ///OnPaint();
-            return 0;
-        }
-
-    case WM_LBUTTONDOWN:
-        {
-            OnLButtonDown( pt, fwKeys );
-            return 0;
-        }
-    case WM_LBUTTONUP:
-        {
-            OnLButtonUp( pt, fwKeys );
-            return 0;
-        }
-    case WM_RBUTTONDOWN:
-        {
-            OnRButtonDown( pt, fwKeys );
-            return 0;
-        }
-    case WM_RBUTTONUP:
-        {
-            OnRButtonUp( pt, fwKeys );
-            return 0;
-        }
-    case WM_MOUSEMOVE:
-        {
-            OnMouseMove( pt, fwKeys );
-            return 0;
-        }
-    case WM_CLOSE:
-        {
-            CloseWindow( m_hwnd );
-            PostQuitMessage(0);
-            return 0;
-        }
-    }
-
-    return DefWindowProc( m_hwnd, uMsg, wParam, lParam);
-}
-
-
-void CCalib3DWindow::SetParams( CvCameraParams* camera,
-                                CvSize etalonSize, float squareSize )
-{
-    if( camera )
-    {
-        m_camera = *camera;
-        m_etalonSize = etalonSize;
-        m_squareSize = squareSize;
-    }
-    m_haveParams = camera != 0;
-    
-    InvalidateRect( m_hwnd, 0, FALSE );
-    UpdateWindow( m_hwnd );
-}
-
-void CCalib3DWindow::OnPaint()
-{
-    PAINTSTRUCT ps;
-
-    BeginPaint( m_hwnd, &ps );
-
-    /* 115 180 251*/
-    glClearColor(0.45f,0.705f,0.984f,1.0f);
-    glEnable(GL_DEPTH_TEST);
-    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-    /* ========= Begin draw the etalon position ========= */
-    if( m_hwnd && m_haveParams && IsWindowVisible( m_hwnd ))
-    {
-        int   numX = m_etalonSize.width - 1;
-        int   numY = m_etalonSize.height - 1;
-        
-        //float minX,minY,minZ,maxZ;
-        float floorHeight = 6;
-
-/*        minX = -20;
-        minY = -20;
-        minZ = 0;
-
-        maxX = 20;
-        maxY = 20;
-        maxZ = 80;*/
-
-        float x1,y1,z1;
-        float x2,y2,z2;
-        float x3,y3,z3;
-        float x4,y4,z4;
-        float x5,y5,z5;
-        float x6,y6,z6;
-        float x7,y7,z7;
-        float x8,y8,z8;
-        float yfloor;
-
-        float Box_W;
-        float Box_H;
-        float Box_L;
-
-        CvMat  Points = cvMat( numX * numY, 3, CV_MAT32F, 0 );
-        CvMat  objPoint = cvMat( 3, 1, CV_MAT32F, 0 );
-        CvMat  objPoints = cvMat( numX * numY, 3, CV_MAT32F, 0 );
-        CvMat  tmp3 = cvMat( 3, 1, CV_MAT32F, 0 );
-        CvMat  Point = cvMat( 3, 1, CV_MAT32F, 0 );
-        CvMat  cameraMatr = cvMat( 3, 3, CV_MAT32F, m_camera.rotMatr );
-        CvMat  transVect = cvMat( 3, 1, CV_MAT32F, m_camera.transVect );
-
-        int   t,k,index;
-        int   etalonNum;
-
-        cvmAlloc( &objPoints );
-        cvmAlloc( &Points );
-        cvmAlloc( &objPoint );
-        cvmAlloc( &tmp3 );
-        cvmAlloc( &Point );
-
-        etalonNum = numX * numY;
-        /* Fill etalon coordinates */
-        for( t = 0; t < numY; t++ )
-        {
-            for ( k = 0; k < numX; k++)
-            {
-                index = t * numX + k;
-                objPoints.data.fl[index * 3 + 0] = k * m_squareSize;
-                objPoints.data.fl[index * 3 + 1] = t * m_squareSize;
-                objPoints.data.fl[index * 3 + 2] = 0;
-            }
-        }
-        
-        Box_W = 40;
-        Box_H = 40;
-        Box_L = 80;
-        
-        x1 =  Box_W / 2;
-        y1 = -Box_H / 2;
-        z1 =  0;
-
-        x2 = -Box_W / 2;
-        y2 = -Box_H / 2;
-        z2 =  0;
-
-        x3 =  Box_W / 2;
-        y3 =  Box_H / 2;
-        z3 =  0;
-
-        x4 = -Box_W / 2;
-        y4 =  Box_H / 2;
-        z4 =  0;
-        
-        x5 =  Box_W / 2;
-        y5 = -Box_H / 2;
-        z5 =  Box_L;
-        
-        x6 = -Box_W / 2;
-        y6 = -Box_H / 2;
-        z6 =  Box_L;
-
-        x7 =  Box_W / 2;
-        y7 =  Box_H / 2;
-        z7 =  Box_L;
-        
-        x8 = -Box_W / 2;
-        y8 =  Box_H / 2;
-        z8 =  Box_L;
-
-        floorHeight = Box_H / 6;
-
-        yfloor = - Box_H /2 - floorHeight;
-
-        glMatrixMode(GL_PROJECTION);
-
-        glLoadIdentity();
-        glDepthRange(0,1.0);
-
-        glOrtho(    -1,1,
-                    -1,1,
-                    -10,10);
-
-        glRotatef(m_baseAlpha + m_alpha,0,1,0);
-        glRotatef(m_baseBeta + m_beta,1,0,0);
-        
-        float setScale;
-        setScale = m_baseScale + m_scale;
-        
-        glScalef(   setScale,
-                    setScale,
-                    setScale);
-
-        glTranslatef(0, 0,- Box_L / 2.0f);
-
-        /* Draw the room */
-        
-        glBegin(GL_LINE_STRIP);
-        glColor3f(1,0,0);
-        glVertex3f(x1,y1,z1);
-        glVertex3f(x3,y3,z3);
-        glVertex3f(x4,y4,z4);
-        glVertex3f(x2,y2,z2);
-        glVertex3f(x1,y1,z1);
-        glVertex3f(x5,y5,z5);
-        glVertex3f(x6,y6,z6);
-        glVertex3f(x8,y8,z8);
-        glVertex3f(x7,y7,z7);
-        glVertex3f(x5,y5,z5);
-        
-        glEnd();
-
-        glBegin(GL_LINES);
-
-        glVertex3f(x3,y3,z3);
-        glVertex3f(x7,y7,z7);
-        
-        glVertex3f(x4,y4,z4);
-        glVertex3f(x8,y8,z8);
-
-        glVertex3f(x2,y2,z2);
-        glVertex3f(x6,y6,z6);
-
-        glEnd();
-
-        /* Draw floor for the room */
-
-        /*  First draw the lines */
-        glBegin(GL_LINES);
-        glColor3f(0.0,1.0,0.0);
-        glVertex3f(x1,y1,z1);
-        glVertex3f(x5,y5,z5);
-
-        glVertex3f(x5,y5,z5);
-        glVertex3f(x6,y6,z6);
-
-        glVertex3f(x6,y6,z6);
-        glVertex3f(x2,y2,z2);
-
-        glVertex3f(x2,y2,z2);
-        glVertex3f(x1,y1,z1);
-
-        glVertex3f(x1,y1,z1);
-        glVertex3f(x1,yfloor,z1);
-
-        glVertex3f(x1,yfloor,z1);
-        glVertex3f(x5,yfloor,z5);
-
-        glVertex3f(x5,yfloor,z5);
-        glVertex3f(x6,yfloor,z6);
-
-        glVertex3f(x6,yfloor,z6);
-        glVertex3f(x2,yfloor,z2);
-
-        glVertex3f(x2,yfloor,z2);
-        glVertex3f(x1,yfloor,z1);
-        glVertex3f(x2,y2,z2);
-        glVertex3f(x2,yfloor,z2);
-        glVertex3f(x6,y6,z6);
-        glVertex3f(x6,yfloor,z6);
-        glVertex3f(x5,y5,z5);
-        glVertex3f(x5,yfloor,z5);
-        glEnd();
-
-        /* Draw floor under floor */
-        glBegin(GL_QUADS);
-        glColor3f(0.0f, 0.6f, 1.1f);
-
-        glVertex3f(x1,yfloor,z1);
-        glVertex3f(x5,yfloor,z5);
-        glVertex3f(x6,yfloor,z6);
-        glVertex3f(x2,yfloor,z2);
-        glEnd();
-
-        /* Draw walls under floor */
-        glBegin(GL_QUADS);
-        glColor3f(0.0f,0.3f,0.5f);
-
-        glVertex3f(x1,y1,z1);
-        glVertex3f(x5,y5,z5);
-        glVertex3f(x5,yfloor,z5);
-        glVertex3f(x1,yfloor,z1);
-
-        glVertex3f(x5,y5,z5);
-        glVertex3f(x6,y6,z6);
-        glVertex3f(x6,yfloor,z6);
-        glVertex3f(x5,yfloor,z5);
-
-        glVertex3f(x2,y2,z2);
-        glVertex3f(x6,y6,z6);
-        glVertex3f(x6,yfloor,z6);
-        glVertex3f(x2,yfloor,z2);
-
-        glVertex3f(x1,y1,z1);
-        glVertex3f(x2,y2,z2);
-        glVertex3f(x2,yfloor,z2);
-        glVertex3f(x1,yfloor,z1);
-
-        glEnd();
-
-
-        /* Draw the camera */
-        float camX0,camX1,camX2,camX3,camX4;
-        float camY0,camY1,camY2,camY3,camY4;
-        float camZ0,camZ1,camZ2,camZ3,camZ4;
-
-        camX0 =  0.0; camY0 =  0.0; camZ0 = 0.0;
-        camX1 = -1.0; camY1 =  1.0; camZ1 = 4.0;
-        camX2 =  1.0; camY2 =  1.0; camZ2 = 4.0;
-        camX3 =  1.0; camY3 = -1.0; camZ3 = 4.0;
-        camX4 = -1.0; camY4 = -1.0; camZ4 = 4.0;
-/*
-        glBegin(GL_TRIANGLE_FAN);
-        glVertex3f(camX0,camY0,camZ0);
-        glVertex3f(camX1,camY1,camZ1);
-        glVertex3f(camX2,camY2,camZ2);
-        glVertex3f(camX3,camY3,camZ3);
-        glVertex3f(camX4,camY4,camZ4);
-        glEnd();
-*/        
-        glBegin(GL_LINE_STRIP);
-        glColor3f(1.0,0.0,0.0);
-        glVertex3f(camX0,camY0,camZ0);
-        glVertex3f(camX1,camY1,camZ1);
-        glVertex3f(camX2,camY2,camZ2);
-        glVertex3f(camX3,camY3,camZ3);
-        glVertex3f(camX4,camY4,camZ4);
-        glVertex3f(camX1,camY1,camZ1);
-        glEnd();
-        
-        glBegin(GL_LINES);
-        glVertex3f(camX0,camY0,camZ0);
-        glVertex3f(camX2,camY2,camZ2);
-        glVertex3f(camX0,camY0,camZ0);
-        glVertex3f(camX3,camY3,camZ3);
-        glVertex3f(camX0,camY0,camZ0);
-        glVertex3f(camX4,camY4,camZ4);
-        glEnd();
-
-        /* draw direct to ground */
-
-        glBegin(GL_LINES);
-        glVertex3f(0,0,0);
-        glVertex3f(0,-Box_H/2,0);
-        glEnd();
-
-        /* Draw flat ground */
-
-        glBegin(GL_QUADS);
-        glColor3f(1.0f, 0.6f, 0.1f);
-
-        //glShadeModel(GL_FLAT);
-
-        glVertex3f(x1,y1,z1);
-        glVertex3f(x5,y5,z5);
-        glVertex3f(x6,y6,z6);
-        glVertex3f(x2,y2,z2);
-        glEnd();
-        
-        /* Convert Points */
-
-        for( t = 0; t < etalonNum; t++) {
-        
-            objPoint.data.fl[0] = objPoints.data.fl[t * 3 + 0];
-            objPoint.data.fl[1] = objPoints.data.fl[t * 3 + 1];
-            objPoint.data.fl[2] = objPoints.data.fl[t * 3 + 2];
-
-            cvmMul( &cameraMatr, &objPoint, &tmp3 );
-            
-            cvmAdd( &tmp3, &transVect, &Point );
-
-            // MirrorPoints !!!
-            Points.data.fl[t*3+0] = -Point.data.fl[0];
-            Points.data.fl[t*3+1] = -Point.data.fl[1];
-            Points.data.fl[t*3+2] =  Point.data.fl[2];
-        }
-
-        
-        /* Draw Object */
-        glBegin(GL_QUADS);
-
-        /* Draw black and white quads */
-        float   xq[4];//1,xq2,xq3,xq4;
-        float   yq[4];//1,yq2,yq3,yq4;
-        float   zq[4];//,zq2,zq3,zq4;
-
-        int     inds[4];//1,ind2,ind3,ind4;
-        int     curr;
-
-        for(t = 0; t < numY - 1; t++)
-        {
-            for(k = 0; k < numX - 1; k++)
-            {
-                inds[0] = t * numX + k;
-                inds[1] = inds[0] + 1;
-                inds[2] = inds[0] + numX + 1;
-                inds[3] = inds[0] + numX;
-
-                for( curr = 0; curr < 4; curr++ )
-                {
-                    xq[curr] = Points.data.fl[inds[curr] * 3 + 0];
-                    yq[curr] = Points.data.fl[inds[curr] * 3 + 1];
-                    zq[curr] = Points.data.fl[inds[curr] * 3 + 2];
-                }
-
-                if( (t + k & 1) == 1 )
-                {
-                    glColor3f(0.1f, 0.1f, 0.1f);
-                }
-                else
-                {
-                    glColor3f(1.0f, 1.0f, 1.0f);
-                }
-
-                for( curr = 0; curr < 4; curr++ )
-                {
-                    glVertex3f(xq[curr],yq[curr],zq[curr]);
-                }
-            }
-        }
-
-        glEnd();
-
-        cvmFree(&objPoints);
-
-        cvmFree(&Points   );
-        cvmFree(&objPoint );
-        cvmFree(&tmp3     );
-        cvmFree(&Point    );
-    }
-
-    glFinish();
-    glFlush();
-    
-    SwapBuffers(m_hdc);
-
-    EndPaint( m_hwnd, &ps );
-
-}/* OnPaint */
-
-
-void CCalib3DWindow::OnLButtonDown( CvPoint pt, int /*fwKeys*/)
-{
-    m_oldLPoint = pt;
-    SetCapture(m_hwnd);
-    
-    m_alpha = 0.0;
-    m_beta = 0.0;
-
-    m_holdLMouse = true;
-    InvalidateRect( m_hwnd, 0, FALSE );
-    UpdateWindow( m_hwnd );
-}
-
-void CCalib3DWindow::OnLButtonUp( CvPoint /*pt*/, int /*fwKeys*/)
-{
-    ReleaseCapture();
-    m_holdLMouse = false;
-    m_baseAlpha += m_alpha;
-    m_baseBeta += m_beta;
-    m_alpha = 0.0;
-    m_beta = 0.0;
-    InvalidateRect( m_hwnd, 0, FALSE );
-    UpdateWindow( m_hwnd );
-}
-
-void CCalib3DWindow::OnRButtonDown( CvPoint pt, int /*fwKeys*/)
-{
-    m_oldRPoint = pt;
-    SetCapture(m_hwnd);
-
-    m_holdRMouse = true;
-
-    m_scale = 0.0;
-    InvalidateRect( m_hwnd, 0, FALSE );
-    UpdateWindow( m_hwnd );
-}
-
-void CCalib3DWindow::OnRButtonUp( CvPoint /*pt*/, int /*fwKeys*/)
-{
-    ReleaseCapture();
-    m_holdRMouse = false;
-    
-    m_baseScale += m_scale;
-    if( m_baseScale <= 0.0) m_baseScale = 0.0;
-    m_scale = 0.0;
-    InvalidateRect( m_hwnd, 0, FALSE );
-    UpdateWindow( m_hwnd );
-}
-
-void CCalib3DWindow::OnMouseMove( CvPoint pt, int /*fwKeys*/)
-{
-    if( m_holdLMouse )
-    {
-        RECT rect;
-        GetClientRect( m_hwnd, &rect );
-        float width  = (float)(rect.right  - rect.left);
-        float height = (float)(rect.bottom - rect.top);
-
-        float dx = (float)( pt.x - m_oldLPoint.x );
-        float dy = (float)( pt.y - m_oldLPoint.y );
-        m_alpha = (dx / width)  * 360;
-        m_beta = (dy / height) * 360;
-    }
-
-    if( m_holdRMouse )
-    {
-        RECT rect;
-        GetClientRect( m_hwnd, &rect );
-        float height = (float)(rect.bottom - rect.top);
-        float dy = (float)(pt.y - m_oldRPoint.y);
-        m_scale = (float)((dy/height)*0.1);
-    }
-    
-    InvalidateRect( m_hwnd, 0, FALSE );
-    UpdateWindow( m_hwnd );
-}
-
-void CCalib3DWindow::Show( bool show )
-{
-    ShowWindow( m_hwnd, show ? SW_SHOWNORMAL : SW_HIDE );
-}
-
-/* End of file. */
-
-void CCalib3DWindow::Resize()
-{
-    RECT rect;
-    GetClientRect( m_hwnd, &rect );
-
-       glViewport(0,0,rect.right - rect.left,rect.bottom - rect.top);
-       OnPaint();
-}