Adding additional sources
[watersofshiloah] / src / windows / scriptures.py
diff --git a/src/windows/scriptures.py b/src/windows/scriptures.py
new file mode 100644 (file)
index 0000000..57b509c
--- /dev/null
@@ -0,0 +1,401 @@
+import logging
+
+import gobject
+import gtk
+
+import hildonize
+import util.go_utils as go_utils
+import util.misc as misc_utils
+import banners
+import presenter
+import stream_index
+
+import windows
+
+
+_moduleLogger = logging.getLogger(__name__)
+
+
+class ScripturesWindow(windows._base.ListWindow):
+
+       def __init__(self, player, store, node):
+               windows._base.ListWindow.__init__(self, player, store, node)
+               self._window.set_title(self._node.title)
+
+       @classmethod
+       def _get_columns(cls):
+               yield gobject.TYPE_PYOBJECT, None
+
+               textrenderer = gtk.CellRendererText()
+               column = gtk.TreeViewColumn("Scripture")
+               column.pack_start(textrenderer, expand=True)
+               column.add_attribute(textrenderer, "text", 1)
+               yield gobject.TYPE_STRING, column
+
+       def _refresh(self):
+               windows._base.ListWindow._refresh(self)
+               self._node.get_children(
+                       self._on_scriptures,
+                       self._on_error,
+               )
+
+       @misc_utils.log_exception(_moduleLogger)
+       def _on_scriptures(self, programs):
+               if self._isDestroyed:
+                       _moduleLogger.info("Download complete but window destroyed")
+                       return
+
+               self._hide_loading()
+               for programNode in programs:
+                       program = programNode.get_properties()
+                       row = programNode, program["title"]
+                       self._model.append(row)
+
+               self._select_row()
+
+       @misc_utils.log_exception(_moduleLogger)
+       def _on_error(self, exception):
+               self._hide_loading()
+               self._errorBanner.push_message(str(exception))
+
+       def _window_from_node(self, node):
+               booksWindow = ScriptureBooksWindow(self._player, self._store, node)
+               booksWindow.window.set_modal(True)
+               booksWindow.window.set_transient_for(self._window)
+               booksWindow.window.set_default_size(*self._window.get_size())
+               booksWindow.connect("quit", self._on_quit)
+               booksWindow.connect("home", self._on_home)
+               booksWindow.connect("jump-to", self._on_jump)
+               booksWindow.show()
+               return booksWindow
+
+       @misc_utils.log_exception(_moduleLogger)
+       def _on_row_activated(self, view, path, column):
+               itr = self._model.get_iter(path)
+               node = self._model.get_value(itr, 0)
+               self._window_from_node(node)
+
+
+gobject.type_register(ScripturesWindow)
+
+
+class ScriptureBooksWindow(windows._base.ListWindow):
+
+       def __init__(self, player, store, node):
+               windows._base.ListWindow.__init__(self, player, store, node)
+               self._window.set_title(self._node.title)
+
+       @classmethod
+       def _get_columns(cls):
+               yield gobject.TYPE_PYOBJECT, None
+
+               textrenderer = gtk.CellRendererText()
+               column = gtk.TreeViewColumn("Book")
+               column.pack_start(textrenderer, expand=True)
+               column.add_attribute(textrenderer, "text", 1)
+               yield gobject.TYPE_STRING, column
+
+       def _refresh(self):
+               windows._base.ListWindow._refresh(self)
+               self._node.get_children(
+                       self._on_scripture_books,
+                       self._on_error,
+               )
+
+       @misc_utils.log_exception(_moduleLogger)
+       def _on_scripture_books(self, programs):
+               if self._isDestroyed:
+                       _moduleLogger.info("Download complete but window destroyed")
+                       return
+
+               self._hide_loading()
+               for programNode in programs:
+                       program = programNode.get_properties()
+                       row = programNode, program["title"]
+                       self._model.append(row)
+
+               self._select_row()
+
+       @misc_utils.log_exception(_moduleLogger)
+       def _on_error(self, exception):
+               self._hide_loading()
+               self._errorBanner.push_message(str(exception))
+
+       def _window_from_node(self, node):
+               booksWindow = ScriptureChaptersWindow(self._player, self._store, node)
+               booksWindow.window.set_modal(True)
+               booksWindow.window.set_transient_for(self._window)
+               booksWindow.window.set_default_size(*self._window.get_size())
+               booksWindow.connect("quit", self._on_quit)
+               booksWindow.connect("home", self._on_home)
+               booksWindow.connect("jump-to", self._on_jump)
+               booksWindow.show()
+               return booksWindow
+
+       @misc_utils.log_exception(_moduleLogger)
+       def _on_row_activated(self, view, path, column):
+               itr = self._model.get_iter(path)
+               node = self._model.get_value(itr, 0)
+               self._window_from_node(node)
+
+
+gobject.type_register(ScriptureBooksWindow)
+
+
+class ScriptureChaptersWindow(windows._base.ListWindow):
+
+       def __init__(self, player, store, node):
+               windows._base.ListWindow.__init__(self, player, store, node)
+               self._window.set_title(self._node.title)
+
+       @classmethod
+       def _get_columns(cls):
+               yield gobject.TYPE_PYOBJECT, None
+
+               textrenderer = gtk.CellRendererText()
+               column = gtk.TreeViewColumn("Chapter")
+               column.pack_start(textrenderer, expand=True)
+               column.add_attribute(textrenderer, "text", 1)
+               yield gobject.TYPE_STRING, column
+
+       def _refresh(self):
+               windows._base.ListWindow._refresh(self)
+               self._node.get_children(
+                       self._on_scripture_chapters,
+                       self._on_error,
+               )
+
+       @misc_utils.log_exception(_moduleLogger)
+       def _on_scripture_chapters(self, programs):
+               if self._isDestroyed:
+                       _moduleLogger.info("Download complete but window destroyed")
+                       return
+
+               self._hide_loading()
+               for programNode in programs:
+                       program = programNode.get_properties()
+                       row = programNode, program["title"]
+                       self._model.append(row)
+
+               self._select_row()
+
+       @misc_utils.log_exception(_moduleLogger)
+       def _on_error(self, exception):
+               self._hide_loading()
+               self._errorBanner.push_message(str(exception))
+
+       def _window_from_node(self, node):
+               booksWindow = ScriptureChapterWindow(self._player, self._store, node)
+               booksWindow.window.set_modal(True)
+               booksWindow.window.set_transient_for(self._window)
+               booksWindow.window.set_default_size(*self._window.get_size())
+               booksWindow.connect("quit", self._on_quit)
+               booksWindow.connect("home", self._on_home)
+               booksWindow.connect("jump-to", self._on_jump)
+               booksWindow.show()
+               return booksWindow
+
+       @misc_utils.log_exception(_moduleLogger)
+       def _on_row_activated(self, view, path, column):
+               itr = self._model.get_iter(path)
+               node = self._model.get_value(itr, 0)
+               self._window_from_node(node)
+
+
+gobject.type_register(ScriptureChaptersWindow)
+
+
+class ScriptureChapterWindow(windows._base.BasicWindow):
+
+       def __init__(self, player, store, node):
+               windows._base.BasicWindow.__init__(self, player, store)
+               self._node = node
+               self._playerNode = self._player.node
+               self._nextSearch = None
+               self._updateSeek = None
+
+               self.connect_auto(self._player, "state-change", self._on_player_state_change)
+               self.connect_auto(self._player, "title-change", self._on_player_title_change)
+               self.connect_auto(self._player, "error", self._on_player_error)
+
+               self._loadingBanner = banners.GenericBanner()
+
+               self._presenter = presenter.StreamPresenter(self._store)
+               self._presenter.set_context(
+                       self._store.STORE_LOOKUP["scripture_background"],
+                       self._node.title,
+                       self._node.subtitle,
+               )
+               self._presenterNavigation = presenter.NavigationBox()
+               self._presenterNavigation.toplevel.add(self._presenter.toplevel)
+               self._presenterNavigation.connect("action", self._on_nav_action)
+               self._presenterNavigation.connect("navigating", self._on_navigating)
+
+               self._seekbar = hildonize.create_seekbar()
+               self._seekbar.connect("change-value", self._on_user_seek)
+
+               self._layout.pack_start(self._loadingBanner.toplevel, False, False)
+               self._layout.pack_start(self._presenterNavigation.toplevel, True, True)
+               self._layout.pack_start(self._seekbar, False, False)
+
+               self._window.set_title(self._node.title)
+
+       def show(self):
+               windows._base.BasicWindow.show(self)
+               self._window.show_all()
+               self._errorBanner.toplevel.hide()
+               self._loadingBanner.toplevel.hide()
+               self._set_context(self._player.state)
+               self._seekbar.hide()
+
+       def jump_to(self, node):
+               assert self._node is node
+
+       @property
+       def _active(self):
+               return self._playerNode is self._node
+
+       def _show_loading(self):
+               animationPath = self._store.STORE_LOOKUP["loading"]
+               animation = self._store.get_pixbuf_animation_from_store(animationPath)
+               self._loadingBanner.show(animation, "Loading...")
+
+       def _hide_loading(self):
+               self._loadingBanner.hide()
+
+       def _set_context(self, state):
+               if state == self._player.STATE_PLAY:
+                       if self._active:
+                               self._presenter.set_state(self._store.STORE_LOOKUP["pause"])
+                       else:
+                               self._presenter.set_state(self._store.STORE_LOOKUP["play"])
+               elif state == self._player.STATE_PAUSE:
+                       self._presenter.set_state(self._store.STORE_LOOKUP["play"])
+               elif state == self._player.STATE_STOP:
+                       self._presenter.set_state(self._store.STORE_LOOKUP["play"])
+               else:
+                       _moduleLogger.info("Unhandled player state %s" % state)
+
+       @misc_utils.log_exception(_moduleLogger)
+       def _on_user_seek(self, widget, scroll, value):
+               self._player.seek(value / 100.0)
+
+       @misc_utils.log_exception(_moduleLogger)
+       def _on_player_update_seek(self):
+               self._seekbar.set_value(self._player.percent_elapsed * 100)
+               return True if not self._isDestroyed else False
+
+       @misc_utils.log_exception(_moduleLogger)
+       def _on_player_state_change(self, player, newState):
+               if self._active and self._player.state == self._player.STATE_PLAY:
+                       self._seekbar.show()
+                       assert self._updateSeek is None
+                       self._updateSeek = go_utils.Timeout(self._updateSeek, once=False)
+                       self._updateSeek.start(seconds=30)
+               else:
+                       self._seekbar.hide()
+                       self._updateSeek.cancel()
+                       self._updateSeek = None
+
+               if not self._presenterNavigation.is_active():
+                       self._set_context(newState)
+
+       @misc_utils.log_exception(_moduleLogger)
+       def _on_player_title_change(self, player, node):
+               if not self._active or node in [None, self._node]:
+                       self._playerNode = player.node
+                       return
+               self._playerNode = player.node
+               self.emit("jump-to", node)
+               self._window.destroy()
+
+       @misc_utils.log_exception(_moduleLogger)
+       def _on_player_error(self, player, err, debug):
+               _moduleLogger.error("%r - %r" % (err, debug))
+
+       @misc_utils.log_exception(_moduleLogger)
+       def _on_navigating(self, widget, navState):
+               if navState == "clicking":
+                       if self._player.state == self._player.STATE_PLAY:
+                               if self._active:
+                                       imageName = "pause_pressed"
+                               else:
+                                       imageName = "play_pressed"
+                       elif self._player.state == self._player.STATE_PAUSE:
+                               imageName = "play_pressed"
+                       elif self._player.state == self._player.STATE_STOP:
+                               imageName = "play_pressed"
+                       else:
+                               _moduleLogger.info("Unhandled player state %s" % self._player.state)
+               elif navState == "down":
+                       imageName = "home"
+               elif navState == "up":
+                       if self._player.state == self._player.STATE_PLAY:
+                               if self._active:
+                                       imageName = "pause"
+                               else:
+                                       imageName = "play"
+                       elif self._player.state == self._player.STATE_PAUSE:
+                               imageName = "play"
+                       elif self._player.state == self._player.STATE_STOP:
+                               imageName = "play"
+                       else:
+                               _moduleLogger.info("Unhandled player state %s" % self._player.state)
+               elif navState == "left":
+                       imageName = "next"
+               elif navState == "right":
+                       imageName = "prev"
+
+               self._presenter.set_state(self._store.STORE_LOOKUP[imageName])
+
+       @misc_utils.log_exception(_moduleLogger)
+       def _on_nav_action(self, widget, navState):
+               self._set_context(self._player.state)
+
+               if navState == "clicking":
+                       if self._player.state == self._player.STATE_PLAY:
+                               if self._active:
+                                       self._player.pause()
+                               else:
+                                       self._player.set_piece_by_node(self._node)
+                                       self._player.play()
+                       elif self._player.state == self._player.STATE_PAUSE:
+                               self._player.play()
+                       elif self._player.state == self._player.STATE_STOP:
+                               self._player.set_piece_by_node(self._node)
+                               self._player.play()
+                       else:
+                               _moduleLogger.info("Unhandled player state %s" % self._player.state)
+               elif navState == "down":
+                       self.emit("home")
+                       self._window.destroy()
+               elif navState == "up":
+                       pass
+               elif navState == "left":
+                       if self._active:
+                               self._player.next()
+                       else:
+                               assert self._nextSearch is None
+                               self._nextSearch = stream_index.AsyncWalker(stream_index.get_next)
+                               self._nextSearch.start(self._node, self._on_next_node, self._on_node_search_error)
+               elif navState == "right":
+                       if self._active:
+                               self._player.back()
+                       else:
+                               assert self._nextSearch is None
+                               self._nextSearch = stream_index.AsyncWalker(stream_index.get_previous)
+                               self._nextSearch.start(self._node, self._on_next_node, self._on_node_search_error)
+
+       @misc_utils.log_exception(_moduleLogger)
+       def _on_next_node(self, node):
+               self._nextSearch = None
+               self.emit("jump-to", node)
+               self._window.destroy()
+
+       @misc_utils.log_exception(_moduleLogger)
+       def _on_node_search_error(self, e):
+               self._nextSearch = None
+               self._errorBanner.push_message(str(e))
+
+
+gobject.type_register(ScriptureChapterWindow)