- connect(_library_form, SIGNAL(player(bool)), this, SLOT(player(bool)));
- connect(add_directory, SIGNAL(triggered()), this, SLOT(_add_directory()));
- connect(save_playlist, SIGNAL(triggered()), this, SLOT(_save_playlist()));
- connect(clear_playlist, SIGNAL(triggered()), this, SLOT(_clear_current_playlist()));
- connect(add_files, SIGNAL(triggered()), this, SLOT(_add_files()));
- connect(set_timer, SIGNAL(triggered()), this, SLOT(_set_timer()));
- connect(equalizer, SIGNAL(triggered()), this, SLOT(_equalizer()));
+ connect(_library_form, SIGNAL(refreshPlayer()), this, SLOT(player()));
+ connect(ui->actionManageLibrary, SIGNAL(triggered()), this, SLOT(_manage_library()));
+ connect(ui->actionSavePlaylist, SIGNAL(triggered()), this, SLOT(_save_playlist()));
+ connect(_player_form, SIGNAL(clearPlaylist()), this, SLOT(_clear_current_playlist()));
+ connect(ui->actionSetTimer, SIGNAL(triggered()), this, SLOT(_set_timer()));
+ connect(ui->actionEqualizer, SIGNAL(triggered()), this, SLOT(_equalizer()));