4 #include <QGraphicsScene>
6 class SeaScene : public QGraphicsScene
10 explicit SeaScene(QObject *parent = 0);
14 void allGhostsPicked();
18 /*! Places all needed items for a level to (re)start.
19 Relies on the scene size to be explicitly set to a a value that will persist troughout play.
20 @param ghosts the number of ghosts to be placed on the map
21 @param rocks the number of rocks to be placed on the map
22 @param octopuses number of octopuses to be placed on the map
24 void setupMap(int ghosts, int rocks, int octopuses);
26 void spreadGhosts(int ghosts);
28 void removeGhost(QGraphicsItem * pGhost);
30 void ghostsDropped(int ghosts);
34 /*! Gives a pointer to a random position if a free one is found. Otherwise returns NULL.
35 The position is the upper left corner of a free 40x40 pixels slot.
38 QPointF* findRandomFreeSlot();
40 const QString ghostImageFilename_;
41 const QString rockImageFilename_;
42 const QString octopusImageFilename_;
43 const QStringList shipImageFilenames_;
45 QList<QPointF> freeTiles_;
49 QList<QGraphicsItem*> movingItems_;