2 #include "protocols/necprotocol.h"
5 EpsonProjector1::EpsonProjector1(
15 void EpsonProjector1::populateProtocol(
18 if (threadableProtocol)
20 // Keyset already populated.
24 threadableProtocol = new NECProtocol(guiObject, index, true, false);
26 setPreData(0x5583, 16);
28 addKey("esc", Exit_Key, 0x84, 8);
29 addKey("enter", Select_Key, 0x85, 8);
30 addKey("pageup", PageUp_Key, 0x86, 8);
31 addKey("pagedown", PageDown_Key, 0x87, 8);
32 addKey("zoom+", ChannelUp_Key, 0x88, 8);
33 addKey("zoom-", ChannelDown_Key, 0x89, 8);
34 addKey("3", Three_Key, 0x8A, 8);
35 addKey("0", Zero_Key, 0x8C, 8);
36 addKey("6", Six_Key, 0x8F, 8);
38 addKey("power", Power_Key, 0x90, 8);
39 addKey("9", Nine_Key, 0x92, 8);
40 addKey("8", Eight_Key, 0x93, 8);
41 addKey("4", Four_Key, 0x94, 8);
42 addKey("5", Five_Key, 0x95, 8);
43 addKey("2", Two_Key, 0x96, 8);
44 addKey("1", One_Key, 0x97, 8);
45 addKey("vol+", VolumeUp_Key, 0x98, 8);
46 addKey("vol-", VolumeDown_Key, 0x99, 8);
47 addKey("menu", Menu_Key, 0x9A, 8);
48 addKey("7", Seven_Key, 0x9B, 8);
49 addKey("?", Guide_Key, 0x9F, 8);
51 addKey("up", Up_Key, 0xB0, 8);
52 addKey("right", Right_Key, 0xB1, 8);
53 addKey("down", Down_Key, 0xB2, 8);
54 addKey("left", Left_Key, 0xB3, 8);
58 // I'm not making this one a subset, it's just too different:
59 EpsonProjector2::EpsonProjector2(
69 void EpsonProjector2::populateProtocol(
72 if (threadableProtocol)
74 // Keyset already populated.
78 threadableProtocol = new NECProtocol(guiObject, index, true, false);
80 setPreData(0x5583, 16);
82 addKey("ASPECT", AspectRatio_Key, 0x8A, 8);
83 addKey("ESC", Exit_Key, 0x84, 8);
84 addKey("SELECT", Select_Key, 0x85, 8);
85 addKey("MEMORY", Memory_Key, 0x8B, 8);
86 addKey("COLOR-MODE", PictureMode_Key, 0x8F, 8);
88 addKey("POWER", Power_Key, 0x90, 8);
89 addKey("PAUSE", Pause_Key, 0x92, 8);
90 addKey("MUTE", Mute_Key, 0x93, 8);
91 addKey("MENU", Menu_Key, 0x9A, 8);
92 addKey("VIDEO", Unmapped_Key, 0x9C, 8);
93 addKey("INPUT-A-B", Unmapped_Key, 0x9D, 8);
94 addKey("AUTO", Info_Key, 0x9E, 8); // bit of a hack
96 addKey("UP", Up_Key, 0xB0, 8);
97 addKey("RIGHT", Right_Key, 0xB1, 8);
98 addKey("DOWN", Down_Key, 0xB2, 8);
99 addKey("LEFT", Left_Key, 0xB3, 8);