2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
23 #include "game_common.h"
29 #include "st_shared.h"
31 /*---------------------------------------------------------------------------*/
34 #define START_CHALLENGE -2
35 #define START_OPEN_GOALS -3
36 #define START_LOCK_GOALS -4
40 static int challenge_id;
42 /*---------------------------------------------------------------------------*/
44 /* Create a level selector button based upon its existence and status. */
46 static void gui_level(int id, int i)
48 struct level *l = get_level(i);
49 const GLfloat *fore = 0, *back = 0;
55 gui_label(id, " ", GUI_SML, GUI_ALL, gui_blk, gui_blk);
61 fore = level_bonus(l) ? gui_grn : gui_wht;
62 back = level_completed(l) ? fore : gui_yel;
65 jd = gui_label(id, level_name(l), GUI_SML, GUI_ALL, back, fore);
67 if (level_opened(l) || config_cheat())
71 static void start_over_level(int i)
73 struct level *l = get_level(i);
75 if (level_opened(l) || config_cheat())
77 gui_set_image(shot_id, level_shot(l));
79 set_score_board(level_score(l, SCORE_COIN), -1,
80 level_score(l, SCORE_TIME), -1,
81 level_score(l, SCORE_GOAL), -1);
84 gui_set_label(file_id, level_file(l));
88 static void start_over(int id, int pulse)
100 if (i == START_CHALLENGE || i == START_BACK)
102 gui_set_image(shot_id, set_shot(curr_set()));
104 set_score_board(set_score(curr_set(), SCORE_COIN), -1,
105 set_score(curr_set(), SCORE_TIME), -1,
109 if (i >= 0 && !GUI_ISMSK(i))
113 /*---------------------------------------------------------------------------*/
115 static int start_action(int i)
117 audio_play(AUD_MENU, 1.0f);
122 return goto_state(&st_set);
124 case START_CHALLENGE:
127 progress_init(curr_mode() == MODE_CHALLENGE ?
128 MODE_NORMAL : MODE_CHALLENGE);
129 gui_toggle(challenge_id);
134 progress_init(MODE_CHALLENGE);
135 return start_action(0);
143 return goto_state(&st_start);
145 case START_OPEN_GOALS:
146 config_set_d(CONFIG_LOCK_GOALS, 0);
147 return goto_state(&st_start);
149 case START_LOCK_GOALS:
150 config_set_d(CONFIG_LOCK_GOALS, 1);
151 return goto_state(&st_start);
154 if (progress_play(get_level(i)))
155 return goto_state(&st_level);
162 static int start_gui(void)
164 int w = config_get_d(CONFIG_WIDTH);
165 int h = config_get_d(CONFIG_HEIGHT);
170 if ((id = gui_vstack(0)))
172 if ((jd = gui_hstack(id)))
175 gui_label(jd, set_name(curr_set()), GUI_SML, GUI_ALL,
178 gui_start(jd, _("Back"), GUI_SML, START_BACK, 0);
183 if ((jd = gui_harray(id)))
187 if ((kd = gui_vstack(jd)))
189 shot_id = gui_image(kd, set_shot(curr_set()),
190 6 * w / 16, 6 * h / 16);
191 file_id = gui_label(kd, " ", GUI_SML, GUI_ALL,
197 shot_id = gui_image(jd, set_shot(curr_set()),
198 7 * w / 16, 7 * h / 16);
201 if ((kd = gui_varray(jd)))
203 for (i = 0; i < 5; i++)
204 if ((ld = gui_harray(kd)))
205 for (j = 4; j >= 0; j--)
206 gui_level(ld, i * 5 + j);
208 challenge_id = gui_state(kd, _("Challenge"),
209 GUI_SML, START_CHALLENGE,
210 curr_mode() == MODE_CHALLENGE);
214 gui_score_board(id, (GUI_SCORE_COIN |
216 GUI_SCORE_GOAL), 0, 0);
219 if ((jd = gui_hstack(id)))
223 if ((kd = gui_harray(jd)))
225 /* TODO, replace the whitespace hack with something sane. */
228 /* Translators: adjust the amount of whitespace here
229 * as necessary for the buttons to look good. */
230 _(" No "), GUI_SML, START_OPEN_GOALS,
231 config_get_d(CONFIG_LOCK_GOALS) == 0);
233 gui_state(kd, _("Yes"), GUI_SML, START_LOCK_GOALS,
234 config_get_d(CONFIG_LOCK_GOALS) == 1);
239 gui_label(jd, _("Lock Goals of Completed Levels?"),
240 GUI_SML, GUI_ALL, 0, 0);
245 gui_layout(id, 0, 0);
248 gui_set_trunc(file_id, TRUNC_HEAD);
250 set_score_board(NULL, -1, NULL, -1, NULL, -1);
256 static int start_enter(struct state *st, struct state *prev)
258 progress_init(MODE_NORMAL);
260 audio_music_fade_to(0.5f, "bgm/inter.ogg");
265 static void start_point(int id, int x, int y, int dx, int dy)
267 start_over(gui_point(id, x, y), 1);
270 static void start_stick(int id, int a, float v, int bump)
272 start_over(gui_stick(id, a, v, bump), 1);
275 static int start_keybd(int c, int d)
279 if (c == SDLK_c && config_cheat())
282 return goto_state(&st_start);
284 else if (c == SDLK_F12 && config_cheat())
286 char *dir = concat_string("Screenshots/shot-",
287 set_id(curr_set()), NULL);
292 /* Iterate over all levels, taking a screenshot of each. */
294 for (i = 0; i < MAXLVL; i++)
300 else if (config_tst_d(CONFIG_KEY_SCORE_NEXT, c))
302 int active = gui_click();
304 if (start_action(gui_score_next(gui_score_get())))
308 * This assumes that 'active' is a valid widget ID even after
309 * the above start_action has recreated the entire widget
310 * hierarchy. Maybe it is. Maybe it isn't.
313 start_over(active, 0);
325 static int start_buttn(int b, int d)
329 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
330 return start_action(gui_token(gui_click()));
331 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
332 return start_action(START_BACK);
337 /*---------------------------------------------------------------------------*/
339 struct state st_start = {