+++ /dev/null
-///////////////////////////////////////////////////////////////////////////
-//
-// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
-// Digital Ltd. LLC
-//
-// All rights reserved.
-//
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following disclaimer
-// in the documentation and/or other materials provided with the
-// distribution.
-// * Neither the name of Industrial Light & Magic nor the names of
-// its contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-//
-///////////////////////////////////////////////////////////////////////////
-
-
-
-#ifndef INCLUDED_IMF_ARRAY_H
-#define INCLUDED_IMF_ARRAY_H
-
-//-------------------------------------------------------------------------
-//
-// class Array
-// class Array2D
-//
-// "Arrays of T" whose sizes are not known at compile time.
-// When an array goes out of scope, its elements are automatically
-// deleted.
-//
-// Usage example:
-//
-// struct C
-// {
-// C () {std::cout << "C::C (" << this << ")\n";};
-// virtual ~C () {std::cout << "C::~C (" << this << ")\n";};
-// };
-//
-// int
-// main ()
-// {
-// Array <C> a(3);
-//
-// C &b = a[1];
-// const C &c = a[1];
-// C *d = a + 2;
-// const C *e = a;
-//
-// return 0;
-// }
-//
-//-------------------------------------------------------------------------
-
-namespace Imf {
-
-
-template <class T>
-class Array
-{
- public:
-
- //-----------------------------
- // Constructors and destructors
- //-----------------------------
-
- Array () {_data = 0;}
- Array (long size) {_data = new T[size];}
- ~Array () {delete [] _data;}
-
-
- //-----------------------------
- // Access to the array elements
- //-----------------------------
-
- operator T * () {return _data;}
- operator const T * () const {return _data;}
-
-
- //------------------------------------------------------
- // Resize and clear the array (the contents of the array
- // are not preserved across the resize operation).
- //
- // resizeEraseUnsafe() is more memory efficient than
- // resizeErase() because it deletes the old memory block
- // before allocating a new one, but if allocating the
- // new block throws an exception, resizeEraseUnsafe()
- // leaves the array in an unusable state.
- //
- //------------------------------------------------------
-
- void resizeErase (long size);
- void resizeEraseUnsafe (long size);
-
-
- private:
-
- Array (const Array &); // Copying and assignment
- Array & operator = (const Array &); // are not implemented
-
- T * _data;
-};
-
-
-template <class T>
-class Array2D
-{
- public:
-
- //-----------------------------
- // Constructors and destructors
- //-----------------------------
-
- Array2D (); // empty array, 0 by 0 elements
- Array2D (long sizeX, long sizeY); // sizeX by sizeY elements
- ~Array2D ();
-
-
- //-----------------------------
- // Access to the array elements
- //-----------------------------
-
- T * operator [] (long x);
- const T * operator [] (long x) const;
-
-
- //------------------------------------------------------
- // Resize and clear the array (the contents of the array
- // are not preserved across the resize operation).
- //
- // resizeEraseUnsafe() is more memory efficient than
- // resizeErase() because it deletes the old memory block
- // before allocating a new one, but if allocating the
- // new block throws an exception, resizeEraseUnsafe()
- // leaves the array in an unusable state.
- //
- //------------------------------------------------------
-
- void resizeErase (long sizeX, long sizeY);
- void resizeEraseUnsafe (long sizeX, long sizeY);
-
-
- private:
-
- Array2D (const Array2D &); // Copying and assignment
- Array2D & operator = (const Array2D &); // are not implemented
-
- long _sizeY;
- T * _data;
-};
-
-
-//---------------
-// Implementation
-//---------------
-
-template <class T>
-inline void
-Array<T>::resizeErase (long size)
-{
- T *tmp = new T[size];
- delete [] _data;
- _data = tmp;
-}
-
-
-template <class T>
-inline void
-Array<T>::resizeEraseUnsafe (long size)
-{
- delete [] _data;
- _data = 0;
- _data = new T[size];
-}
-
-
-template <class T>
-inline
-Array2D<T>::Array2D ():
- _sizeY (0), _data (0)
-{
- // emtpy
-}
-
-
-template <class T>
-inline
-Array2D<T>::Array2D (long sizeX, long sizeY):
- _sizeY (sizeY), _data (new T[sizeX * sizeY])
-{
- // emtpy
-}
-
-
-template <class T>
-inline
-Array2D<T>::~Array2D ()
-{
- delete [] _data;
-}
-
-
-template <class T>
-inline T *
-Array2D<T>::operator [] (long x)
-{
- return _data + x * _sizeY;
-}
-
-
-template <class T>
-inline const T *
-Array2D<T>::operator [] (long x) const
-{
- return _data + x * _sizeY;
-}
-
-
-template <class T>
-inline void
-Array2D<T>::resizeErase (long sizeX, long sizeY)
-{
- T *tmp = new T[sizeX * sizeY];
- delete [] _data;
- _sizeY = sizeY;
- _data = tmp;
-}
-
-
-template <class T>
-inline void
-Array2D<T>::resizeEraseUnsafe (long sizeX, long sizeY)
-{
- delete [] _data;
- _data = 0;
- _sizeY = 0;
- _data = new T[sizeX * sizeY];
- _sizeY = sizeY;
-}
-
-
-} // namespace Imf
-
-#endif