2 * Copyright (C) 2003 Robert Kooima - 2006 Jean Privat
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
24 #include "st_shared.h"
26 /*---------------------------------------------------------------------------*/
28 static char player[MAXNAM];
30 /*---------------------------------------------------------------------------*/
32 static struct state *ok_state, *cancel_state;
34 int goto_name(struct state *ok, struct state *cancel)
36 config_get_s(CONFIG_PLAYER, player, MAXNAM);
39 cancel_state = cancel;
41 return goto_state(&st_name);
44 /*---------------------------------------------------------------------------*/
51 static int name_action(int i)
53 size_t l = strlen(player);
55 audio_play(AUD_MENU, 1.0f);
63 config_set_s(CONFIG_PLAYER, player);
65 return goto_state(ok_state);
68 return goto_state(cancel_state);
74 gui_set_label(name_id, player);
81 player[l + 0] = (char) i;
84 gui_set_label(name_id, player);
92 static int name_enter(void)
96 if ((id = gui_vstack(0)))
98 gui_label(id, _("Player Name"), GUI_MED, GUI_ALL, 0, 0);
101 name_id = gui_label(id, strlen(player) == 0 ? " " : player,
102 GUI_MED, GUI_ALL, gui_yel, gui_yel);
107 if ((jd = gui_harray(id)))
109 enter_id = gui_start(jd, _("OK"), GUI_SML, NAME_OK, 0);
110 gui_state(jd, _("Cancel"), GUI_SML, NAME_CANCEL, 0);
113 gui_layout(id, 0, 0);
116 SDL_EnableUNICODE(1);
121 static void name_leave(int id)
123 SDL_EnableUNICODE(0);
127 static int name_keybd(int c, int d)
129 if (d && (c & 0xFF80) == 0)
133 if (c == '\b' || c == 0x7F)
134 return name_action(GUI_BS);
136 return name_action(c);
141 static int name_buttn(int b, int d)
145 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
146 return name_action(gui_token(gui_click()));
147 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
148 name_action(NAME_CANCEL);
153 /*---------------------------------------------------------------------------*/
155 struct state st_name = {