#include "timerdialog.h"
#include "equalizerdialog.h"
#include "saveplaylistdialog.h"
-#include "settingsdialog.h"
+#include "settingsform.h"
using namespace SomePlayer::DataObjects;
using namespace SomePlayer::Storage;
_timer = new QTimer(this);
_equalizer_dialog = new EqualizerDialog(this);
_manage_library_form = new ManageLibraryForm(_library, this);
+ _settings_form = new SettingsForm(this);
+ _settings_form->hide();
connect(_player_form, SIGNAL(library()), this, SLOT(library()));
connect(_library_form, SIGNAL(refreshPlayer()), this, SLOT(player()));
connect(ui->actionManageLibrary, SIGNAL(triggered()), this, SLOT(_manage_library()));
connect(_directory_form, SIGNAL(addAndPlay(Track)), _player_form, SLOT(play(Track)));
connect(_player_form, SIGNAL(dirView()), _directory_form, SLOT(show()));
connect(_directory_form, SIGNAL(addTracks(QList<Track>)), this, SLOT(_add_tracks(QList<Track>)));
+ connect(_settings_form, SIGNAL(iconsChanged()), _player_form, SLOT(updateIcons()));
+ connect(_settings_form, SIGNAL(iconsChanged()), _library_form, SLOT(updateIcons()));
+ connect(_settings_form, SIGNAL(iconsChanged()), _manage_library_form, SLOT(updateIcons()));
+ connect(_settings_form, SIGNAL(iconsChanged()), _directory_form, SLOT(updateIcons()));
+ connect(_settings_form, SIGNAL(gradientChanged()), _player_form, SLOT(checkGradient()));
+ connect(_settings_form, SIGNAL(gradientChanged()), _library_form, SLOT(checkGradient()));
+ connect(_settings_form, SIGNAL(libraryOptionsChanged()), _library_form, SLOT(refresh()));
+ connect(_settings_form, SIGNAL(orientationChanged()), this, SLOT(_change_orientation()));
+ connect(_settings_form, SIGNAL(translationChanged()), this, SLOT(updateTranslations()));
+ connect(_settings_form, SIGNAL(trackColorChanged()), _player_form, SLOT(updateTrackColor()));
_player_form->reload(true);
QString mode = config.getValue("ui/orientation").toString();
if (mode == "landscape") {
_library_form->landscapeMode();
_equalizer_dialog->landscapeMode();
_directory_form->lanscapeMode();
+ _settings_form->landscapeMode();
} else if (mode == "portrait") {
setAttribute(Qt::WA_Maemo5PortraitOrientation);
_player_form->portraitMode();
_library_form->portraitMode();
_equalizer_dialog->portraitMode();
_directory_form->portraitMode();
+ _settings_form->portraitMode();
} else if (mode == "auto") { // initialization in landscape
_player_form->landscapeMode();
_library_form->landscapeMode();
_equalizer_dialog->landscapeMode();
_directory_form->lanscapeMode();
+ _settings_form->landscapeMode();
setAttribute(Qt::WA_Maemo5AutoOrientation);
}
_library_form->updateIcons();
}
void MainWindow::settings() {
- SettingsDialog dialog;
- dialog.exec();
+ _settings_form->show();
+
+// Config config;
+// _library_form->refresh();
+// _player_form->updateIcons();
+// _library_form->updateIcons();
+// _manage_library_form->updateIcons();
+// _player_form->checkGradient();
+// _library_form->checkGradient();
+// _directory_form->updateIcons();
+// _directory_form->updateGradient();
+// updateTranslations();
+}
+
+void MainWindow::_change_orientation() {
Config config;
- _library_form->refresh();
QString mode = config.getValue("ui/orientation").toString();
if (mode == "landscape") {
setAttribute(Qt::WA_Maemo5LandscapeOrientation);
} else if (mode == "auto") {
setAttribute(Qt::WA_Maemo5AutoOrientation);
}
- _player_form->updateIcons();
- _library_form->updateIcons();
- _manage_library_form->updateIcons();
- _player_form->checkGradient();
- _library_form->checkGradient();
- _directory_form->updateIcons();
- _directory_form->updateGradient();
- updateTranslations();
}
void MainWindow::_orientation_changed() {
_library_form->landscapeMode();
_equalizer_dialog->landscapeMode();
_directory_form->lanscapeMode();
+ _settings_form->landscapeMode();
} else {
_player_form->portraitMode();
_library_form->portraitMode();
_equalizer_dialog->portraitMode();
_directory_form->portraitMode();
+ _settings_form->portraitMode();
}
}
_equalizer_dialog->updateTranslations();
_manage_library_form->updateTranslations();
_directory_form->updateTranslations();
+ _settings_form->updateTranslations();
}