2 #include "protocols/necprotocol.h"
5 GadmeiTuner1::GadmeiTuner1(
15 void GadmeiTuner1::populateProtocol(
18 if (threadableProtocol)
20 // Keyset already populated.
24 threadableProtocol = new NECProtocol(guiObject, index, true, true);
26 setPreData(0xBD02, 16);
28 addKey("1", One_Key, 0x00, 8);
29 addKey("2", Two_Key, 0x01, 8);
30 addKey("3", Three_Key, 0x02, 8);
31 addKey("4", Four_Key, 0x03, 8);
32 addKey("5", Five_Key, 0x04, 8);
33 addKey("6", Six_Key, 0x05, 8);
34 addKey("7", Seven_Key, 0x06, 8);
35 addKey("8", Eight_Key, 0x07, 8);
36 addKey("9", Nine_Key, 0x08, 8);
37 addKey("0", Zero_Key, 0x09, 8);
38 addKey("-/--", DoubleDigit_Key, 0x0A, 8);
39 addKey("display", Info_Key, 0x0B, 8);
40 addKey("mute", Mute_Key, 0x0C, 8);
41 addKey("speaker", Unmapped_Key, 0x0D, 8);
42 addKey("calander", Unmapped_Key, 0x0E, 8);
43 addKey("game", Unmapped_Key, 0x0F, 8);
44 addKey("vol up", VolumeUp_Key, 0x10, 8);
45 addKey("vol down", VolumeDown_Key, 0x11, 8);
46 addKey("channel up", ChannelUp_Key, 0x12, 8);
47 addKey("channel down", ChannelDown_Key, 0x13, 8);
48 addKey("power", Power_Key, 0x14, 8);
49 addKey("menu", Menu_Key, 0x15, 8);
50 addKey("AV", Input_Key, 0x17, 8);
51 addKey("timer", Sleep_Key, 0x18, 8);
52 addKey("mode", Mode_Key, 0x1A, 8);
53 addKey("recall", Unmapped_Key, 0x1C, 8);
54 addKey("FM", TunerInput_Key, 0x1E, 8);
55 addKey("NICAM", Unmapped_Key, 0x1F, 8);
56 addKey("+", Unmapped_Key, 0x40, 8);
57 addKey("PIP", PIP_Key, 0x41, 8);
58 addKey("-", Unmapped_Key, 0x42, 8);
59 addKey("still", PIPPause_Key, 0x45, 8);
60 addKey("view", Unmapped_Key, 0x46, 8);
61 addKey("OSD", Unmapped_Key, 0x49, 8);
62 addKey("resolution", AspectRatio_Key, 0x4A, 8);