2 # mEveMon - A character monitor for EVE Online
3 # Copyright (c) 2010 Ryan and Danny Campbell, and the mEveMon Team
5 # mEveMon is free software; you can redistribute it and/or modify
6 # it under the terms of the GNU General Public License as published by
7 # the Free Software Foundation; either version 3 of the License, or
8 # (at your option) any later version.
10 # mEveMon is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 # GNU General Public License for more details.
15 # You should have received a copy of the GNU General Public License
16 # along with this program. If not, see <http://www.gnu.org/licenses/>.
19 # DIABLO UI: Heavily based on Ry's Fremantle Python code. --danny
29 about_name = 'mEveMon'
30 about_text = ('Mobile character monitor for EVE Online')
31 about_authors = [ 'Ryan Campbell','Danny Campbell' ]
32 about_website = 'http://mevemon.garage.maemo.org'
34 menu_items = ("Settings", "About", "Refresh")
36 def create_menu(self, window):
38 for command in self.menu_items:
39 button = gtk.MenuItem(command)
40 if command == "About":
41 button.connect("activate", self.about_clicked)
42 elif command == "Settings":
43 button.connect("activate", self.settings_clicked, window)
44 elif command == "Refresh":
45 button.connect("activate", self.refresh_clicked, window)
48 # Add entry to the view menu
53 def set_pix(self, filename):
54 pixbuf = gtk.gdk.pixbuf_new_from_file(filename)
57 def settings_clicked(self, button, window):
61 #get the vbox to pack all the settings into
64 dialog.set_transient_for(window)
65 dialog.set_title("Settings")
67 uidLabel = gtk.Label("User ID:")
68 uidLabel.set_justify(gtk.JUSTIFY_LEFT)
71 uidEntry = gtk.Entry()
72 uidEntry.set_text(self.controller.get_uid())
73 uidEntry.set_property('is_focus', False)
77 apiLabel = gtk.Label("API key:")
78 apiLabel.set_justify(gtk.JUSTIFY_LEFT)
81 apiEntry = gtk.Entry()
82 apiEntry.set_text(self.controller.get_api_key())
83 apiEntry.set_property('is_focus', False)
87 ok_button = dialog.add_button(gtk.STOCK_OK, gtk.RESPONSE_OK)
92 if result == gtk.RESPONSE_OK:
93 self.controller.set_api_key(apiEntry.get_text())
94 self.controller.set_uid(uidEntry.get_text())
95 self.controller.set_auth()
96 self.update_model(self.char_model)
102 def about_clicked(self, button):
103 dialog = gtk.AboutDialog()
104 dialog.set_website(self.about_website)
105 dialog.set_website_label(self.about_website)
106 dialog.set_name(self.about_name)
107 dialog.set_authors(self.about_authors)
108 dialog.set_comments(self.about_text)
109 dialog.set_version(self.app_version)
113 def add_label(self, text, box, markup=True, align="left", padding=1):
114 label = gtk.Label(text)
116 label.set_use_markup(True)
118 label.set_alignment(0, 0.5)
119 box.pack_start(label, False, False, padding)
121 class mEveMonUI(BaseUI):
123 def __init__(self, controller):
124 self.controller = controller
125 gtk.set_application_name("mEveMon")
127 # create the main window
128 win = hildon.Window()
129 win.connect("destroy", self.controller.quit)
131 progress_bar = hildon.hildon_banner_show_progress(win, None, "Loading overview...")
132 progress_bar.set_fraction(0.4)
135 menu = self.create_menu(win)
137 # Attach menu to the window
140 character_win = CharacterSheetUI(self.controller)
142 # create the treeview --danny
143 self.char_model = self.create_char_model()
144 treeview = gtk.TreeView(model = self.char_model)
145 treeview.connect('row-activated', character_win.build_window)
146 treeview.set_model(self.char_model)
147 self.add_columns_to_treeview(treeview)
149 # add the treeview with scrollbar --danny
150 win.add_with_scrollbar(treeview)
153 progress_bar.set_fraction(1)
154 progress_bar.destroy()
156 def create_char_model(self):
157 lstore = gtk.ListStore(gtk.gdk.Pixbuf, gobject.TYPE_STRING)
158 #get icon and name and put in a liststore
159 self.fill_char_model(lstore)
162 def fill_char_model(self, lstore):
163 char_list = self.controller.get_characters()
164 for name, icon in char_list:
165 liter = lstore.append()
166 lstore.set(liter, 1, name, 0, self.set_pix(icon))
168 def update_model(self, lstore):
170 self.fill_char_model(lstore)
172 def add_columns_to_treeview(self, treeview):
173 #Column 0 for the treeview
174 renderer = gtk.CellRendererPixbuf()
175 column = gtk.TreeViewColumn()
176 column.pack_start(renderer, True)
177 column.add_attribute(renderer, "pixbuf", 0)
178 treeview.append_column(column)
180 #Column 1 for the treeview
181 renderer = gtk.CellRendererText()
182 column = gtk.TreeViewColumn('Character Name', renderer, text=1)
183 column.set_property("expand", True)
184 treeview.append_column(column)
186 def refresh_clicked(self, button, window):
187 self.update_model(self.char_model)
189 class CharacterSheetUI(BaseUI):
191 def __init__(self, controller):
192 self.controller = controller
195 self.skills_model = None
197 def build_window(self, treeview, path, view_column):
198 # TODO: this is a really long and ugly function, split it up somehow
200 win = hildon.Window()
203 progress_bar = hildon.hildon_banner_show_progress(win, None, "Loading character sheet...")
204 progress_bar.set_fraction(0.4)
207 # NOTE: we probably want a window-specific menu for this page, but the
208 # main appmenu works for now
209 menu = self.create_menu(win)
210 # Attach menu to the window
213 model = treeview.get_model()
214 miter = model.get_iter(path)
216 # column 0 is the portrait, column 1 is name
217 char_name = model.get_value(miter, 1)
218 self.char_id = self.controller.char_name2id(char_name)
219 self.sheet = self.controller.get_char_sheet(self.char_id)
221 win.set_title(char_name)
223 hbox = gtk.HBox(False, 0)
224 info_vbox = gtk.VBox(False, 1)
226 portrait = gtk.Image()
227 portrait.set_from_file(self.controller.get_portrait(char_name, 256))
230 hbox.pack_start(portrait, False, False, 10)
231 hbox.pack_start(info_vbox, False, False, 5)
233 vbox = gtk.VBox(False, 0)
235 vbox.pack_start(hbox, False, False, 0)
237 skills_model = self.create_skills_model()
238 skills_treeview = gtk.TreeView(model = skills_model)
239 skills_treeview.set_model(skills_model)
240 self.add_columns_to_skills_view(skills_treeview)
242 vbox.pack_start(skills_treeview, False, False, 0)
244 self.fill_info(info_vbox)
246 self.add_label("<big>Skill in Training:</big>", vbox, align="normal")
247 skill = self.controller.get_skill_in_training(self.char_id)
249 if skill.skillInTraining:
251 skilltree = self.controller.get_skill_tree()
253 # I'm assuming that we will always find a skill with the skill ID
254 for group in skilltree.skillGroups:
255 found_skill = group.skills.Get(skill.trainingTypeID, False)
257 skill_name = found_skill.typeName
260 self.add_label("%s <small>(Level %d)</small>" % (skill_name, skill.trainingToLevel),
261 vbox, align="normal")
262 self.add_label("<small>start time: %s\t\tend time: %s</small>" %(time.ctime(skill.trainingStartTime),
263 time.ctime(skill.trainingEndTime)), vbox, align="normal")
265 self.add_label("<small>No skills are currently being trained</small>", vbox, align="normal")
267 self.add_label("<big>Skills:</big>", vbox, align="normal")
269 win.add_with_scrollbar(vbox)
272 progress_bar.set_fraction(1)
273 progress_bar.destroy()
275 def fill_info(self, box):
276 self.add_label("<big><big>%s</big></big>" % self.sheet.name, box)
277 self.add_label("<small>%s %s %s</small>" % (self.sheet.gender, self.sheet.race, self.sheet.bloodLine), box)
278 self.add_label("", box, markup=False)
279 self.add_label("<small><b>Corp:</b> %s</small>" % self.sheet.corporationName, box)
280 self.add_label("<small><b>Balance:</b> %s ISK</small>" % self.sheet.balance, box)
281 self.add_label("", box, markup=False)
282 self.add_label("", box, markup=False)
283 self.add_label("", box, markup=False)
284 self.add_label("<small><b>Intelligence: </b>%d</small>" % self.sheet.attributes.intelligence, box)
285 self.add_label("<small><b>Memory:</b>\t%d</small>" % self.sheet.attributes.memory, box)
286 self.add_label("<small><b>Charisma:</b>\t%d</small>" % self.sheet.attributes.charisma, box)
287 self.add_label("<small><b>Perception:</b>\t%d</small>" % self.sheet.attributes.perception, box)
288 self.add_label("<small><b>Willpower:</b>\t%d</small>" % self.sheet.attributes.willpower, box)
290 def add_columns_to_skills_view(self, treeview):
291 #Column 0 for the treeview
292 renderer = gtk.CellRendererText()
293 column = gtk.TreeViewColumn('Skill Name', renderer, markup=0)
294 column.set_property("expand", True)
295 treeview.append_column(column)
297 #Column 1 for the treeview
298 renderer = gtk.CellRendererText()
299 column = gtk.TreeViewColumn('Skill Info', renderer, markup=1)
300 column.set_property("expand", True)
301 treeview.append_column(column)
303 def create_skills_model(self):
304 lstore = gtk.ListStore(gobject.TYPE_STRING, gobject.TYPE_STRING)
305 self.fill_skills_model(lstore)
308 def fill_skills_model(self, lstore):
309 skilltree = self.controller.get_skill_tree()
310 sp = [0, 250, 1414, 8000, 45255, 256000]
311 for g in skilltree.skillGroups:
312 skills_trained_in_this_group = False
313 for skill in g.skills:
314 trained = self.sheet.skills.Get(skill.typeID, False)
316 if not skills_trained_in_this_group:
317 #TODO: add as a heading/category
318 skills_trained_in_this_group = True
319 # add row for this skill
320 liter = lstore.append()
321 lstore.set(liter, 0, "%s <small>(Rank %d)</small>" % (skill.typeName, skill.rank), 1, "SP: %d Level %d" % (trained.skillpoints, trained.level))
323 def update_model(self, lstore):
325 self.sheet = self.controller.get_char_sheet(self.char_id)
326 self.fill_skills_model(lstore)
328 def refresh_clicked(self, button, window):
329 progress_bar = hildon.hildon_banner_show_progress(win, None, "Loading overview...")
330 progress_bar.set_fraction(1)
331 self.update_model(self.skills_model)
332 progress_bar.destroy()
334 if __name__ == "__main__":