2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
26 /*---------------------------------------------------------------------------*/
28 static int count; /* number of sets */
30 static struct set set_v[MAXSET]; /* array of sets */
32 static struct set *current_set; /* currently selected set */
34 static struct level level_v[MAXLVL]; /* levels of the current set */
36 /*---------------------------------------------------------------------------*/
38 static void put_score(FILE *fp, const struct score *s)
41 for (j = 0; j < NSCORE; j++)
42 fprintf(fp, "%d %d %s\n", s->timer[j], s->coins[j], s->player[j]);
45 static void set_store_hs(void)
46 /* Store the score of the set */
48 const struct set *s = current_set;
51 const struct level *l;
52 char states[MAXLVL + 1];
54 if ((fout = fopen(config_user(s->user_scores), "w")))
56 for (i = 0; i < s->count; i++)
58 if (level_v[i].is_locked)
60 else if (level_v[i].is_completed)
65 states[s->count] = '\0';
66 fprintf(fout, "%s\n",states);
68 put_score(fout, &s->time_score);
69 put_score(fout, &s->coin_score);
71 for (i = 0; i < s->count; i++)
74 put_score(fout, &l->score.best_times);
75 put_score(fout, &l->score.unlock_goal);
76 put_score(fout, &l->score.most_coins);
83 static int get_score(FILE *fp, struct score *s)
87 for (j = 0; j < NSCORE && res; j++)
89 res = (fscanf(fp, "%d %d %s\n",
90 &s->timer[j], &s->coins[j], s->player[j])) == 3;
95 static void set_load_hs(void)
96 /* Get the score of the set */
98 struct set *s = current_set;
103 const char *fn = config_user(s->user_scores);
104 char states[MAXLVL + 1];
106 if ((fin = fopen(fn, "r")))
108 res = ((fscanf(fin, "%s\n", states) == 1) &&
109 (strlen(states) == s->count));
110 for (i = 0; i < s->count && res; i++)
115 level_v[i].is_locked = 1;
116 level_v[i].is_completed = 0;
120 level_v[i].is_locked = 0;
121 level_v[i].is_completed = 1;
125 level_v[i].is_locked = 0;
126 level_v[i].is_completed = 0;
135 get_score(fin, &s->time_score) &&
136 get_score(fin, &s->coin_score);
138 for (i = 0; i < s->count && res; i++)
141 res = get_score(fin, &l->score.best_times) &&
142 get_score(fin, &l->score.unlock_goal) &&
143 get_score(fin, &l->score.most_coins);
149 if (!res && errno != ENOENT)
152 _("Error while loading user high-score file '%s': %s\n"),
153 fn, errno ? strerror(errno) : _("Incorrect format"));
157 /* Remove trailing \n if any */
159 static char *chomp(char *str)
161 char *p = str + strlen(str) - 1;
162 if (p >= str && *p == '\n')
167 static int set_load(struct set *s, const char *filename)
173 fin = fopen(config_data(filename), "r");
177 fprintf(stderr, _("Cannot load the set file '%s': %s\n"),
178 filename, strerror(errno));
182 memset(s, 0, sizeof (struct set));
184 /* Set some sane values in case the scores hs is missing. */
186 score_init_hs(&s->time_score, 359999, 0);
187 score_init_hs(&s->coin_score, 359999, 0);
189 /* Load set metadata. */
191 strcpy(s->file, filename);
193 if ((res = fgets(buf, MAXSTR, fin) != NULL))
194 strcpy(s->name, chomp(buf));
195 if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
196 strcpy(s->desc, chomp(buf));
197 if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
198 strcpy(s->setname, chomp(buf));
199 if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
200 strcpy(s->shot, chomp(buf));
201 if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
202 sscanf(buf, "%d %d %d %d %d %d",
203 &s->time_score.timer[0],
204 &s->time_score.timer[1],
205 &s->time_score.timer[2],
206 &s->coin_score.coins[0],
207 &s->coin_score.coins[1],
208 &s->coin_score.coins[2]);
210 strcpy(s->user_scores, "neverballhs-");
211 strcat(s->user_scores, s->setname);
217 while (s->count < MAXLVL && (fscanf(fin, "%s", buf) == 1))
222 /* Load the levels states (stored in the user highscore file) */
224 s->locked = s->count;
227 if ((fin = fopen(config_user(s->user_scores), "r")))
229 char states[MAXLVL + 1];
231 if ((fscanf(fin, "%s\n", states) == 1) && (strlen(states) == s->count))
233 for (i = 0; i < s->count; i++)
235 if (states[i] == 'O')
237 else if (states[i] == 'C')
246 if (s->locked == s->count)
247 s->locked = s->count-1;
252 /*---------------------------------------------------------------------------*/
258 char filename[MAXSTR];
263 if ((fin = fopen(config_data(SET_FILE), "r")))
265 while (count < MAXSET && fgets(filename, MAXSTR, fin))
268 set = &(set_v[count]);
270 if (set_load(set, filename))
280 /*---------------------------------------------------------------------------*/
282 int set_exists(int i)
284 return (0 <= i && i < count);
287 const struct set *get_set(int i)
289 return set_exists(i) ? &set_v[i] : NULL;
292 /*---------------------------------------------------------------------------*/
294 int set_unlocked(const struct set *s)
295 /* Are all levels (even extra bonus) unlocked? */
297 return s->locked == 0;
300 int set_completed(const struct set *s)
301 /* Are all levels (even extra bonus) completed? */
303 return s->completed == s->count;
306 int set_level_exists(const struct set *s, int i)
307 /* Does the level i of the set exist? */
309 return (i >= 0) && (i < s->count);
312 /*---------------------------------------------------------------------------*/
314 static void set_load_levels(void)
325 if ((fin = fopen(config_data(current_set->file), "r")))
329 /* Skip the five first lines */
330 for (i = 0; i < 5; i++)
331 fgets(buf, MAXSTR, fin);
333 for (i = 0; i < current_set->count && res; i++)
337 res = (fscanf(fin, "%s", name) == 1);
340 level_load(config_data(name), l);
342 /* Initialize set related info */
343 l->set = current_set;
346 sprintf(l->repr, _("B%d"), bnb++);
348 sprintf(l->repr, "%02d", nb++);
352 level_v[0].is_locked = 0; /* unlock the first level */
356 assert(i == current_set->count);
361 current_set = &set_v[i];
366 const struct set *curr_set(void)
371 const struct level *get_level(int i)
373 return (i >= 0 && i < current_set->count) ? &level_v[i] : NULL;
376 /*---------------------------------------------------------------------------*/
378 static int score_time_comp(const struct score *S, int i, int j)
380 if (S->timer[i] < S->timer[j])
383 if (S->timer[i] == S->timer[j] && S->coins[i] > S->coins[j])
389 static int score_coin_comp(const struct score *S, int i, int j)
391 if (S->coins[i] > S->coins[j])
394 if (S->coins[i] == S->coins[j] && S->timer[i] < S->timer[j])
400 static void score_swap(struct score *S, int i, int j)
405 strncpy(player, S->player[i], MAXNAM);
406 strncpy(S->player[i], S->player[j], MAXNAM);
407 strncpy(S->player[j], player, MAXNAM);
410 S->timer[i] = S->timer[j];
414 S->coins[i] = S->coins[j];
418 static int score_time_insert(struct score *s, const char *player, int timer,
423 strncpy(s->player[3], player, MAXNAM);
427 for (i = 2; i >= 0 && score_time_comp(s, i + 1, i); i--)
428 score_swap(s, i + 1, i);
433 static int score_coin_insert(struct score *s, const char *player, int timer,
438 strncpy(s->player[3], player, MAXNAM);
442 for (i = 2; i >= 0 && score_coin_comp(s, i + 1, i); i--)
443 score_swap(s, i + 1, i);
448 static int level_score_update(struct level_game *lg, const char *player)
449 /* Update the level score rank according to coins and timer */
451 int timer = lg->timer;
452 int coins = lg->coins;
453 struct level *l = &level_v[lg->level->number];
455 lg->time_rank = score_time_insert(&l->score.best_times,
456 player, timer, coins);
458 if (lg->mode == MODE_CHALLENGE || lg->mode == MODE_NORMAL)
459 lg->goal_rank = score_time_insert(&l->score.unlock_goal,
460 player, timer, coins);
464 lg->coin_rank = score_coin_insert(&l->score.most_coins,
465 player, timer, coins);
467 return (lg->time_rank < 3 || lg->goal_rank < 3 || lg->coin_rank < 3);
470 static int set_score_update(struct level_game *lg, const char *player)
471 /* Update the set score rank according to score and times */
473 int timer = lg->times;
474 int coins = lg->score;
475 struct set *s = current_set;
477 lg->score_rank = score_time_insert(&s->time_score, player, timer, coins);
478 lg->times_rank = score_time_insert(&s->coin_score, player, timer, coins);
479 return (lg->score_rank < 3 || lg->times_rank < 3);
483 void score_change_name(struct level_game *lg, const char *player)
484 /* Update the player name for set and level high-score */
486 #define UPDATE(i, x) (strncpy((x).player[(i)], player, MAXNAM))
487 struct set *s = current_set;
488 struct level *l = &level_v[lg->level->number];
489 UPDATE(lg->time_rank, l->score.best_times);
490 UPDATE(lg->goal_rank, l->score.unlock_goal);
491 UPDATE(lg->coin_rank, l->score.most_coins);
492 UPDATE(lg->score_rank, s->coin_score);
493 UPDATE(lg->times_rank, s->time_score);
497 static struct level *next_level(int i)
499 /* Return the ith level, or NULL */
500 return set_level_exists(current_set, i + 1) ? &level_v[i + 1] : NULL;
503 static struct level *next_normal_level(int i)
504 /* Return the next normal level (starting for i)
505 * Return NULL if there is not a such level */
507 for (i++; i < current_set->count; i++)
508 if (!level_v[i].is_bonus)
513 void set_finish_level(struct level_game *lg, const char *player)
514 /* Inform the set that a level is finished.
515 * Update next_level and score rank fields */
517 struct set *s = current_set;
518 int ln = lg->level->number; /* curent level number */
519 struct level *cl = &level_v[ln]; /* current level */
520 struct level *nl = NULL; /* next level */
521 int dirty = 0; /* HS should be saved? */
523 assert(s == cl->set);
525 /* if no set, no next level */
528 /* if no set, return */
529 lg->next_level = NULL;
533 /* On level completed */
534 if (lg->state == GAME_GOAL)
536 /* Update level scores */
537 dirty = level_score_update(lg, player);
539 /* Complete the level */
540 if (lg->mode == MODE_CHALLENGE || lg->mode == MODE_NORMAL)
542 /* Complete the level */
543 if (!cl->is_completed)
545 cl->is_completed = 1;
552 /* On goal reached */
553 if (lg->state == GAME_GOAL || lg->state == GAME_SPEC)
555 /* Identify the following level */
556 nl = next_level(ln + lg->state_value);
559 /* skip bonuses if unlocked in non challenge mode */
560 if (nl->is_bonus && nl->is_locked && lg->mode != MODE_CHALLENGE)
561 nl = next_normal_level(nl->number);
563 else if (lg->mode == MODE_CHALLENGE)
566 else if (cl->is_bonus || lg->mode != MODE_CHALLENGE)
568 /* On fail, identify the next level (only in bonus for challenge) */
569 nl = next_normal_level(ln);
570 /* Next level may be unavailable */
571 if (!cl->is_bonus && nl != NULL && nl->is_locked)
573 /* Fail a bonus level but win the set! */
574 else if (nl == NULL && lg->mode == MODE_CHALLENGE)
581 /* update set score */
582 set_score_update(lg, player);
583 /* unlock all levels */
588 /* unlock the next level if needed */
589 if (nl != NULL && nl->is_locked)
591 if (lg->mode == MODE_CHALLENGE || lg->mode == MODE_NORMAL)
602 /* got the next level */
610 /*---------------------------------------------------------------------------*/
612 void level_snap(int i)
614 char filename[MAXSTR];
617 /* Convert the level name to a PNG filename. */
619 memset(filename, 0, MAXSTR);
621 ext = strrchr(level_v[i].file, '.');
622 strncpy(filename, level_v[i].file,
623 ext ? ext - level_v[i].file : strlen(level_v[i].file));
624 strcat(filename, ".png");
626 /* Initialize the game for a snapshot. */
628 if (game_init(&level_v[i], 0, 0))
632 if ((shadow = config_get_d(CONFIG_SHADOW)))
633 config_set_d(CONFIG_SHADOW, 0);
635 /* Render the level and grab the screen. */
641 SDL_GL_SwapBuffers();
643 image_snap(filename);
646 config_set_d(CONFIG_SHADOW, 1);
651 /* Open each level of the current set */
654 current_set->locked = 0;
655 for (i = 0; i < current_set->count; i++)
656 level_v[i].is_locked = 0;
660 /*---------------------------------------------------------------------------*/