-/* vim: set sw=4 ts=4 et: */
+/*vim: set sw=4 ts=4 et: */
/*
* This file is part of Live Wallpaper (livewp)
*
/*******************************************************************************/
#include "livewp-common.h"
#include "livewp-home-widget.h"
+#include "livewp-actor.h"
#include <gconf/gconf-client.h>
#include "livewp-rules.h"
#include <sys/time.h>
#define Ystartposition 448
gint xapplet = 0, yapplet = 0;
-Scene scene;
+//Scene scene;
static void
lw_applet_realize (GtkWidget *widget)
hildon_animation_actor_set_position_full (HILDON_ANIMATION_ACTOR (actor),x-xapplet, y-yapplet, z);
}
-static gint
-path_line(gint x0, gint x1, double t)
-{
- // уравниение прямой
- return ((x1 - x0) * t + x0);
-}
-
void
destroy_hildon_actor(Actor *actor)
{
- fprintf(stderr, "destroy_hildon_actor %s\n",actor->name);
+ //fprintf(stderr, "destroy_hildon_actor %s\n",actor->name);
gtk_widget_destroy(actor->widget);
actor->widget = NULL;
}
-static Actor*
-init_object(AWallpaperPlugin *desktop_plugin,
- gchar * name,
- gchar * filename,
- gint x,
- gint y,
- gint z,
- gint width,
- gint height,
- gboolean visible,
- gint scale,
- gint opacity,
- void (*pfunc_change)(Actor*),
- void (*pfunc_probability)(Actor*)
- )
-{
- Actor *actor = NULL;
- actor = g_new0(Actor, 1);
- actor->x = x;
- actor->y = y;
- actor->z = z;
- actor->width = width;
- actor->height = height;
- actor->visible = visible;
- actor->scale = scale;
- actor->opacity = opacity;
- actor->filename = g_strdup(filename);
- actor->name = g_strdup(name);
- actor->func_change = (gpointer)pfunc_change;
- actor->func_probability = (gpointer)pfunc_probability;
- if (visible)
- create_hildon_actor(actor, desktop_plugin);
- else
- actor->widget = NULL;
- actor->time_start_animation = 0;
- actor->duration_animation = 0;
- /*
- a.widget = actor;
- a.name = name;
- a.x = x;
- a.y = y;
- a.z = z;
- */
- //objects_list = g_slist_append(objects_list, G_OBJECT(actor));
- //objects_list = g_slist_append(objects_list, G_OBJECT(a));
- return actor;
-}
gint
rnd(gint max)
guint offset = 12923;
guint multiplier = 4079;
- scene.seed = scene.seed * multiplier + offset;
- return (gint)(scene.seed % max);
-}
-
-gint
-probability_sun()
-{
- /* update sun position after ... second */
- return 60;
-}
-
-
-gint
-probability_plane()
-{
- return (fast_rnd(10) + 1) * 60;
-}
-
-void
-change_moon(Actor * actor, AWallpaperPlugin *desktop_plugin)
-{
- gint phase;
- char *newfile;
-
- if (actor){
- if (scene.daytime == TIME_NIGHT){
- if (!actor->visible){
- actor->visible = TRUE;
- phase = get_moon_phase();
- newfile = g_strdup_printf( "%s%d.png", actor->name, phase);
- if (actor->filename)
- g_free(actor->filename);
- actor->filename = newfile;
- create_hildon_actor(actor, desktop_plugin);
-
- }
- //actor->x = 400;
- //actor->y = 10;
- // actor_set_position_full(actor->widget, x, y, actor->z);
- //probability_sun(actor);
- //fprintf(stderr, "after change sun %d\n", actor->time_start_animation);
- }else if (actor->visible){
- actor->visible = FALSE;
- fprintf(stderr, "destroy moon \n");
- destroy_hildon_actor(actor);
- /* TO DO make moonrise*/
- actor->time_start_animation = 0;
- }
- }
-
-}
-
-void
-change_sun(Actor * actor, AWallpaperPlugin *desktop_plugin)
-{
- double alt, azm;
- gint x, y;
-
- //fprintf(stderr, "change sun\n");
- if (actor){
- if (scene.daytime != TIME_NIGHT){
- if (!actor->visible){
- actor->visible = TRUE;
- create_hildon_actor(actor, desktop_plugin);
- }
- get_sun_pos(&alt, &azm);
- get_sun_screen_pos(alt, azm, &x, &y);
- actor->x = x;
- actor->y = y;
- actor_set_position_full(actor->widget, x, y, actor->z);
- //probability_sun(actor);
- actor->time_start_animation = time(NULL) + probability_sun();
- }else if (actor->visible){
- actor->visible = FALSE;
- destroy_hildon_actor(actor);
- actor->time_start_animation = 0;
- }
- }
-
-}
-
-static void
-change_tram(Actor * actor, AWallpaperPlugin *desktop_plugin)
-{
- gint x0 = -300, y0 = 225, scale0 = 100,
- x1 = 800, y1 = 162, scale1 = 130,
- x, y, scale;
- struct timeval tvb;
- suseconds_t ms;
- long sec;
- double t;
-
- gettimeofday(&tvb, NULL);
-
- ms = tvb.tv_usec;
- sec = tvb.tv_sec;
-
- if (!actor->visible){
- actor->visible = TRUE;
- if (scene.daytime == TIME_NIGHT){
- if (actor->filename)
- g_free(actor->filename);
- actor->filename = g_strdup("tram_dark.png");
- } else{
- if (actor->filename)
- g_free(actor->filename);
- actor->filename = g_strdup("tram.png");
- }
- create_hildon_actor(actor, desktop_plugin);
- }
- t = (double)((double)sec+(double)ms/1000000 - actor->time_start_animation) / actor->duration_animation;
- x = path_line(x0, x1, t);
- y = path_line(y0, y1, t);
- scale = path_line(scale0, scale1, t);
- //fprintf(stderr, "change tram t=%f x=%d y=%d scale=%d\n", t, x, y, scale);
- actor_set_position_full(actor->widget, x, y, actor->z);
- hildon_animation_actor_set_scale(HILDON_ANIMATION_ACTOR(actor->widget), (double)scale/100, (double)scale/100);
- if (t >= 1){
- /* stop animation */
- actor->visible = FALSE;
- destroy_hildon_actor(actor);
- actor->time_start_animation = sec + fast_rnd(300);
- }
-}
-
-void
-change_plane1(Actor *actor, AWallpaperPlugin *desktop_plugin)
-{
- gint x0 = 620, y0 = 233, scale0 = 100,
- x1 = 79, y1 = -146, scale1 = 100,
- x, y, scale;
- struct timeval tvb;
- suseconds_t ms;
- long sec;
- double t;
-
- gettimeofday(&tvb, NULL);
-
- ms = tvb.tv_usec;
- sec = tvb.tv_sec;
-// fprintf(stderr, "1 %f - %d\n", sec+(double)ms/100000, now);
-
- if (scene.daytime != TIME_NIGHT){
- if (actor->time_start_animation == 0){
- actor->time_start_animation = sec + probability_plane();
- return;
- }
- }
- if (!actor->visible){
- actor->visible = TRUE;
- create_hildon_actor(actor, desktop_plugin);
- }
- t = (double)((double)sec+(double)ms/1000000 - actor->time_start_animation) / actor->duration_animation;
- x = path_line(x0, x1, t);
- y = path_line(y0, y1, t);
- //scale = path_line(scale0, scale1, t);
- //fprintf(stderr, "change tram t=%f x=%d y=%d scale=%d\n", t, x, y, scale);
- actor_set_position_full(actor->widget, x, y, actor->z);
- //hildon_animation_actor_set_scale(HILDON_ANIMATION_ACTOR(actor->widget), (double)scale/100, (double)scale/100);
- if (t >= 1){
- /* stop animation */
- actor->visible = FALSE;
- destroy_hildon_actor(actor);
- if (scene.daytime == TIME_NIGHT)
- actor->time_start_animation = 0;
- else
- actor->time_start_animation = sec + probability_plane();
- }
-
-}
-
-void
-change_plane2(Actor *actor, AWallpaperPlugin *desktop_plugin)
-{
- gint x0 = -actor->width, y0 = 45, scale0 = 100,
- x1 = 800, y1 = 20, scale1 = 100,
- x, y, scale;
- struct timeval tvb;
- suseconds_t ms;
- long sec;
- double t;
-
- gettimeofday(&tvb, NULL);
-
- ms = tvb.tv_usec;
- sec = tvb.tv_sec;
-// fprintf(stderr, "1 %f - %d\n", sec+(double)ms/100000, now);
- if (scene.daytime != TIME_NIGHT){
- if (actor->time_start_animation == 0){
- actor->time_start_animation = sec + probability_plane();
- return;
- }
- }
- if (!actor->visible){
- actor->visible = TRUE;
- create_hildon_actor(actor, desktop_plugin);
- }
-
- t = (double)((double)sec+(double)ms/1000000 - actor->time_start_animation) / actor->duration_animation;
- x = path_line(x0, x1, t);
- y = path_line(y0, y1, t);
- //scale = path_line(scale0, scale1, t);
- //fprintf(stderr, "change tram t=%f x=%d y=%d scale=%d\n", t, x, y, scale);
- actor_set_position_full(actor->widget, x, y, actor->z);
- //hildon_animation_actor_set_scale(HILDON_ANIMATION_ACTOR(actor->widget), (double)scale/100, (double)scale/100);
- if (t >= 1){
- /* stop animation */
- actor->visible = FALSE;
- destroy_hildon_actor(actor);
- if (scene.daytime == TIME_NIGHT)
- actor->time_start_animation = 0;
- else
- actor->time_start_animation = sec + probability_plane();
- }
-
-}
-
-void
-change_cloud(Actor *actor, AWallpaperPlugin *desktop_plugin)
-{
- gint x0, y0 = 300, scale0 = 100,
- x1, y1 = -actor->height, scale1 = 150,
- x, y, scale;
- struct timeval tvb;
- suseconds_t ms;
- long sec;
- double t;
-
- gettimeofday(&tvb, NULL);
-
- ms = tvb.tv_usec;
- sec = tvb.tv_sec;
- //fprintf(stderr, "c1oud %s - y0=%d\n", actor->name, actor->y);
-
- if (!actor->visible){
- actor->visible = TRUE;
- if (scene.daytime == TIME_NIGHT)
- actor->filename = actor->filename;
- else
- actor->filename = actor->filename;
- create_hildon_actor(actor, desktop_plugin);
- }
- t = (double)((double)sec+(double)ms/1000000 - actor->time_start_animation) / actor->duration_animation;
-
- if (scene.wind_orientation == 1){
- x0 = -actor->width;
- x1 = 800;
- }
- else {
- x0 = 800;
- x1 = -actor->width;
- }
-
- x = path_line(x0, x1, t);
- y = -scene.wind_angle * (x - x0) + actor->y;
- scale = path_line(scale0, scale1, (double)(y - y0)/(y1 - y0));
-
- //fprintf(stderr, "change cloud t=%f x=%d y=%d scale=%d\n", t, x, y, scale);
- actor_set_position_full(actor->widget, x, y, actor->z);
- hildon_animation_actor_set_scale(HILDON_ANIMATION_ACTOR(actor->widget), (double)scale/100, (double)scale/100);
- if ((y < y1 || y > y0) || t >= 1){
- /* stop animation */
- actor->visible = FALSE;
- destroy_hildon_actor(actor);
- actor->time_start_animation = sec + fast_rnd(300);
- actor->y = fast_rnd(300);
- }
-
-}
-
-void
-change_wind(Actor *actor, AWallpaperPlugin *desktop_plugin)
-{
- scene.wind_orientation = fast_rnd(2);
- if (scene.wind_orientation == 0) scene.wind_orientation = -1;
- scene.wind_angle = (double)(fast_rnd(200) - 100) / 100;
- actor->time_start_animation = time(NULL) + (fast_rnd(10) + 10) * 60;
- fprintf(stderr, "change wind orient = %d angle = %f after = %d\n", scene.wind_orientation, scene.wind_angle, actor->time_start_animation-time(NULL));
-}
-
-void
-change_window1(Actor * actor, AWallpaperPlugin *desktop_plugin)
-{
-
- gint now = time(NULL);
-
- if (scene.daytime == TIME_DAY){
- if (actor->visible){
- actor->visible = FALSE;
- destroy_hildon_actor(actor);
- }
- actor->time_start_animation = 0;
- return;
- }else if (actor->time_start_animation == 0){
- actor->time_start_animation = now + fast_rnd(30);
- return;
- }
-
- if (!actor->visible){
- actor->visible = TRUE;
- create_hildon_actor(actor, desktop_plugin);
- actor->time_start_animation = now + fast_rnd(20) + 10;
- }else {
- actor->visible = FALSE;
- destroy_hildon_actor(actor);
- actor->time_start_animation = now + fast_rnd(20) + 10;
- }
-
+ //*seed = *seed * multiplier + offset;
+ //return (gint)(*seed % max);
+ guint seed = time(NULL);
+ return (gint)(seed % max);
}
void
GtkWidget *image = NULL;
gchar *str = NULL;
- /* fprintf(stderr, "create_hildon_actor %s\n", actor->name);*/
ha = hildon_animation_actor_new();
str = g_strdup_printf( "%s/%s/%s", THEME_PATH,
desktop_plugin->priv->theme, actor->filename);
actor->width,
actor->height,
NULL);
+ /*fprintf(stderr, "create_hildon_actor %s %s\n", actor->name, str);*/
if (str)
g_free(str);
if (pixbuf){
gtk_container_add (GTK_CONTAINER (ha), image);
}
actor_set_position_full(ha, actor->x, actor->y, actor->z);
- hildon_animation_actor_set_show (HILDON_ANIMATION_ACTOR(ha), actor->visible);
hildon_animation_actor_set_scale(HILDON_ANIMATION_ACTOR(ha), (double)actor->scale/100, (double)actor->scale/100);
realize(ha);
gtk_widget_show_all(ha);
-
+ hildon_animation_actor_set_show (HILDON_ANIMATION_ACTOR(ha), actor->visible);
+
/* TO DO check it */
/* gdk_flush (); */
- //g_object_set_data(G_OBJECT(ha), "name", name);
- //g_object_set_data(G_OBJECT(ha), "filename", filename);
g_object_set_data(G_OBJECT(ha), "image", image);
- /*
- g_object_set_data(G_OBJECT(ha), "x", x);
- g_object_set_data(G_OBJECT(ha), "y", y);
- g_object_set_data(G_OBJECT(ha), "z", z);
- g_object_set_data(G_OBJECT(ha), "width", width);
- g_object_set_data(G_OBJECT(ha), "height", height);
- g_object_set_data(G_OBJECT(ha), "scale", scale);
- g_object_set_data(G_OBJECT(ha), "visible", visible);
- g_object_set_data(G_OBJECT(ha), "opacity", opacity);
- g_object_set_data(G_OBJECT(ha), "func", pfunc);
- */
hildon_animation_actor_set_parent (HILDON_ANIMATION_ACTOR (ha), GTK_WINDOW(desktop_plugin));
actor->widget = ha;
}
change_static_actor(Actor * actor, AWallpaperPlugin *desktop_plugin)
{
gchar *newfile;
- newfile = g_strdup_printf("%s%d.png", actor->name, scene.daytime);
+ newfile = g_strdup_printf("%s%d.png", actor->name, desktop_plugin->priv->scene->daytime);
if (actor->filename)
g_free(actor->filename);
actor->filename = newfile;
change_hildon_actor(actor, desktop_plugin);
}
+void
+change_static_actor_with_corner(Actor * actor, AWallpaperPlugin *desktop_plugin)
+{
+ gchar buffer[2048];
+
+ if (desktop_plugin->priv->right_corner)
+ gtk_widget_destroy(desktop_plugin->priv->right_corner);
+ snprintf(buffer, sizeof(buffer) - 1, "%s/%s/town%i_right_corner.png", \
+ THEME_PATH, desktop_plugin->priv->theme, desktop_plugin->priv->scene->daytime);
+ desktop_plugin->priv->right_corner = gtk_image_new_from_file (buffer);
+ if (desktop_plugin->priv->right_corner){
+ gtk_fixed_put(GTK_FIXED(desktop_plugin->priv->main_widget), desktop_plugin->priv->right_corner, 0, 0);
+ gtk_widget_show (desktop_plugin->priv->right_corner);
+ }
+ change_static_actor(actor, desktop_plugin);
+
+}
+
+void
+change_layer(Actor * actor, AWallpaperPlugin *desktop_plugin)
+{
+ gint y;
+ Actor *a;
+
+ if (!desktop_plugin->priv->rich_animation) return;
+
+ a = g_ptr_array_index(actor->child, 0);
+ y = a->y + 10;
+ if (y > 480) y = -480;
+ actor_set_position_full(a->widget, a->x, y, a->z);
+ a->y = y;
+
+ a = g_ptr_array_index(actor->child, 1);
+ y = a->y + 10;
+ if (y > 480) y = -480;
+ actor_set_position_full(a->widget, a->x, y, a->z);
+ a->y = y;
+
+ a = g_ptr_array_index(actor->child, 2);
+ y = a->y + 20;
+ if (y > 480) y = -480;
+ actor_set_position_full(a->widget, a->x, y, a->z);
+ a->y = y;
+
+ a = g_ptr_array_index(actor->child, 3);
+ y = a->y + 20;
+ if (y > 480) y = -480;
+ actor_set_position_full(a->widget, a->x, y, a->z);
+ a->y = y;
+}
+#if 0
+void
+change_layer1(Actor * actor, AWallpaperPlugin *desktop_plugin)
+{
+ gint y;
+ y = actor->y + 10;
+ if (y > 480) y = -480;
+ actor_set_position_full(actor->widget, actor->x, y, actor->z);
+ actor->y = y;
+}
+void
+change_layer2(Actor * actor, AWallpaperPlugin *desktop_plugin)
+{
+ gint y;
+ y = actor->y + 15;
+ if (y >= 480) y = -480;
+ actor_set_position_full(actor->widget, actor->x, y, actor->z);
+ actor->y = y;
+}
+#endif
/*
static gint
get_time(gint t){
}
*/
static void
-destroy_scene(void){
- GSList * tmp = scene.actors;
+destroy_scene(AWallpaperPlugin *desktop_plugin)
+{
+ GSList * tmp = desktop_plugin->priv->scene->actors;
Actor *actor;
while (tmp != NULL){
actor = tmp->data;
if (actor){
+ if (actor->child){
+ g_ptr_array_free(actor->child, TRUE);
+ }
if (actor->filename)
g_free(actor->filename);
if (actor->name)
reload_scene(AWallpaperPlugin *desktop_plugin)
{
fprintf(stderr,"Reload scene %s\n", desktop_plugin->priv->theme);
- destroy_scene();
+ destroy_scene(desktop_plugin);
if (!strcmp(desktop_plugin->priv->theme,"Modern"))
init_scene(desktop_plugin);
else if (!strcmp(desktop_plugin->priv->theme,"Berlin"))
init_scene1(desktop_plugin);
+ else if (!strcmp(desktop_plugin->priv->theme,"Matrix"))
+ init_scene2(desktop_plugin);
}
+static void
+init_scene2(AWallpaperPlugin *desktop_plugin)
+{
+ Actor *actor;
+ Scene *scene;
+ GPtrArray *child;
+ gint now = time(NULL);
+ gint y1, y2;
+
+ if (desktop_plugin->priv->rich_animation){
+ y1 = -480;
+ y2 = -480-480;
+ }else {
+ y1 = 0;
+ y2 = -480;
+ }
+
+ fprintf(stderr, "init scene2 \n");
+ scene = g_new0(Scene, 1);
+ //scene.daytime = get_daytime();
+ scene->actors = NULL;
+ desktop_plugin->priv->scene = scene;
+
+ actor = init_object(desktop_plugin, "background", "bg.png",
+ 0, 0, 5, 800, 480,
+ TRUE, TRUE, 100, 255,
+ NULL, NULL, NULL);
+ scene->actors = g_slist_append(scene->actors, actor);
+
+ actor = init_object(desktop_plugin, "symbols", "symbols.png",
+ 0, 0, 10, 800, 480,
+ TRUE, TRUE, 100, 255,
+ NULL, NULL, NULL);
+ scene->actors = g_slist_append(scene->actors, actor);
+
+ child = g_ptr_array_sized_new(4);
+ actor = init_object(desktop_plugin, "layer1", "layer1_2.png",
+ 0, y1, 6, 800, 960,
+ TRUE, TRUE, 100, 255,
+ NULL, NULL, NULL);
+ //actor->time_start_animation = now;
+ //actor->duration_animation = G_MAXINT;
+ scene->actors = g_slist_append(scene->actors, actor);
+ g_ptr_array_add(child, actor);
+
+ actor = init_object(desktop_plugin, "layer1", "layer1_1.png",
+ 0, y2, 7, 800, 960,
+ TRUE, TRUE, 100, 255,
+ NULL, NULL, NULL);
+ //actor->time_start_animation = now;
+ //actor->duration_animation = G_MAXINT;
+ scene->actors = g_slist_append(scene->actors, actor);
+ g_ptr_array_add(child, actor);
+
+ actor = init_object(desktop_plugin, "layer2", "layer2_2.png",
+ 0, y1, 8, 800, 960,
+ TRUE, TRUE, 100, 255,
+ NULL, NULL, NULL);
+ //actor->time_start_animation = now;
+ //actor->duration_animation = G_MAXINT;
+ scene->actors = g_slist_append(scene->actors, actor);
+ g_ptr_array_add(child, actor);
+
+ actor = init_object(desktop_plugin, "layer2", "layer2_1.png",
+ 0, y2, 9, 800, 960,
+ TRUE, TRUE, 100, 255,
+ NULL, NULL, NULL);
+ //actor->time_start_animation = now;
+ //actor->duration_animation = G_MAXINT;
+ scene->actors = g_slist_append(scene->actors, actor);
+ g_ptr_array_add(child, actor);
+
+ actor = init_object(desktop_plugin, "layers", "",
+ 0, y2, 9, 800, 960,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_layer, NULL, child);
+ actor->time_start_animation = now;
+ actor->duration_animation = G_MAXINT;
+ scene->actors = g_slist_append(scene->actors, actor);
+
+ run_long_timeout(desktop_plugin);
+
+}
/* Init Modern Scene */
static void
init_scene(AWallpaperPlugin *desktop_plugin)
{
Actor *actor;
+ Scene *scene;
gint now = time(NULL);
-
- /* fprintf(stderr, "init scene \n");*/
- scene.daytime = get_daytime();
- scene.actors = NULL;
- scene.wind_orientation = -1;
- scene.wind_angle = 0.3;
+ gint i;
+ gint winds[13][2];
+
+ //fprintf(stderr, "init scene \n");
+ scene = g_new0(Scene, 1);
+ scene->daytime = get_daytime();
+ scene->actors = NULL;
+ scene->wind_orientation = -1;
+ scene->wind_angle = 0.3;
/* init value for random */
- scene.seed = time(NULL);
+ scene->seed = time(NULL);
+ desktop_plugin->priv->scene = scene;
-
-
- actor = init_object(desktop_plugin, "sky", "sky0.png", 0, 0, 5, 800, 480,
- TRUE, 100, 255, (gpointer)&change_static_actor, NULL);
+ actor = init_object(desktop_plugin, "sky", "sky0.png",
+ 0, 0, 5, 800, 480,
+ TRUE , TRUE, 100, 255,
+ (gpointer)&change_static_actor, NULL, NULL);
change_static_actor(actor, desktop_plugin);
- scene.actors = g_slist_append(scene.actors, actor);
-
- actor = init_object(desktop_plugin, "sun", "sun.png", 0, 0, 6, 88, 88,
- TRUE, 100, 255, (gpointer)&change_sun, &probability_sun);
+ scene->actors = g_slist_append(scene->actors, actor);
+
+ actor = init_object(desktop_plugin, "sun", "sun.png",
+ 0, 0, 6, 88, 88,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_sun, NULL, NULL);
actor->time_start_animation = now;
actor->duration_animation = G_MAXINT;
change_sun(actor, desktop_plugin);
- scene.actors = g_slist_append(scene.actors, actor);
+ scene->actors = g_slist_append(scene->actors, actor);
//actor = init_object(desktop_plugin, "dot", "dot1.png", 0, 0, 11, 50, 50,
// TRUE, 100, 255, NULL, NULL);
//scene.actors = g_slist_append(scene.actors, actor);
- actor = init_object(desktop_plugin, "cloud1", "cloud1.png", 0, fast_rnd(300)-97, 7, 150, 97,
- FALSE, 100, 255, (gpointer)&change_cloud, NULL);
- actor->time_start_animation = now + fast_rnd(180);
- actor->duration_animation = 5*60;
- scene.actors = g_slist_append(scene.actors, actor);
+ actor = init_object(desktop_plugin, "cloud1", "cloud1.png",
+ 0, fast_rnd(300)-97, 7, 150, 97,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_cloud, NULL, NULL);
+ actor->time_start_animation = now + fast_rnd(20);
+ actor->duration_animation = 3*60;
+ scene->actors = g_slist_append(scene->actors, actor);
- actor = init_object(desktop_plugin, "cloud2", "cloud2.png", 0, fast_rnd(300)-75, 7, 188, 75,
- FALSE, 100, 255, (gpointer)&change_cloud, NULL);
- actor->time_start_animation = now + fast_rnd(180);
+ actor = init_object(desktop_plugin, "cloud2", "cloud2.png",
+ 0, fast_rnd(300)-75, 7, 188, 75,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_cloud, NULL, NULL);
+ actor->time_start_animation = now + fast_rnd(40)+10;
+ actor->duration_animation = 3*60;
+ scene->actors = g_slist_append(scene->actors, actor);
+
+ actor = init_object(desktop_plugin, "cloud4", "cloud4.png",
+ 0, fast_rnd(300)-75, 7, 150, 75,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_cloud, NULL, NULL);
+ actor->time_start_animation = now + fast_rnd(60) + 20;
actor->duration_animation = 5*60;
- scene.actors = g_slist_append(scene.actors, actor);
+ scene->actors = g_slist_append(scene->actors, actor);
- actor = init_object(desktop_plugin, "cloud4", "cloud4.png", 0, fast_rnd(300)-75, 7, 150, 75,
- FALSE, 100, 255, (gpointer)&change_cloud, NULL);
- actor->time_start_animation = now + fast_rnd(180);
- actor->duration_animation = 5*60;
- scene.actors = g_slist_append(scene.actors, actor);
+ actor = init_object(desktop_plugin, "town", "town0.png",
+ 0, 0, 8, 800, 480,
+ TRUE, TRUE, 100, 255,
+ (gpointer)&change_static_actor, NULL, NULL);
+ change_static_actor(actor, desktop_plugin);
+ scene->actors = g_slist_append(scene->actors, actor);
- actor = init_object(desktop_plugin, "town", "town0.png", 0, 0, 8, 800, 480,
- TRUE, 100, 255, (gpointer)&change_static_actor, NULL);
+ actor = init_object(desktop_plugin, "stend", "stend0.png",
+ 482, 146, 9, 300, 305,
+ TRUE, TRUE, 100, 255,
+ (gpointer)&change_static_actor, NULL, NULL);
change_static_actor(actor, desktop_plugin);
- scene.actors = g_slist_append(scene.actors, actor);
+ scene->actors = g_slist_append(scene->actors, actor);
- actor = init_object(desktop_plugin, "tram", "tram.png", -300, 225, 9, 350, 210,
- FALSE, 100, 255, (gpointer)&change_tram, NULL);
- actor->time_start_animation = time(NULL) + fast_rnd(60);
+ actor = init_object(desktop_plugin, "tram", "tram.png",
+ -300, 225, 10, 350, 210,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_tram, NULL, NULL);
+ actor->time_start_animation = time(NULL) + fast_rnd(10);
actor->duration_animation = 60;
- scene.actors = g_slist_append(scene.actors, actor);
-
- actor = init_object(desktop_plugin, "border", "border0.png", 0, 480-79, 10, 800, 79,
- TRUE, 100, 255, (gpointer)&change_static_actor, NULL);
- change_static_actor(actor, desktop_plugin);
- scene.actors = g_slist_append(scene.actors, actor);
+ scene->actors = g_slist_append(scene->actors, actor);
+
+ actor = init_object(desktop_plugin, "border", "border0.png",
+ 0, 480-79, 11, 800, 79,
+ TRUE, TRUE, 100, 255,
+ (gpointer)&change_static_actor_with_corner, NULL, NULL);
+ change_static_actor_with_corner(actor, desktop_plugin);
+ scene->actors = g_slist_append(scene->actors, actor);
- actor = init_object(desktop_plugin, "moon", "moon1.png", 400, 20, 6, 60, 60,
- FALSE, 100, 255, (gpointer)&change_moon, NULL);
+ actor = init_object(desktop_plugin, "moon", "moon1.png",
+ 400, 20, 6, 60, 60,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_moon, NULL, NULL);
change_moon(actor, desktop_plugin);
- scene.actors = g_slist_append(scene.actors, actor);
+ scene->actors = g_slist_append(scene->actors, actor);
- actor = init_object(desktop_plugin, "wind", "", 0, 0, 5, 0, 0,
- FALSE, 100, 255, (gpointer)&change_wind, NULL);
+ actor = init_object(desktop_plugin, "wind", "",
+ 0, 0, 5, 0, 0,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_wind, NULL, NULL);
change_wind(actor, desktop_plugin);
- scene.actors = g_slist_append(scene.actors, actor);
+ scene->actors = g_slist_append(scene->actors, actor);
/* windows in 4-th house */
- gint winds[13][2];
+
winds[0][0] = 482;
winds[0][1] = 180;
winds[12][0] = 495;
winds[12][1] = 303;
- gint i;
for (i=0; i<13; i++){
actor = init_object(desktop_plugin, "window1", "window1.png",
winds[i][0], winds[i][1], 8, 8, 10,
- FALSE, 100, 255, (gpointer)&change_window1, NULL);
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_window1, NULL, NULL);
+ //change_window1(actor, desktop_plugin);
+ actor->time_start_animation = now + fast_rnd(30);
+ scene->actors = g_slist_append(scene->actors, actor);
+
+ }
+
+ /* windows in 1-th house */
+
+ winds[0][0] = 86;
+ winds[0][1] = 321;
+
+ winds[1][0] = 86;
+ winds[1][1] = 363;
+
+ winds[2][0] = 86;
+ winds[2][1] = 385;
+
+ winds[3][0] = 86;
+ winds[3][1] = 286;
+
+ winds[4][0] = 94;
+ winds[4][1] = 232;
+
+ winds[5][0] = 94;
+ winds[5][1] = 243;
+
+ winds[6][0] = 94;
+ winds[6][1] = 265;
+
+ winds[7][0] = 94;
+ winds[7][1] = 331;
+ for (i=0; i<8; i++){
+ actor = init_object(desktop_plugin, "window2", "window2.png",
+ winds[i][0], winds[i][1], 8, 8, 10,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_window1, NULL, NULL);
+ //change_window1(actor, desktop_plugin);
+ actor->time_start_animation = now + fast_rnd(30);
+ scene->actors = g_slist_append(scene->actors, actor);
+
+ }
+
+ /* windows in 3-th house */
+
+ winds[0][0] = 251;
+ winds[0][1] = 162;
+
+ winds[1][0] = 251;
+ winds[1][1] = 196;
+
+ winds[2][0] = 251;
+ winds[2][1] = 278;
+
+ winds[3][0] = 251;
+ winds[3][1] = 289;
+
+ winds[4][0] = 313;
+ winds[4][1] = 173;
+
+ winds[5][0] = 322;
+ winds[5][1] = 160;
+
+ winds[6][0] = 303;
+ winds[6][1] = 217;
+
+ winds[7][0] = 322;
+ winds[7][1] = 224;
+
+ winds[8][0] = 323;
+ winds[8][1] = 217;
+
+ winds[9][0] = 322;
+ winds[9][1] = 288;
+
+ for (i=0; i<10; i++){
+ actor = init_object(desktop_plugin, "window3", "window3.png",
+ winds[i][0], winds[i][1], 8, 8, 10,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_window1, NULL, NULL);
+ //change_window1(actor, desktop_plugin);
+ actor->time_start_animation = now + fast_rnd(30);
+ scene->actors = g_slist_append(scene->actors, actor);
+
+ }
+
+ /* windows in 5-th house */
+
+ winds[0][0] = 610;
+ winds[0][1] = 224;
+
+ winds[1][0] = 602;
+ winds[1][1] = 245;
+
+ winds[2][0] = 602;
+ winds[2][1] = 264;
+
+ winds[3][0] = 610;
+ winds[3][1] = 301;
+
+ winds[4][0] = 610;
+ winds[4][1] = 320;
+
+ winds[5][0] = 593;
+ winds[5][1] = 352;
+
+ winds[6][0] = 610;
+ winds[6][1] = 368;
+
+ for (i=0; i<7; i++){
+ actor = init_object(desktop_plugin, "window4", "window4.png",
+ winds[i][0], winds[i][1], 8, 8, 10,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_window1, NULL, NULL);
//change_window1(actor, desktop_plugin);
actor->time_start_animation = now + fast_rnd(30);
- scene.actors = g_slist_append(scene.actors, actor);
+ scene->actors = g_slist_append(scene->actors, actor);
}
+
+ /* windows in 6-th house */
+
+ winds[0][0] = 717;
+ winds[0][1] = 283;
+
+ winds[1][0] = 698;
+ winds[1][1] = 293;
+
+ winds[2][0] = 717;
+ winds[2][1] = 315;
+
+ winds[3][0] = 717;
+ winds[3][1] = 323;
+
+ winds[4][0] = 698;
+ winds[4][1] = 362;
+
+ winds[5][0] = 698;
+ winds[5][1] = 400;
+
+ for (i=0; i<6; i++){
+ actor = init_object(desktop_plugin, "window5", "window5.png",
+ winds[i][0], winds[i][1], 8, 8, 10,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_window1, NULL, NULL);
+ //change_window1(actor, desktop_plugin);
+ actor->time_start_animation = now + fast_rnd(30);
+ scene->actors = g_slist_append(scene->actors, actor);
+
+ }
+ run_long_timeout(desktop_plugin);
+
#if 0
anim = g_new0(Animation, 1);
anim->count = 1;
scene.dynamic_actors = g_slist_append(scene.dynamic_actors, anim);
#endif
- }
+}
/* Init Berlin Scene */
static void
init_scene1(AWallpaperPlugin *desktop_plugin)
{
- Actor *actor;
+ Actor *actor, *actor1, *actor2;
+ Scene *scene;
gint now = time(NULL);
-
-
- scene.daytime = get_daytime();
- scene.actors = NULL;
- scene.wind_orientation = -1;
- scene.wind_angle = 0.3;
+ gint i;
+ gint winds[13][2];
+ GPtrArray *child = NULL;
+
+ scene = g_new0(Scene, 1);
+ scene->daytime = get_daytime();
+ scene->actors = NULL;
+ scene->wind_orientation = -1;
+ scene->wind_angle = 0.3;
/* init value for random */
- scene.seed = time(NULL);
-
+ scene->seed = time(NULL);
+ desktop_plugin->priv->scene = scene;
actor = init_object(desktop_plugin, "sky", "sky.png", 0, 0, 5, 800, 480,
- TRUE, 100, 255, (gpointer)&change_static_actor, NULL);
+ TRUE, TRUE, 100, 255,
+ (gpointer)&change_static_actor, NULL, NULL);
change_static_actor(actor, desktop_plugin);
- scene.actors = g_slist_append(scene.actors, actor);
+ scene->actors = g_slist_append(scene->actors, actor);
actor = init_object(desktop_plugin, "sun", "sun.png", 0, 0, 6, 88, 88,
- TRUE, 100, 255, (gpointer)&change_sun, &probability_sun);
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_sun, NULL, NULL);
actor->time_start_animation = time(NULL);
actor->duration_animation = G_MAXINT;
change_sun(actor, desktop_plugin);
- scene.actors = g_slist_append(scene.actors, actor);
-
+ scene->actors = g_slist_append(scene->actors, actor);
+#if 0
actor = init_object(desktop_plugin, "dot", "dot1.png", 0, 0, 11, 50, 50,
TRUE, 100, 255, NULL, NULL);
scene.actors = g_slist_append(scene.actors, actor);
-
+#endif
actor = init_object(desktop_plugin, "moon", "moon1.png", 400, 15, 6, 60, 60,
- FALSE, 100, 255, (gpointer)&change_moon, NULL);
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_moon, NULL, NULL);
change_moon(actor, desktop_plugin);
- scene.actors = g_slist_append(scene.actors, actor);
+ scene->actors = g_slist_append(scene->actors, actor);
actor = init_object(desktop_plugin, "cloud1", "cloud1.png", 0, fast_rnd(300)-97, 7, 150, 97,
- FALSE, 100, 255, (gpointer)&change_cloud, NULL);
- actor->time_start_animation = now + fast_rnd(180);
- actor->duration_animation = 5*60;
- scene.actors = g_slist_append(scene.actors, actor);
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_cloud, NULL, NULL);
+ actor->time_start_animation = now + fast_rnd(30) + 10;
+ actor->duration_animation = 3*60;
+ scene->actors = g_slist_append(scene->actors, actor);
actor = init_object(desktop_plugin, "cloud2", "cloud2.png", 0, fast_rnd(300)-75, 7, 188, 75,
- FALSE, 100, 255, (gpointer)&change_cloud, NULL);
- actor->time_start_animation = now + fast_rnd(180);
- actor->duration_animation = 5*60;
- scene.actors = g_slist_append(scene.actors, actor);
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_cloud, NULL, NULL);
+ actor->time_start_animation = now + fast_rnd(10);
+ actor->duration_animation = 3*60;
+ scene->actors = g_slist_append(scene->actors, actor);
actor = init_object(desktop_plugin, "cloud4", "cloud4.png", 0, fast_rnd(300)-75, 7, 150, 75,
- FALSE, 100, 255, (gpointer)&change_cloud, NULL);
- actor->time_start_animation = now + fast_rnd(180);
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_cloud, NULL, NULL);
+ actor->time_start_animation = now + fast_rnd(60) + 20;
actor->duration_animation = 5*60;
- scene.actors = g_slist_append(scene.actors, actor);
+ scene->actors = g_slist_append(scene->actors, actor);
actor = init_object(desktop_plugin, "plane2", "plane3.png", 0, 45, 8, 160, 50,
- FALSE, 100, 255, (gpointer)&change_plane2, NULL);
- actor->time_start_animation = now + probability_plane();
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_plane2, NULL, NULL);
+ actor->time_start_animation = now + fast_rnd(40) + 20;
actor->duration_animation = 60;
- scene.actors = g_slist_append(scene.actors, actor);
+ scene->actors = g_slist_append(scene->actors, actor);
- actor = init_object(desktop_plugin, "plane1", "tu154_small.png", 620, 233, 9, 300, 116,
- FALSE, 100, 255, (gpointer)&change_plane1, NULL);
- actor->time_start_animation = now + probability_plane();
+ actor = init_object(desktop_plugin, "plane1", "tu154.png", 620, 233, 9, 300, 116,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_plane1, NULL, NULL);
+ actor->time_start_animation = now + fast_rnd(20);
actor->duration_animation = 30;
- scene.actors = g_slist_append(scene.actors, actor);
+ scene->actors = g_slist_append(scene->actors, actor);
actor = init_object(desktop_plugin, "town", "town.png", 0, 0, 10, 800, 480,
- TRUE, 100, 255, (gpointer)&change_static_actor, NULL);
- change_static_actor(actor, desktop_plugin);
- scene.actors = g_slist_append(scene.actors, actor);
+ TRUE, TRUE, 100, 255,
+ (gpointer)&change_static_actor_with_corner, NULL, NULL);
+ change_static_actor_with_corner(actor, desktop_plugin);
+ scene->actors = g_slist_append(scene->actors, actor);
actor = init_object(desktop_plugin, "wind", "", 0, 0, 5, 0, 0,
- FALSE, 100, 255, (gpointer)&change_wind, NULL);
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_wind, NULL, NULL);
change_wind(actor, desktop_plugin);
- scene.actors = g_slist_append(scene.actors, actor);
+ scene->actors = g_slist_append(scene->actors, actor);
-}
+ actor1 = init_object(desktop_plugin, "signal_red", "red.png",
+ 486, 425, 10, 18, 38,
+ FALSE, TRUE, 100, 255, NULL, NULL, NULL);
+ //actor->time_start_animation = now + fast_rnd(30) + 10;
+ scene->actors = g_slist_append(scene->actors, actor1);
+
+ actor2 = init_object(desktop_plugin, "signal_green", "green.png",
+ 486, 425, 10, 18, 38,
+ TRUE, TRUE, 100, 255, NULL, NULL, NULL);
+ //actor->time_start_animation = now + fast_rnd(30) + 10;
+ scene->actors = g_slist_append(scene->actors, actor2);
+ child = g_ptr_array_sized_new(2);
+ g_ptr_array_add(child, actor1);
+ g_ptr_array_add(child, actor2);
+ actor = init_object(desktop_plugin, "signal", "",
+ 486, 425, 10, 18, 38,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_signal, NULL, child);
+ actor->time_start_animation = now + fast_rnd(30) + 10;
+ scene->actors = g_slist_append(scene->actors, actor);
+
+ winds[0][0] = 389;
+ winds[0][1] = 305;
+
+ winds[1][0] = 373;
+ winds[1][1] = 306;
+ winds[2][0] = 355;
+ winds[2][1] = 306;
+
+ winds[3][0] = 356;
+ winds[3][1] = 288;
+
+ winds[4][0] = 337;
+ winds[4][1] = 269;
+
+ winds[5][0] = 372;
+ winds[5][1] = 268;
+
+ winds[6][0] = 372;
+ winds[6][1] = 249;
+
+ winds[7][0] = 388;
+ winds[7][1] = 249;
+
+ winds[8][0] = 387;
+ winds[8][1] = 230;
+
+ winds[9][0] = 372;
+ winds[9][1] = 211;
+
+ winds[10][0] = 355;
+ winds[10][1] = 159;
+
+ winds[11][0] = 335;
+ winds[11][1] = 158;
+
+ winds[12][0] = 386;
+ winds[12][1] = 119;
+
+ for (i=0; i<13; i++){
+ actor = init_object(desktop_plugin, "window", "window.png",
+ winds[i][0], winds[i][1], 10, 8, 9,
+ FALSE, TRUE, 100, 255,
+ (gpointer)&change_window1, NULL, NULL);
+ //change_window1(actor, desktop_plugin);
+ actor->time_start_animation = now + fast_rnd(30);
+ scene->actors = g_slist_append(scene->actors, actor);
+
+ }
+
+ run_long_timeout(desktop_plugin);
+
+}
void
get_sun_screen_pos(double alt, double azm, gint * x, gint * y)
static gboolean
short_timeout (AWallpaperPlugin *desktop_plugin)
{
- gint daytime = get_daytime();
+ //gint daytime = get_daytime();
GSList * tmp;
void (*pfunc)(gpointer, gpointer);
time_t now;
Actor *actor;
gboolean stop_flag = TRUE;
- if (!desktop_plugin->priv->visible || !desktop_plugin->priv->rich_animation){
+if (!desktop_plugin->priv->visible || !desktop_plugin->priv->rich_animation){
desktop_plugin->priv->short_timer = 0;
return FALSE;
}
now = time(NULL);
//scene.daytime = daytime;
/* fprintf(stderr, "Short timer %d\n", now); */
- tmp = scene.actors;
+ tmp = desktop_plugin->priv->scene->actors;
while (tmp != NULL){
actor = tmp->data;
if (now >= actor->time_start_animation
return TRUE; /* keep running this event */
}
-
-static gboolean
-long_timeout (AWallpaperPlugin *desktop_plugin)
+void
+run_long_timeout(AWallpaperPlugin *desktop_plugin)
{
+
gint daytime = get_daytime();
GSList * tmp;
void (*pfunc)(gpointer, gpointer);
time_t now;
Actor *actor;
- fprintf(stderr, "long_timeout %i\n", desktop_plugin->priv->long_timer);
- if (desktop_plugin->priv->long_timer == 0 )
- return FALSE;
- if (!desktop_plugin->priv->visible){
- if(desktop_plugin->priv->short_timer != 0){
- g_source_remove(desktop_plugin->priv->short_timer);
- desktop_plugin->priv->short_timer = 0;
- }
- return FALSE;
- }
- //fprintf(stderr, "timer daytime=%d\n", daytime);
- if (scene.daytime != daytime){
- scene.daytime = daytime;
- tmp = scene.actors;
+
+ //fprintf(stderr, "!!!run long timeout short_timer=%d\n", desktop_plugin->priv->short_timer);
+ if (desktop_plugin->priv->scene->daytime != daytime){
+ desktop_plugin->priv->scene->daytime = daytime;
+ tmp = desktop_plugin->priv->scene->actors;
while (tmp != NULL){
//change_actor(tmp->data);
pfunc =((Actor*)tmp->data)->func_change;
now = time(NULL);
//fprintf(stderr, "Now %d\n", now);
- tmp = scene.actors;
+ tmp = desktop_plugin->priv->scene->actors;
while (tmp != NULL){
actor = tmp->data;
if (now >= actor->time_start_animation
&& actor->time_start_animation > 0
&& desktop_plugin->priv->short_timer == 0){
- actor->time_start_animation = now;
/* fprintf(stderr, "start short timer act = %s %d\n", actor->name, now); */
- if (desktop_plugin->priv->rich_animation)
+ if (desktop_plugin->priv->rich_animation){
+ actor->time_start_animation = now;
desktop_plugin->priv->short_timer = g_timeout_add(SHORT_TIMER, (GtkFunction)short_timeout, desktop_plugin);
+ }
+ else {
+ (*actor->func_change)(actor, desktop_plugin);
+ }
}
tmp = g_slist_next(tmp);
}
-
+
+}
+static gboolean
+long_timeout (AWallpaperPlugin *desktop_plugin)
+{
+ /* fprintf(stderr, "long_timeout %i\n", desktop_plugin->priv->long_timer); */
+ if (desktop_plugin->priv->long_timer == 0 )
+ return FALSE;
+ if (!desktop_plugin->priv->visible){
+ if(desktop_plugin->priv->short_timer != 0){
+ g_source_remove(desktop_plugin->priv->short_timer);
+ desktop_plugin->priv->short_timer = 0;
+ }
+ desktop_plugin->priv->long_timer = 0;
+ return FALSE;
+ }
+
+
+ run_long_timeout(desktop_plugin);
return TRUE; /* keep running this event */
}
/* fprintf (stderr, "is-on-current-desktop changed. visible: %u", visible); */
if (visible){
desktop_plugin->priv->visible = TRUE;
- if (desktop_plugin->priv->long_timer == 0 )
+ if (desktop_plugin->priv->long_timer == 0 ){
desktop_plugin->priv->long_timer = g_timeout_add(LONG_TIMER, (GtkFunction)long_timeout, desktop_plugin);
+ run_long_timeout(desktop_plugin);
+ }
}else{
desktop_plugin->priv->visible = FALSE;
if (desktop_plugin->priv->long_timer != 0 ){
rich_animation_press(GtkWidget *widget, GdkEvent *event,
gpointer user_data){
fprintf(stderr,"gggggggggggggggggggg2222\n");
+ return FALSE;
}
static void
animation_wallpaper_plugin_init (AWallpaperPlugin *desktop_plugin)
gchar buffer[2048];
- fprintf(stderr, "!!!!!!!plugin init \n");
+ //fprintf(stderr, "!!!!!!!plugin init \n");
Animation_WallpaperPrivate *priv = Animation_Wallpaper_HOME_PLUGIN_GET_PRIVATE (desktop_plugin);
desktop_plugin->priv = Animation_Wallpaper_HOME_PLUGIN_GET_PRIVATE (desktop_plugin);
+ priv->osso = osso_initialize(PACKAGE, VERSION, TRUE, NULL);
/* Load config */
read_config(priv);
+ /* Initialize DBUS */
+ livewp_initialize_dbus(priv);
+
priv->desktop_plugin = desktop_plugin;
+ priv->visible = TRUE;
+ priv->short_timer = 0;
+ //priv->theme = g_strdup("Modern");
desktop_plugin->priv->main_widget = gtk_fixed_new();
gtk_widget_set_size_request(desktop_plugin->priv->main_widget, 100, 32);
*/
hd_home_plugin_item_set_settings (HD_HOME_PLUGIN_ITEM (desktop_plugin), TRUE);
g_signal_connect (desktop_plugin, "show-settings",
- G_CALLBACK (lw_settings), priv);
+ G_CALLBACK (show_settings), priv);
gtk_widget_show (desktop_plugin->priv->main_widget);
gtk_container_add (GTK_CONTAINER (desktop_plugin), desktop_plugin->priv->main_widget);
init_applet_position();
fprintf(stderr, "!!!theme = %s\n", priv->theme);
+ priv->scene = NULL;
if (!strcmp(priv->theme,"Modern"))
init_scene(desktop_plugin);
else if (!strcmp(priv->theme,"Berlin"))
init_scene1(desktop_plugin);
+ else if (!strcmp(priv->theme, "Matrix"))
+ init_scene2(desktop_plugin);
priv->long_timer = g_timeout_add(LONG_TIMER, (GtkFunction)long_timeout, desktop_plugin);
- priv->short_timer = 0;
/* TODO Move scene to priv */
- scene.timer_type = LONG_TIMER_TYPE;
+ //scene.timer_type = LONG_TIMER_TYPE;
g_signal_connect (desktop_plugin, "notify::is-on-current-desktop",
G_CALLBACK (desktop_plugin_visible_notify), desktop_plugin);
priv->short_timer = 0;
}
- destroy_scene();
+ destroy_scene(desktop_plugin);
}
static void
static void
animation_wallpaper_plugin_class_finalize (AWallpaperPluginClass *class) {
}
+
+