windows._base.BasicWindow.__init__(self, app, player, store)
self._languages = []
self._index = index
+ self._selectedNode = ""
self._loadingBanner = banners.GenericBanner()
def _on_languages(self, languages):
self._hide_loading()
self._languages = list(languages)
+ if self._selectedNode:
+ self._show_window_by_node_name(self._selectedNode)
+ self._selectedNode = ""
@misc_utils.log_exception(_moduleLogger)
def _on_error(self, exception):
self._hide_loading()
- self._errorBanner.push_message(str(exception))
+ _moduleLogger.info(exception)
+ self._errorBanner.push_message("Error loading information")
def _window_from_node(self, node):
if node.id == stream_index.SOURCE_RADIO:
sourceWindow.show()
return sourceWindow
+ def _show_window_by_node_name(self, nodeName):
+ node = self._index.get_source(nodeName, self._languages[0]["id"])
+ self._window_from_node(node)
+
@misc_utils.log_exception(_moduleLogger)
def _on_home(self, *args):
pass
@misc_utils.log_exception(_moduleLogger)
def _on_source_selected(self, widget, nodeName):
- node = self._index.get_source(nodeName, self._languages[0]["id"])
- self._window_from_node(node)
+ if self._languages:
+ self._show_window_by_node_name(nodeName)
+ else:
+ self._selectedNode = nodeName
+ self._refresh()
gobject.type_register(SourceSelector)