import pango
import gtk
+import util.go_utils as go_utils
import util.misc as misc_utils
def set_context(self, backgroundImage, title, subtitle):
pass
+
+
+class NavControl(gobject.GObject, go_utils.AutoSignal):
+
+ __gsignals__ = {
+ 'home' : (
+ gobject.SIGNAL_RUN_LAST,
+ gobject.TYPE_NONE,
+ (),
+ ),
+ 'jump-to' : (
+ gobject.SIGNAL_RUN_LAST,
+ gobject.TYPE_NONE,
+ (gobject.TYPE_PYOBJECT, ),
+ ),
+ }
+
+ def __init__(self, player, store):
+ gobject.GObject.__init__(self)
+
+ self._store = store
+
+ self._controlButton = store.get_image_from_store(store.STORE_LOOKUP["play"])
+
+ self._controlBox = NavigationBox()
+ self._controlBox.toplevel.add(self._controlButton)
+ self._controlBox.connect("action", self._on_nav_action)
+ self._controlBox.connect("navigating", self._on_navigating)
+
+ self._titleButton = gtk.Label()
+
+ self._displayBox = NavigationBox()
+ self._displayBox.toplevel.add(self._titleButton)
+ self._displayBox.connect("action", self._on_nav_action)
+ self._displayBox.connect("navigating", self._on_navigating)
+
+ self._layout = gtk.HBox()
+ go_utils.AutoSignal.__init__(self, self.toplevel)
+ self._layout.pack_start(self._controlBox.toplevel, False, False)
+ self._layout.pack_start(self._displayBox.toplevel, True, True)
+ self._player = player
+ self.connect_auto(self._player, "state-change", self._on_player_state_change)
+ self.connect_auto(self._player, "title-change", self._on_player_title_change)
+ self._titleButton.set_label(self._player.title)
+
+ def refresh(self):
+ self._titleButton.set_label(self._player.title)
+ self._set_context(self._player.state)
+
+ def _set_context(self, state):
+ if state == self._player.STATE_PLAY:
+ stateImage = self._store.STORE_LOOKUP["pause"]
+ self._store.set_image_from_store(self._controlButton, stateImage)
+ self.toplevel.show()
+ elif state == self._player.STATE_PAUSE:
+ stateImage = self._store.STORE_LOOKUP["play"]
+ self._store.set_image_from_store(self._controlButton, stateImage)
+ self.toplevel.show()
+ elif state == self._player.STATE_STOP:
+ self._titleButton.set_label("")
+ self.toplevel.hide()
+ else:
+ _moduleLogger.info("Unhandled player state %s" % state)
+ stateImage = self._store.STORE_LOOKUP["pause"]
+ self._store.set_image_from_store(self._controlButton, stateImage)
+
+ @property
+ def toplevel(self):
+ return self._layout
+
+ def set_orientation(self, orientation):
+ pass
+
+ @misc_utils.log_exception(_moduleLogger)
+ def _on_player_state_change(self, player, newState):
+ if self._controlBox.is_active() or self._displayBox.is_active():
+ return
+
+ self._set_context(newState)
+
+ @misc_utils.log_exception(_moduleLogger)
+ def _on_player_title_change(self, player, node):
+ _moduleLogger.info("Title change: %s" % self._player.title)
+ self._titleButton.set_label(self._player.title)
+
+ @misc_utils.log_exception(_moduleLogger)
+ def _on_navigating(self, widget, navState):
+ if navState == "down":
+ imageName = "home"
+ elif navState == "clicking":
+ if widget is self._controlBox:
+ if self._player.state == self._player.STATE_PLAY:
+ imageName = "pause_pressed"
+ else:
+ imageName = "play_pressed"
+ else:
+ if self._player.state == self._player.STATE_PLAY:
+ imageName = "pause"
+ else:
+ imageName = "play"
+ elif self._player.can_navigate:
+ if navState == "up":
+ imageName = "play"
+ elif navState == "left":
+ imageName = "next"
+ elif navState == "right":
+ imageName = "prev"
+ else:
+ if self._player.state == self._player.STATE_PLAY:
+ imageName = "pause"
+ else:
+ imageName = "play"
+
+ imagePath = self._store.STORE_LOOKUP[imageName]
+ self._store.set_image_from_store(self._controlButton, imagePath)
+
+ @misc_utils.log_exception(_moduleLogger)
+ def _on_nav_action(self, widget, navState):
+ self._set_context(self._player.state)
+
+ if navState == "clicking":
+ if widget is self._controlBox:
+ if self._player.state == self._player.STATE_PLAY:
+ self._player.pause()
+ else:
+ self._player.play()
+ elif widget is self._displayBox:
+ self.emit("jump-to", self._player.node)
+ else:
+ raise NotImplementedError()
+ elif navState == "down":
+ self.emit("home")
+ elif navState == "up":
+ pass
+ elif navState == "left":
+ self._player.next()
+ elif navState == "right":
+ self._player.back()
+
+
+gobject.type_register(NavControl)