private slots:
/**
+ * @brief Slot for clearing the current route
+ */
+ void clearRoute();
+
+ /**
* @brief This slot is called after friend items position have been updated
*
* Does run MapScene::spanItems()
MapScene *m_mapScene; ///< Scene for map tiles
MapScroller *m_scroller; ///< Kinetic scroller
OwnLocationItem *m_ownLocation; ///< Item to show own location
- Route m_route; ///< Current route data
};
#endif // MAPENGINE_H