#include "../track.h"
#include "../trackmetainformation.h"
#include "../playlist.h"
+#include "abstractplayer.h"
#include <phonon/MediaObject>
#include <phonon/AudioOutput>
#include <phonon/Effect>
namespace SomePlayer {
namespace Playback {
- enum PlayerState { PLAYER_STOPPED, PLAYER_PLAYING, PLAYER_PAUSED, PLAYER_LOADING, PLAYER_DONE, PLAYER_ERROR };
- enum RepeatRule {REPEAT_NO, REPEAT_ALL, REPEAT_ONE};
+ class Randomizer {
+ public:
+ void setPlaylist(QList<int>);
+ int next();
+ void removeId(int);
+ private:
+ QList<int> _playlist;
+ QList<int> _rand;
+ void _shuffle();
+ int _last;
+ };
- class Player : public QObject
+ class Player : public AbstractPlayer
{
Q_OBJECT
public:
explicit Player(QObject *parent = 0);
~Player();
- bool random() {return _random;}
- RepeatRule repeat() {return _repeat;}
- Phonon::MediaObject* mediaObject() {return _player;}
- bool equalizerEnabled() {return _equalizer_enabled;}
- bool equalizerAvailable() {return _equalizer != NULL;}
- Track current();
- void setAwaitingSeek(int pos) {_awaiting_seek = true; _awaiting_seek_pos = pos;}
- signals:
- void stateChanged (PlayerState);
- void trackChanged (Track);
- void tick (int, int); // played | all (seconds)
- void trackDone(Track);
- void startPlaylist();
- void saveLastPlayed(LastPlayed);
+
+ virtual bool random() {return _random;}
+ virtual RepeatRule repeat() {return _repeat;}
+ virtual bool equalizerEnabled() {return _equalizer_enabled;}
+ virtual bool equalizerAvailable() {return _equalizer != NULL;}
+ virtual Track current();
+ virtual void setAwaitingSeek(int pos) {_awaiting_seek_pos = pos; _awaiting_seek = true;}
public slots:
void setTrackId(int id);