+++ /dev/null
-///////////////////////////////////////////////////////////////////////////
-//
-// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
-// Digital Ltd. LLC
-//
-// All rights reserved.
-//
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following disclaimer
-// in the documentation and/or other materials provided with the
-// distribution.
-// * Neither the name of Industrial Light & Magic nor the names of
-// its contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-//
-///////////////////////////////////////////////////////////////////////////
-
-
-#ifndef INCLUDED_IMF_RGBA_H
-#define INCLUDED_IMF_RGBA_H
-
-//-----------------------------------------------------------------------------
-//
-// class Rgba
-//
-//-----------------------------------------------------------------------------
-
-#include "half.h"
-
-namespace Imf {
-
-
-//
-// RGBA pixel
-//
-
-struct Rgba
-{
- half r;
- half g;
- half b;
- half a;
-
- Rgba () {}
- Rgba (half r, half g, half b, half a = 1.f): r (r), g (g), b (b), a (a) {}
-
- Rgba & operator = (const Rgba &other)
- {
- r = other.r;
- g = other.g;
- b = other.b;
- a = other.a;
-
- return *this;
- }
-};
-
-
-//
-// Channels in an RGBA file
-//
-
-enum RgbaChannels
-{
- WRITE_R = 0x01, // Red
- WRITE_G = 0x02, // Green
- WRITE_B = 0x04, // Blue
- WRITE_A = 0x08, // Alpha
-
- WRITE_Y = 0x10, // Luminance, for black-and-white images,
- // or in combination with chroma
-
- WRITE_C = 0x20, // Chroma (two subsampled channels, RY and BY,
- // supported only for scanline-based files)
-
- WRITE_RGB = 0x07, // Red, green, blue
- WRITE_RGBA = 0x0f, // Red, green, blue, alpha
-
- WRITE_YC = 0x30, // Luminance, chroma
- WRITE_YA = 0x18, // Luminance, alpha
- WRITE_YCA = 0x38 // Luminance, chroma, alpha
-};
-
-
-} // namespace Imf
-
-#endif