SDL_GLES_VERSION_2_0 = 2
} SDL_GLES_Version;
+typedef enum SDL_GLES_Attr
+{
+ SDL_GLES_BUFFER_SIZE = 0,
+ SDL_GLES_RED_SIZE,
+ SDL_GLES_GREEN_SIZE,
+ SDL_GLES_BLUE_SIZE,
+ SDL_GLES_ALPHA_SIZE,
+ SDL_GLES_LUMINANCE_SIZE,
+ SDL_GLES_DEPTH_SIZE,
+ SDL_GLES_STENCIL_SIZE
+} SDL_GLES_Attr;
+
typedef struct SDL_GLES_Context
{
/* Opaque pointer to an EGLContext */
*/
extern DECLSPEC void SDLCALL SDL_GLES_SwapBuffers(void);
+/** Sets a specific context attribute before calling SDL_CreateContext().
+ * @param attr
+ * @param value
+ * @return 0 if the attribute exists, -1 otherwise.
+ */
+extern DECLSPEC int SDLCALL SDL_GLES_SetAttribute(SDL_GLES_Attr attr, int value);
+
+/** Gets a context attribute from the current context, or from the wanted
+ * attribute set if no context is current.
+ * @param attr
+ * @param value pointer where the result will be stored.
+ * @return 0 if the attribute exists, -1 otherwise.
+ */
+extern DECLSPEC int SDLCALL SDL_GLES_GetAttribute(SDL_GLES_Attr attr, int *value);
+
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}