2 * Copyright (C) 2003 Robert Kooima - 2006 Jean Privat
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
26 #include "game_common.h"
27 #include "game_server.h"
28 #include "game_client.h"
31 #include "st_shared.h"
33 /*---------------------------------------------------------------------------*/
35 static char player[MAXNAM];
37 /*---------------------------------------------------------------------------*/
39 static struct state *ok_state, *cancel_state;
40 static unsigned int draw_back;
42 int goto_name(struct state *ok, struct state *cancel, unsigned int back)
44 config_get_s(CONFIG_PLAYER, player, MAXNAM);
47 cancel_state = cancel;
50 return goto_state(&st_name);
53 /*---------------------------------------------------------------------------*/
56 #define NAME_CANCEL -2
60 static int name_action(int i)
62 audio_play(AUD_MENU, 1.0f);
67 if (strlen(player) == 0)
70 config_set_s(CONFIG_PLAYER, player);
72 return goto_state(ok_state);
75 return goto_state(cancel_state);
82 if (text_del_char(player))
83 gui_set_label(name_id, player);
87 if (text_add_char(i, player, MAXNAM, 17))
88 gui_set_label(name_id, player);
95 static int name_enter(void)
102 back_init("back/gui.png", config_get_d(CONFIG_GEOMETRY));
105 if ((id = gui_vstack(0)))
107 gui_label(id, _("Player Name"), GUI_MED, GUI_ALL, 0, 0);
110 name_id = gui_label(id, strlen(player) == 0 ? " " : player,
111 GUI_MED, GUI_ALL, gui_yel, gui_yel);
117 if ((jd = gui_harray(id)))
119 enter_id = gui_start(jd, _("OK"), GUI_SML, NAME_OK, 0);
121 gui_state(jd, _("Cancel"), GUI_SML, NAME_CANCEL, 0);
124 gui_layout(id, 0, 0);
127 SDL_EnableUNICODE(1);
132 static void name_leave(int id)
137 SDL_EnableUNICODE(0);
141 static void name_paint(int id, float t)
145 config_push_persp((float) config_get_d(CONFIG_VIEW_FOV), 0.1f, FAR_DIST);
157 static int name_keybd(int c, int d)
163 if (c == '\b' || c == 0x7F)
164 return name_action(GUI_BS);
166 return name_action(c);
171 static int name_buttn(int b, int d)
175 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
177 int c = gui_token(gui_click());
179 if (c >= 0 && !GUI_ISMSK(c))
180 return name_action(gui_keyboard_char(c));
182 return name_action(c);
184 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
185 name_action(NAME_CANCEL);
190 /*---------------------------------------------------------------------------*/
192 struct state st_name = {