+++ /dev/null
-///////////////////////////////////////////////////////////////////////////
-//
-// Copyright (c) 2003, Industrial Light & Magic, a division of Lucas
-// Digital Ltd. LLC
-//
-// All rights reserved.
-//
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following disclaimer
-// in the documentation and/or other materials provided with the
-// distribution.
-// * Neither the name of Industrial Light & Magic nor the names of
-// its contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-//
-///////////////////////////////////////////////////////////////////////////
-
-
-#ifndef INCLUDED_IMF_CHROMATICITIES_H
-#define INCLUDED_IMF_CHROMATICITIES_H
-
-//-----------------------------------------------------------------------------
-//
-// CIE (x,y) chromaticities, and conversions between
-// RGB tiples and CIE XYZ tristimulus values.
-//
-//-----------------------------------------------------------------------------
-
-#include "ImathVec.h"
-#include "ImathMatrix.h"
-
-namespace Imf {
-
-
-struct Chromaticities
-{
- Imath::V2f red;
- Imath::V2f green;
- Imath::V2f blue;
- Imath::V2f white;
-
- Chromaticities (const Imath::V2f &red = Imath::V2f (0.6400f, 0.3300f),
- const Imath::V2f &green = Imath::V2f (0.3000f, 0.6000f),
- const Imath::V2f &blue = Imath::V2f (0.1500f, 0.0600f),
- const Imath::V2f &white = Imath::V2f (0.3127f, 0.3290f));
-};
-
-
-//
-// Conversions between RGB and CIE XYZ
-//
-// RGB to XYZ:
-//
-// Given a set of chromaticities, c, and the luminance, Y, of the RGB
-// triple (1,1,1), or "white", RGBtoXYZ(c,Y) computes a matrix, M, so
-// that multiplying an RGB value, v, with M produces an equivalent
-// XYZ value, w. (w == v * M)
-//
-// If we define that
-//
-// (Xr, Yr, Zr) == (1, 0, 0) * M
-// (Xg, Yg, Zg) == (0, 1, 0) * M
-// (Xb, Yb, Zb) == (0, 0, 1) * M
-// (Xw, Yw, Zw) == (1, 1, 1) * M,
-//
-// then the following statements are true:
-//
-// Xr / (Xr + Yr + Zr) == c.red.x
-// Yr / (Xr + Yr + Zr) == c.red.y
-//
-// Xg / (Xg + Yg + Zg) == c.red.x
-// Yg / (Xg + Yg + Zg) == c.red.y
-//
-// Xb / (Xb + Yb + Zb) == c.red.x
-// Yb / (Xb + Yb + Zb) == c.red.y
-//
-// Xw / (Xw + Yw + Zw) == c.red.x
-// Yw / (Xw + Yw + Zw) == c.red.y
-//
-// Yw == Y.
-//
-// XYZ to RGB:
-//
-// YYZtoRGB(c,Y) returns RGBtoXYZ(c,Y).inverse().
-//
-// Warning:
-//
-// It would seem that RGBtoXYZ() and XYZtoRGB() are all you need
-// to convert RGB values with one set of primary and white point
-// chromaticities into perceptually equivalent RGB values with
-// different primary and white point chromaticities:
-//
-// M44f M = RGBtoXYZ (chromaticities1, Y1) *
-// XYZtoRGB (chromaticities2, Y2);
-//
-// However, this simple conversion does not account for white point
-// adaptation, and produces undesirable results. The proper thing
-// to do is to perform a Bradford or a von Kries transform, which
-// moves the white point of the original color space to the white
-// point of the destination color space, dragging other colors with
-// it in a sensible fashion.
-//
-
-Imath::M44f RGBtoXYZ (const Chromaticities chroma, float Y);
-Imath::M44f XYZtoRGB (const Chromaticities chroma, float Y);
-
-
-} // namespace Imf
-
-#endif