+++ /dev/null
-/* gl.h
-
- GL to OpenGL translator.
- If you include this, you might be able to port old GL programs.
- There are also much better emulators available on the net.
-
-*/
-
-#include <FL/gl.h>
-#include "gl_draw.H"
-
-inline void clear() {glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);}
-#define RGBcolor(r,g,b) glColor3ub(r,g,b)
-#define bgnline() glBegin(GL_LINE_STRIP)
-#define bgnpolygon() glBegin(GL_POLYGON)
-#define bgnclosedline() glBegin(GL_LINE_LOOP)
-#define endline() glEnd()
-#define endpolygon() glEnd()
-#define endclosedline() glEnd()
-#define v2f(v) glVertex2fv(v)
-#define v2s(v) glVertex2sv(v)
-#define cmov(x,y,z) glRasterPos3f(x,y,z)
-#define charstr(s) gl_draw(s)
-#define fmprstr(s) gl_draw(s)
-typedef float Matrix[4][4];
-inline void pushmatrix() {glPushMatrix();}
-inline void popmatrix() {glPopMatrix();}
-inline void multmatrix(Matrix m) {glMultMatrixf((float *)m);}
-inline void color(int n) {glIndexi(n);}
-inline void rect(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);}
-inline void rectf(int x,int y,int r,int t) {glRectf(x,y,r+1,t+1);}
-inline void recti(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);}
-inline void rectfi(int x,int y,int r,int t) {glRecti(x,y,r+1,t+1);}
-inline void rects(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);}
-inline void rectfs(int x,int y,int r,int t) {glRects(x,y,r+1,t+1);}