--- /dev/null
+#ifndef FISH_H
+#define FISH_H
+
+#include "aquarium.h"
+
+#define FISH1 0
+#define FISH2 1
+#define FISH3 2
+#define FISH4 3
+#define FISH5 4
+#define FISH6 5
+#define SQUID 6
+#define SWORDFISH 7
+#define BLOWFISH 8
+#define ERNEST 9
+#define HUNTER 10
+#define LORI 11
+#define PREY 12
+#define SHERMAN 13
+#define FILLMORE 14
+#define BDWELLER 15
+#define HAWTHORNE 16
+#define MEGAN 17
+
+/* Default size of fishes */
+#define DEFAULT_SCALE 50
+
+#define DEFAULT_SPEED 100
+
+#define FULLSCREEN_DEFAULT_SCALE 60
+
+/* how many fishes do you want in your aquarium? */
+#define NRFISH 10
+#define FULLSCREEN_NRFISH 20
+
+/* The number of fishes you have graphic for */
+#define NUMOFFISHTYPES 18
+
+
+
+#define RANDOM_FISH 0
+#define SELECTION_FISH 1
+#define RANDOM_POP_FISH 2
+
+
+/* structure describing each fish */
+typedef struct {
+
+ float tx; /* current x position */
+ int y; /* current y position */
+ int travel; /* how far to move beyond the screen */
+ int rev; /* going left or right? */
+ int frame; /* current animation frame */
+ float delay; /* how quick we swap frames */
+ int updown; /* Was last moment up or down? - Larger chance to do it again. */
+ int type; /* Kind of fish */
+ int width;
+ int height;
+ SA_Image *image;
+ int *animation;
+ int num_animation;
+ float *speed;
+ float speed_mul;
+ float fast_frame_change;
+ int is_dead; /* Is the fish alive? I.E, eaten prey or punched blowfish? */
+} Fish;
+
+
+typedef struct {
+ char *file;
+ int pics;
+ int frames;
+ int *animation;
+ float *speed;
+} Fish_animation;
+
+
+
+typedef struct
+{
+ int eat;
+ int explode;
+ int scale;
+
+ /* Have a scale difference of +- 15% */
+ int scale_diff;
+
+ /* 100 = Original speed */
+ int speed;
+
+ int rebirth;
+
+ int num_fish;
+ int type;
+
+ /* Agressiveness of hunter and swordfish */
+ int swordfish_agr, hunter_agr;
+
+
+ int fish1;
+ int fish2;
+ int fish3;
+ int fish4;
+ int fish5;
+ int fish6;
+ int swordfish;
+ int blowfish;
+ int fillmore;
+ int sherman;
+ int prey;
+ int hunter;
+ int lori;
+ int ernest;
+ int squid;
+ int megan;
+ int bdweller;
+ int hawthorne;
+} Fish_settings;
+
+Fish *fish_get_fishes_ptr(void);
+Fish_settings *fish_get_settings_ptr(void);
+/*SA_Image *fish_get_blowup_data_ptr(void);
+SA_Image *fish_get_prey_hunter_data_ptr(void);
+Fish_animation **fish_get_fish_animation_ptr(void);*/
+
+void fish_enter(void);
+void fish_leave(void);
+void fish_init(void);
+void fish_turn(void);
+void fish_exit(void);
+void fish_update(void);
+
+#endif