1 /*******************************************************************************
2 Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
4 (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
5 Jerremy Koot (jkoot@snes9x.com)
7 (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)
9 (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
10 funkyass (funkyass@spam.shaw.ca),
11 Joel Yliluoma (http://iki.fi/bisqwit/)
12 Kris Bleakley (codeviolation@hotmail.com),
14 Nach (n-a-c-h@users.sourceforge.net),
15 Peter Bortas (peter@bortas.org) and
16 zones (kasumitokoduck@yahoo.com)
18 C4 x86 assembler and some C emulation code
19 (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
20 _Demo_ (_demo_@zsnes.com), and Nach
23 (c) Copyright 2003 Brad Jorsch
26 (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
27 John Weidman, neviksti (neviksti@hotmail.com),
28 Kris Bleakley, Andreas Naive
31 (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
32 Lord Nightmare (lord_nightmare@users.sourceforge.net
35 (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
37 Ported from x86 assembler to C by sanmaiwashi
39 SPC7110 and RTC C++ emulator code
40 (c) Copyright 2002 Matthew Kendora with research by
41 zsKnight, John Weidman, and Dark Force
44 (c) Copyright 2003 Brad Jorsch with research by
45 Andreas Naive and John Weidman
48 (c) Copyright 2001 John Weidman
50 ST010 C++ emulator code
51 (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
53 Super FX x86 assembler emulator code
54 (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
56 Super FX C emulator code
57 (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
60 SH assembler code partly based on x86 assembler code
61 (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
63 Input recording/playback code
64 (c) Copyright 2004 blip
66 Specific ports contains the works of other authors. See headers in
69 Snes9x homepage: http://www.snes9x.com
71 Permission to use, copy, modify and distribute Snes9x in both binary and
72 source form, for non-commercial purposes, is hereby granted without fee,
73 providing that this license information and copyright notice appear with
74 all copies and any derived work.
76 This software is provided 'as-is', without any express or implied
77 warranty. In no event shall the authors be held liable for any damages
78 arising from the use of this software.
80 Snes9x is freeware for PERSONAL USE only. Commercial users should
81 seek permission of the copyright holders first. Commercial use includes
82 charging money for Snes9x or software derived from Snes9x.
84 The copyright holders request that bug fixes and improvements to the code
85 should be forwarded to them so everyone can benefit from the modifications
88 Super NES and Super Nintendo Entertainment System are trademarks of
89 Nintendo Co., Limited and its subsidiary companies.
90 *******************************************************************************/
100 # define WRONG_FORMAT (-1)
101 # define WRONG_VERSION (-2)
102 # define FILE_NOT_FOUND (-3)
105 #define MOVIE_OPT_FROM_SNAPSHOT 0
106 #define MOVIE_OPT_FROM_RESET (1<<0)
107 #define MOVIE_OPT_PAL (1<<1)
108 #define MOVIE_MAX_METADATA 512
115 uint32 RerecordCount;
116 wchar_t Metadata[MOVIE_MAX_METADATA]; // really should be wchar_t
118 uint8 ControllersMask;
122 // methods used by the user-interface code
123 int S9xMovieOpen (const char* filename, bool8 read_only);
124 int S9xMovieCreate (const char* filename, uint8 controllers_mask, uint8 opts, const wchar_t* metadata, int metadata_length);
125 int S9xMovieGetInfo (const char* filename, struct MovieInfo* info);
126 void S9xMovieStop (bool8 suppress_message);
127 void S9xMovieToggleFrameDisplay ();
129 // methods used by the emulation
130 void S9xMovieInit ();
131 void S9xMovieUpdate ();
132 //bool8 S9xMovieRewind (uint32 at_frame);
133 void S9xMovieFreeze (uint8** buf, uint32* size);
134 bool8 S9xMovieUnfreeze (const uint8* buf, uint32 size);
136 // accessor functions
137 bool8 S9xMovieActive ();
138 // the following accessors return 0/false if !S9xMovieActive()
139 bool8 S9xMovieReadOnly ();
140 uint32 S9xMovieGetId ();
141 uint32 S9xMovieGetLength ();
142 uint32 S9xMovieGetFrameCounter ();