2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
15 /*---------------------------------------------------------------------------*/
18 #pragma comment(lib, "SDL_ttf.lib")
19 #pragma comment(lib, "SDL_mixer.lib")
20 #pragma comment(lib, "SDL_image.lib")
21 #pragma comment(lib, "SDL.lib")
22 #pragma comment(lib, "SDLmain.lib")
23 #pragma comment(lib, "opengl32.lib")
26 /*---------------------------------------------------------------------------*/
29 #include <SDL_image.h>
49 #define TITLE "Neverball"
50 #define VERSION "1.4.1svn"
52 /*---------------------------------------------------------------------------*/
54 static void shot(void)
56 static char filename[MAXSTR];
59 sprintf(filename, _("screen%02d.bmp"), num++);
61 image_snap(filename, config_get_d(CONFIG_WIDTH), config_get_d(CONFIG_HEIGHT));
64 /*---------------------------------------------------------------------------*/
66 static void toggle_wire(void)
72 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
73 glEnable(GL_TEXTURE_2D);
74 glEnable(GL_LIGHTING);
79 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
80 glDisable(GL_TEXTURE_2D);
81 glDisable(GL_LIGHTING);
86 static void toggle_fullscreen(void)
89 SDL_GetMouseState(&x, &y);
90 config_mode(!config_get_d(CONFIG_FULLSCREEN), config_get_d(CONFIG_WIDTH), config_get_d(CONFIG_HEIGHT));
95 /*---------------------------------------------------------------------------*/
102 while (d && SDL_PollEvent(&e))
104 if (e.type == SDL_QUIT)
107 if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_SPACE)
110 if (!config_get_pause())
113 case SDL_MOUSEMOTION:
114 st_point(+e.motion.x,
115 -e.motion.y + config_get_d(CONFIG_HEIGHT),
117 config_get_d(CONFIG_MOUSE_INVERT)
118 ? +e.motion.yrel : -e.motion.yrel);
121 case SDL_MOUSEBUTTONDOWN:
122 d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 1);
125 case SDL_MOUSEBUTTONUP:
126 d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 0);
131 switch (e.key.keysym.sym)
133 case SDLK_F11: toggle_fullscreen(); break;
134 case SDLK_F10: shot(); break;
135 case SDLK_F9: config_tgl_d(CONFIG_FPS); break;
136 case SDLK_F8: config_tgl_d(CONFIG_NICE); break;
137 case SDLK_F7: toggle_wire(); break;
140 d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);
143 d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_EXIT), 1);
146 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), -JOY_MAX);
149 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), +JOY_MAX);
152 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), -JOY_MAX);
155 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), +JOY_MAX);
159 if (SDL_EnableUNICODE(-1))
160 d = st_keybd(e.key.keysym.unicode, 1);
162 d = st_keybd(e.key.keysym.sym, 1);
168 switch (e.key.keysym.sym)
171 d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 0);
174 d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_EXIT), 0);
178 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), 1);
182 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), 1);
186 d = st_keybd(e.key.keysym.sym, 0);
191 case SDL_ACTIVEEVENT:
192 if (e.active.state == SDL_APPINPUTFOCUS)
193 if (e.active.gain == 0 && config_get_grab())
197 case SDL_JOYAXISMOTION:
198 st_stick(e.jaxis.axis, e.jaxis.value);
201 case SDL_JOYBUTTONDOWN:
202 d = st_buttn(e.jbutton.button, 1);
205 case SDL_JOYBUTTONUP:
206 d = st_buttn(e.jbutton.button, 0);
213 /*---------------------------------------------------------------------------*/
216 static char * data_path = NULL;
217 static char * replay_path = NULL;
218 static char * level_path = NULL;
220 /* Option hangling */
223 "Usage: %s [options ...]\n" \
224 "-r, --replay file play the replay 'file'.\n" \
225 "-l, --level file.sol play the level 'file.sol'.\n" \
226 " --data dir use 'dir' as game data directory.\n" \
227 "-v, --version show version.\n" \
228 "-h, -?, --help show this usage message.\n")
230 static void parse_args(int argc, char ** argv)
232 #define CASE(x) (strcmp(*argv, (x)) == 0) /* Check current option */
233 #define MAND (not_miss = (argv[1] != NULL)) /* Argument is mandatory */
234 char * exec = *(argv++);
235 int not_miss; /* argument is not missing */
237 while (*argv != NULL)
240 if (CASE("-h") || CASE("-?") || CASE("--help"))
245 else if (CASE("-v") || CASE("--version"))
247 printf(_("%s: %s version %s\n"), exec, TITLE, VERSION);
250 else if (CASE("--data") && MAND)
251 data_path = *(++argv);
252 else if ((CASE("-r") || CASE("--replay")) && MAND)
253 replay_path = *(++argv);
254 else if ((CASE("-l") || CASE("--level")) && MAND)
255 level_path = *(++argv);
258 fprintf(stderr, _("%s: unknown option %s\n"), exec, *argv);
259 fprintf(stderr, USAGE, exec);
264 fprintf(stderr, _("%s: option %s requires an argument\n"), exec, *argv);
265 fprintf(stderr, USAGE, exec);
273 int main(int argc, char *argv[])
275 SDL_Joystick *joy = NULL;
276 int t1, t0; /* ticks */
277 SDL_Surface *icon; /* WM icon */
279 language_init("neverball", CONFIG_LOCALE);
281 parse_args(argc, argv);
283 if (!config_data_path(data_path, SET_FILE))
285 fprintf(stderr, _("Failure to establish game data directory\n"));
289 if (!config_user_path(NULL))
291 fprintf(stderr, _("Failure to establish config directory\n"));
295 /* Intitialize the configuration */
300 /* Initialize the language */
302 language_set(language_from_code(config_simple_get_s(CONFIG_LANG)));
304 /* Prepare run without sdl */
306 if (replay_path != NULL)
308 if (! level_replay(replay_path))
310 fprintf(stderr, _("Replay file '%s': "), replay_path);
314 fprintf(stderr, _("Not a replay file\n"));
319 /* Initialize SDL system and subsystems */
321 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) == -1)
323 fprintf(stderr, "%s\n", SDL_GetError());
327 /* Initialize the joystick. */
329 if (SDL_NumJoysticks() > 0)
331 joy=SDL_JoystickOpen(config_get_d(CONFIG_JOYSTICK_DEVICE));
333 SDL_JoystickEventState(SDL_ENABLE);
336 /* Initialize the audio. */
338 audio_bind(AUD_MENU, 3, "snd/menu.wav");
339 audio_bind(AUD_START, 1, "snd/select.ogg");
340 audio_bind(AUD_READY, 1, "snd/ready.ogg");
341 audio_bind(AUD_SET, 1, "snd/set.ogg");
342 audio_bind(AUD_GO, 1, "snd/go.ogg");
343 audio_bind(AUD_BALL, 2, "snd/ball.ogg");
344 audio_bind(AUD_BUMP, 3, "snd/bump.ogg");
345 audio_bind(AUD_COIN, 2, "snd/coin.wav");
346 audio_bind(AUD_TICK, 4, "snd/tick.ogg");
347 audio_bind(AUD_TOCK, 4, "snd/tock.ogg");
348 audio_bind(AUD_SWITCH, 5, "snd/switch.wav");
349 audio_bind(AUD_JUMP, 5, "snd/jump.ogg");
350 audio_bind(AUD_GOAL, 5, "snd/goal.wav");
351 audio_bind(AUD_SCORE, 1, "snd/record.ogg");
352 audio_bind(AUD_FALL, 1, "snd/fall.ogg");
353 audio_bind(AUD_TIME, 1, "snd/time.ogg");
354 audio_bind(AUD_OVER, 1, "snd/over.ogg");
358 /* Require 16-bit double buffer with 16-bit depth buffer. */
360 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
361 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
362 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
363 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
364 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
366 /* Initialize the video. */
368 if (! config_mode(config_get_d(CONFIG_FULLSCREEN),
369 config_get_d(CONFIG_WIDTH),
370 config_get_d(CONFIG_HEIGHT)))
372 fprintf(stderr, "%s\n", SDL_GetError());
376 /* Set the WM icon */
378 icon = IMG_Load(config_data("icon/neverball.png"));
379 SDL_WM_SetIcon(icon, NULL);
380 SDL_WM_SetCaption(TITLE, TITLE);
382 /* Initialize the run state. */
384 init_state(&st_null);
385 if (replay_path != NULL)
387 level_replay(replay_path);
390 else if (level_path != NULL)
392 level_play_single(level_path);
393 goto_state(&st_level);
396 goto_state(&st_title);
398 /* Run the main game loop. */
402 if ((t1 = SDL_GetTicks()) > t0)
404 if (config_get_pause())
411 st_timer((t1 - t0) / 1000.f);
414 SDL_GL_SwapBuffers();
418 if (config_get_d(CONFIG_NICE))
422 /* Gracefully close the game */
424 if (SDL_JoystickOpened(0))
425 SDL_JoystickClose(joy);
434 /*---------------------------------------------------------------------------*/