2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
15 /*---------------------------------------------------------------------------*/
18 #pragma comment(lib, "SDL_ttf.lib")
19 #pragma comment(lib, "SDL_mixer.lib")
20 #pragma comment(lib, "SDL_image.lib")
21 #pragma comment(lib, "SDL.lib")
22 #pragma comment(lib, "SDLmain.lib")
23 #pragma comment(lib, "opengl32.lib")
26 /*---------------------------------------------------------------------------*/
29 #include <SDL_image.h>
49 #define TITLE "Neverball"
50 #define VERSION "1.4.1svn"
52 /*---------------------------------------------------------------------------*/
54 static void shot(void)
56 static char filename[MAXSTR];
59 sprintf(filename, _("screen%02d.png"), num++);
61 image_snap(filename, config_get_d(CONFIG_WIDTH), config_get_d(CONFIG_HEIGHT));
64 /*---------------------------------------------------------------------------*/
66 static void toggle_wire(void)
72 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
73 glEnable(GL_TEXTURE_2D);
74 glEnable(GL_LIGHTING);
79 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
80 glDisable(GL_TEXTURE_2D);
81 glDisable(GL_LIGHTING);
86 static void toggle_fullscreen(void)
89 SDL_GetMouseState(&x, &y);
90 config_mode(!config_get_d(CONFIG_FULLSCREEN), config_get_d(CONFIG_WIDTH), config_get_d(CONFIG_HEIGHT));
95 /*---------------------------------------------------------------------------*/
102 while (d && SDL_PollEvent(&e))
104 if (e.type == SDL_QUIT)
107 if (e.type == SDL_KEYDOWN)
108 switch (e.key.keysym.sym)
110 case SDLK_SPACE: config_tgl_pause(); break;
111 case SDLK_F11: toggle_fullscreen(); break;
112 case SDLK_F10: shot(); break;
113 case SDLK_F9: config_tgl_d(CONFIG_FPS); break;
114 case SDLK_F8: config_tgl_d(CONFIG_NICE); break;
115 case SDLK_F7: toggle_wire(); break;
119 if (!config_get_pause())
122 case SDL_MOUSEMOTION:
123 st_point(+e.motion.x,
124 -e.motion.y + config_get_d(CONFIG_HEIGHT),
126 config_get_d(CONFIG_MOUSE_INVERT)
127 ? +e.motion.yrel : -e.motion.yrel);
130 case SDL_MOUSEBUTTONDOWN:
131 d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 1);
134 case SDL_MOUSEBUTTONUP:
135 d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 0);
140 switch (e.key.keysym.sym)
144 d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);
147 d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_EXIT), 1);
150 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), -JOY_MAX);
153 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), +JOY_MAX);
156 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), -JOY_MAX);
159 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), +JOY_MAX);
163 if (SDL_EnableUNICODE(-1))
164 d = st_keybd(e.key.keysym.unicode, 1);
166 d = st_keybd(e.key.keysym.sym, 1);
172 switch (e.key.keysym.sym)
175 d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 0);
178 d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_EXIT), 0);
182 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), 1);
186 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), 1);
190 d = st_keybd(e.key.keysym.sym, 0);
195 case SDL_ACTIVEEVENT:
196 if (e.active.state == SDL_APPINPUTFOCUS)
197 if (e.active.gain == 0 && config_get_grab())
201 case SDL_JOYAXISMOTION:
202 st_stick(e.jaxis.axis, e.jaxis.value);
205 case SDL_JOYBUTTONDOWN:
206 d = st_buttn(e.jbutton.button, 1);
209 case SDL_JOYBUTTONUP:
210 d = st_buttn(e.jbutton.button, 0);
217 /*---------------------------------------------------------------------------*/
220 static char *data_path = NULL;
221 static char *replay_path = NULL;
222 static char *level_path = NULL;
223 static int display_info = 0;
225 /* Option hangling */
228 "Usage: %s [options ...]\n" \
229 "-r, --replay file play the replay 'file'.\n" \
230 "-l, --level file.sol play the level 'file.sol'.\n" \
231 "-i, --info display info about level or replay.\n" \
232 " --data dir use 'dir' as game data directory.\n" \
233 "-v, --version show version.\n" \
234 "-h, -?, --help show this usage message.\n")
236 static void parse_args(int argc, char ** argv)
238 #define CASE(x) (strcmp(*argv, (x)) == 0) /* Check current option */
239 #define MAND (not_miss = (argv[1] != NULL)) /* Argument is mandatory */
240 char * exec = *(argv++);
241 int not_miss; /* argument is not missing */
243 while (*argv != NULL)
246 if (CASE("-h") || CASE("-?") || CASE("--help"))
251 else if (CASE("-v") || CASE("--version"))
253 printf(_("%s: %s version %s\n"), exec, TITLE, VERSION);
256 else if (CASE("--data") && MAND)
257 data_path = *(++argv);
258 else if ((CASE("-r") || CASE("--replay")) && MAND)
259 replay_path = *(++argv);
260 else if ((CASE("-l") || CASE("--level")) && MAND)
261 level_path = *(++argv);
262 else if ((CASE("-i") || CASE("--info")))
266 fprintf(stderr, _("%s: unknown option %s\n"), exec, *argv);
267 fprintf(stderr, USAGE, exec);
272 fprintf(stderr, _("%s: option %s requires an argument\n"), exec, *argv);
273 fprintf(stderr, USAGE, exec);
281 int main(int argc, char *argv[])
283 SDL_Joystick *joy = NULL;
284 int t1, t0; /* ticks */
285 SDL_Surface *icon; /* WM icon */
287 language_init("neverball", CONFIG_LOCALE);
289 parse_args(argc, argv);
291 if (!config_data_path(data_path, SET_FILE))
293 fprintf(stderr, _("Failure to establish game data directory\n"));
297 if (!config_user_path(NULL))
299 fprintf(stderr, _("Failure to establish config directory\n"));
303 /* Intitialize the configuration */
308 /* Initialize the language */
310 language_set(language_from_code(config_simple_get_s(CONFIG_LANG)));
312 /* Prepare run without sdl */
314 if (replay_path != NULL)
316 if (! level_replay(replay_path))
318 fprintf(stderr, _("Replay file '%s': "), replay_path);
322 fprintf(stderr, _("Not a replay file\n"));
325 else if (display_info)
326 demo_replay_dump_info();
329 if (level_path != NULL)
332 if (! level_load(level_path, &l))
334 else if (display_info)
340 if (replay_path == NULL && level_path == NULL)
342 fprintf(stderr, _("%s: --info requires --replay or --level\n"), argv[0]);
349 /* Initialize SDL system and subsystems */
351 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) == -1)
353 fprintf(stderr, "%s\n", SDL_GetError());
357 /* Initialize the joystick. */
359 if (SDL_NumJoysticks() > 0)
361 joy=SDL_JoystickOpen(config_get_d(CONFIG_JOYSTICK_DEVICE));
363 SDL_JoystickEventState(SDL_ENABLE);
366 /* Initialize the audio. */
368 audio_bind(AUD_MENU, 3, "snd/menu.wav");
369 audio_bind(AUD_START, 1, "snd/select.ogg");
370 audio_bind(AUD_READY, 1, "snd/ready.ogg");
371 audio_bind(AUD_SET, 1, "snd/set.ogg");
372 audio_bind(AUD_GO, 1, "snd/go.ogg");
373 audio_bind(AUD_BALL, 2, "snd/ball.ogg");
374 audio_bind(AUD_BUMP, 3, "snd/bump.ogg");
375 audio_bind(AUD_COIN, 2, "snd/coin.wav");
376 audio_bind(AUD_TICK, 4, "snd/tick.ogg");
377 audio_bind(AUD_TOCK, 4, "snd/tock.ogg");
378 audio_bind(AUD_SWITCH, 5, "snd/switch.wav");
379 audio_bind(AUD_JUMP, 5, "snd/jump.ogg");
380 audio_bind(AUD_GOAL, 5, "snd/goal.wav");
381 audio_bind(AUD_SCORE, 1, "snd/record.ogg");
382 audio_bind(AUD_FALL, 1, "snd/fall.ogg");
383 audio_bind(AUD_TIME, 1, "snd/time.ogg");
384 audio_bind(AUD_OVER, 1, "snd/over.ogg");
388 /* Require 16-bit double buffer with 16-bit depth buffer. */
390 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
391 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
392 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
393 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
394 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
396 /* Initialize the video. */
398 if (! config_mode(config_get_d(CONFIG_FULLSCREEN),
399 config_get_d(CONFIG_WIDTH),
400 config_get_d(CONFIG_HEIGHT)))
402 fprintf(stderr, "%s\n", SDL_GetError());
406 /* Set the WM icon */
408 icon = IMG_Load(config_data("icon/neverball.png"));
409 SDL_WM_SetIcon(icon, NULL);
410 SDL_WM_SetCaption(TITLE, TITLE);
412 /* Initialize the run state. */
414 init_state(&st_null);
415 if (replay_path != NULL)
417 level_replay(replay_path);
420 else if (level_path != NULL)
422 level_play_single(level_path);
423 goto_state(&st_level);
426 goto_state(&st_title);
428 /* Run the main game loop. */
432 if ((t1 = SDL_GetTicks()) > t0)
434 if (config_get_pause())
438 SDL_Delay(10); /* Be nice! */
442 st_timer((t1 - t0) / 1000.f);
445 SDL_GL_SwapBuffers();
449 if (config_get_d(CONFIG_NICE))
453 /* Gracefully close the game */
455 if (SDL_JoystickOpened(0))
456 SDL_JoystickClose(joy);
465 /*---------------------------------------------------------------------------*/