1 // Copyright (C) 2008, Ben Asselstine
3 // This program is free software; you can redistribute it and/or modify
4 // it under the terms of the GNU General Public License as published by
5 // the Free Software Foundation; either version 3 of the License, or
6 // (at your option) any later version.
8 // This program is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 // GNU Library General Public License for more details.
13 // You should have received a copy of the GNU General Public License
14 // along with this program; if not, write to the Free Software
15 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
22 #include "Positioned.h"
26 //! A game object that has an unchanging position on the map.
28 * An Immovable is a game object on the map that doesn't move.
30 class Immovable: private Positioned
33 //! Default constructor.
35 * @note After the position is set in the constructor, it cannot be
38 Immovable(Vector<int> pos);
41 Immovable(const Immovable&);
43 //! Loading constructor.
44 Immovable(XML_Helper* helper);
49 //! Return the position of the object on the game map.
50 Vector<int> getPos() const {return d_pos;}