- Screen [N * 2] = Screen [N * 2 + 1] = Screen [(GFX.RealPitch >> 1) + N * 2] = \
- Screen [(GFX.RealPitch >> 1) + N * 2 + 1] = GFX.ScreenColors [Pixel]; \
- Depth [N * 2] = Depth [N * 2 + 1] = Depth [(GFX.RealPitch >> 1) + N * 2] = \
- Depth [(GFX.RealPitch >> 1) + N * 2 + 1] = GFX.Z2; \
+ Screen [N * 2] = Screen [N * 2 + 1] = Screen [(GFX.Pitch >> 1) + N * 2] = \
+ Screen [(GFX.Pitch >> 1) + N * 2 + 1] = GFX.ScreenColors [Pixel]; \
+ Depth [N * 2] = Depth [N * 2 + 1] = Depth [(GFX.Pitch >> 1) + N * 2] = \
+ Depth [(GFX.Pitch >> 1) + N * 2 + 1] = GFX.Z2; \