#include <QObject>
#include "../someplayer.h"
#include "../track.h"
+#include "../trackmetainformation.h"
+#include "../playlist.h"
#include <phonon/MediaObject>
#include <phonon/AudioOutput>
+#include <QStack>
// represents player
using SomePlayer::DataObjects::Track;
+using SomePlayer::DataObjects::TrackMetadata;
+using SomePlayer::DataObjects::Playlist;
namespace SomePlayer {
namespace Playback {
- enum PlayerState { PLAYER_STOPPED, PLAYER_PLAYING, PLAYER_PAUSED, PLAYER_LOADING, PLAYER_DONE };
+ enum PlayerState { PLAYER_STOPPED, PLAYER_PLAYING, PLAYER_PAUSED, PLAYER_LOADING, PLAYER_DONE, PLAYER_ERROR };
class Player : public QObject
{
public:
explicit Player(QObject *parent = 0);
+ bool random() {return _random;}
+ bool repeat() {return _repeat;}
+ Phonon::MediaObject* mediaObject() {return _player;}
+
signals:
void stateChanged (PlayerState);
+ void trackChanged (Track);
void tick (int, int); // played | all (seconds)
public slots:
- void setTrack(Track&);
+ void setTrackId(int id);
void play();
void pause();
void stop();
+ void next();
+ void prev();
+ void setPlaylist(Playlist);
+ void toggleRandom() {_random = !_random;}
+ void toggleRepeat() {_repeat = !_repeat;}
+ void seek(int);
private slots:
void _stateChanged(Phonon::State, Phonon::State);
void _tick(qint64);
private:
- Track _current_track;
+ int _current;
+ bool _random;
+ bool _repeat;
+ QStack<int> _history;
+ Playlist _playlist;
Phonon::MediaObject *_player;
- void _create_player();
+ Phonon::AudioOutput *_output;
+ PlayerState _state;
+
+ void _set_source();
};
};
};