2 * Copyright (C) 2003 Robert Kooima - 2006 Jean Privat
3 * Part of the Neverball Project http://icculus.org/neverball/
5 * NEVERBALL is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published
7 * by the Free Software Foundation; either version 2 of the License,
8 * or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful, but
11 * WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * General Public License for more details.
24 #include "st_shared.h"
28 /*---------------------------------------------------------------------------*/
30 extern struct state st_name;
32 static struct state *ok_state, *cancel_state;
33 static char player[MAXNAM];
35 int goto_name(struct state *ok, struct state *cancel)
37 config_get_s(CONFIG_PLAYER, player, MAXNAM);
39 if (player[0] == '\0')
43 cancel_state = cancel;
45 return goto_state(&st_name);
54 static int name_action(int i)
56 size_t l = strlen(player);
58 audio_play(AUD_MENU, 1.0f);
66 config_set_s(CONFIG_PLAYER, player);
67 return goto_state(ok_state);
71 return goto_state(cancel_state);
77 gui_set_label(name_id, player);
84 player[l + 0] = (char) i;
87 gui_set_label(name_id, player);
95 static int name_enter(void)
99 if ((id = gui_vstack(0)))
101 gui_label(id, _("Player Name"), GUI_MED, GUI_ALL, 0, 0);
106 name_id = gui_label(id, player, GUI_MED, GUI_ALL, gui_yel, gui_yel);
108 /* Clear dummy text. */
110 if (strcmp(player, " ") == 0)
116 if ((jd = gui_harray(id)))
118 enter_id = gui_start(jd, _("OK"), GUI_SML, NAME_OK, 0);
119 gui_state(jd, _("Cancel"), GUI_SML, NAME_CANCEL, 0);
122 gui_layout(id, 0, 0);
125 SDL_EnableUNICODE(1);
130 static void name_leave(int id)
132 SDL_EnableUNICODE(0);
136 static int name_keybd(int c, int d)
139 if ((c & 0xFF80) == 0)
143 if (c == '\b' || c == 0x7F)
144 return name_action(GUI_BS);
146 return name_action(c);
151 static int name_buttn(int b, int d)
155 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
156 return name_action(gui_token(gui_click()));
157 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
158 name_action(NAME_BACK);
163 /*---------------------------------------------------------------------------*/
165 struct state st_name = {