- trueAccelerationX = (accelerationX - previousAccelerationX) / 1000 * kGravity;
- trueAccelerationY = (accelerationY - previousAccelerationY) / 1000 * kGravity;
- trueAccelerationZ = (accelerationZ - previousAccelerationZ) / 1000 * kGravity;
+ trueAccelerationX = (accelerationX - previousAccelerationX) /*/ 1000 * kGravity*/;
+ trueAccelerationY = (accelerationY - previousAccelerationY) /*/ 1000 * kGravity*/;
+ trueAccelerationZ = (accelerationZ - previousAccelerationZ) /*/ 1000 * kGravity*/;