--- /dev/null
+/*M///////////////////////////////////////////////////////////////////////////////////////
+//
+// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
+//
+// By downloading, copying, installing or using the software you agree to this license.
+// If you do not agree to this license, do not download, install,
+// copy or use the software.
+//
+//
+// Intel License Agreement
+//
+// Copyright (C) 2000, Intel Corporation, all rights reserved.
+// Third party copyrights are property of their respective owners.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// * Redistribution's of source code must retain the above copyright notice,
+// this list of conditions and the following disclaimer.
+//
+// * Redistribution's in binary form must reproduce the above copyright notice,
+// this list of conditions and the following disclaimer in the documentation
+// and/or other materials provided with the distribution.
+//
+// * The name of Intel Corporation may not be used to endorse or promote products
+// derived from this software without specific prior written permission.
+//
+// This software is provided by the copyright holders and contributors "as is" and
+// any express or implied warranties, including, but not limited to, the implied
+// warranties of merchantability and fitness for a particular purpose are disclaimed.
+// In no event shall the Intel Corporation or contributors be liable for any direct,
+// indirect, incidental, special, exemplary, or consequential damages
+// (including, but not limited to, procurement of substitute goods or services;
+// loss of use, data, or profits; or business interruption) however caused
+// and on any theory of liability, whether in contract, strict liability,
+// or tort (including negligence or otherwise) arising in any way out of
+// the use of this software, even if advised of the possibility of such damage.
+//
+//M*/
+
+/*
+This file contain implementation of virtual interface of CvBlobDetector
+this implementation based on simple algorithm
+new blob is detected when several successive frames contains connected componets
+which have uniform motion with not high speed.
+Also separation from border and already tracked blobs are considered.
+*/
+
+#include "_cvaux.h"
+
+/* blob detector based on real data (groundtruth data)*/
+class CvBlobDetectorReal:public CvBlobDetector
+{
+protected:
+ CvTestSeq* m_pTestSeq;
+ CvBlobSeq m_DetectedBlobs;
+ CvMemStorage* m_pMem;
+
+public:
+ CvBlobDetectorReal(CvTestSeq* pTestSeq)
+ {
+ m_pTestSeq = pTestSeq;
+ m_pMem = cvCreateMemStorage(0);
+ SetModuleName("Real");
+ }
+
+ /* Destructor of BlobDetector: */
+ ~CvBlobDetectorReal()
+ {
+ if(m_pMem) cvReleaseMemStorage(&m_pMem);
+ } /* cvReleaseBlobDetector */
+
+ /* cvDetectNewBlobs:
+ * Return 1 and fill blob pNewBlob with
+ * blob parameters if new blob is detected:
+ */
+ int DetectNewBlob(IplImage* /*pImg*/, IplImage* /*pFGMask*/, CvBlobSeq* pNewBlobList, CvBlobSeq* /*pOldBlobList*/)
+ {
+ int i;
+ int TestObjNum;
+ IplImage* pMask = NULL;
+ IplImage* pMaskCopy = NULL;
+ CvSeq* cnts = NULL;
+
+ if(m_pTestSeq==NULL) return 0;
+ TestObjNum = cvTestSeqGetObjectNum(m_pTestSeq);
+ pMask = cvTestSeqGetFGMask(m_pTestSeq);
+ if(pMask == NULL) return 0;
+ pMaskCopy = cvCloneImage(pMask);
+ assert(pMaskCopy);
+
+ cvClearMemStorage(m_pMem);
+ cvFindContours( pMaskCopy, m_pMem, &cnts, sizeof(CvContour), CV_RETR_EXTERNAL);
+ cvReleaseImage(&pMaskCopy);
+
+ for(i=0; i<TestObjNum; ++i)
+ { /* Check each object: */
+ CvPoint2D32f RealPos;
+ CvPoint2D32f RealSize;
+ int RealPosFlag = cvTestSeqGetObjectPos(m_pTestSeq,i,&RealPos);
+ int RealSizeFlag = cvTestSeqGetObjectSize(m_pTestSeq,i,&RealSize);
+
+ if(!RealPosFlag) continue;
+ if(m_DetectedBlobs.GetBlobByID(i)) continue;
+
+ if(RealSizeFlag)
+ { /* Real size is known: */
+ float W2 = RealSize.x * 0.5f;
+ float H2 = RealSize.y * 0.5f;
+ if( RealPos.x > W2 && RealPos.x < (pMask->width-W2) &&
+ RealPos.y > H2 && RealPos.y < (pMask->height-H2) )
+ { /* Yes!! We found new blob, let's add it to list: */
+ CvBlob NewBlob;
+ NewBlob.x = RealPos.x;
+ NewBlob.y = RealPos.y;
+ NewBlob.w = RealSize.x;
+ NewBlob.h = RealSize.y;
+ NewBlob.ID = i;
+ m_DetectedBlobs.AddBlob(&NewBlob);
+ pNewBlobList->AddBlob(&NewBlob);
+ }
+ } /* Real size is known. */
+ else
+ {
+ CvSeq* cnt;
+ if(m_DetectedBlobs.GetBlobByID(i)) continue;
+
+ for(cnt=cnts; cnt; cnt=cnt->h_next)
+ {
+ //CvBlob* pNewBlob = NULL;
+ CvBlob NewBlob;
+ CvRect r = cvBoundingRect( cnt );
+ float x = RealPos.x - r.x;
+ float y = RealPos.y - r.y;
+
+ if(x<0 || x > r.width || y < 0 || y > r.height ) continue;
+
+ if( r.x <= 1 ||
+ r.y <= 1 ||
+ r.x + r.width >= pMask->width - 2 ||
+ r.y + r.height >= pMask->height - 2 ) continue;
+
+ /* Yes!! We found new blob, let's add it to list: */
+ NewBlob.x = RealPos.x;
+ NewBlob.y = RealPos.y;
+ NewBlob.w = (float)r.width;
+ NewBlob.h = (float)r.height;
+ NewBlob.ID = i;
+ m_DetectedBlobs.AddBlob(&NewBlob);
+ pNewBlobList->AddBlob(&NewBlob);
+ }
+ } /* Check new blob entrance. */
+ } /* Check next object. */
+
+ return pNewBlobList->GetBlobNum();
+
+ } /* cvDetectNewBlob */
+
+ void Release(){delete this;};
+};
+
+/* Blob detector constructor: */
+CvBlobDetector* cvCreateBlobDetectorReal(CvTestSeq* pTestSeq){return new CvBlobDetectorReal(pTestSeq);}
+
+
+
+
+