gint width,
gint height,
gboolean visible,
+ gboolean load_image,
gint scale,
gint opacity,
void (*pfunc_change)(Actor*),
- void (*pfunc_probability)(Actor*)
+ void (*pfunc_probability)(Actor*),
+ GPtrArray *child
)
{
Actor *actor = NULL;
actor->name = g_strdup(name);
actor->func_change = (gpointer)pfunc_change;
actor->func_probability = (gpointer)pfunc_probability;
- if (visible)
+ actor->child = child;
+ if (load_image)
create_hildon_actor(actor, desktop_plugin);
else
actor->widget = NULL;
gint
probability_plane()
{
- return (fast_rnd(10) + 1) * 60;
-// return 0;
+ //return (fast_rnd(10) + 1) * 60;
+ return fast_rnd(180);
}
void
{
gint phase;
char *newfile;
+ gint x0 = 150,
+ x1 = 650,
+ x, y,
+ y0=150, y1 = 150, x2=400, y2=30;
+ double a, b, c;
+ struct timeval tvb;
+ suseconds_t ms;
+ long sec;
+ double t;
+#if 0
+ a = (double)(y2 - (double)(x2*(y1-y0) + x1*y0 - x0*y1)/(x1-x0))/(x2*(x2-x0-x1)+x0*x1);
+ b = (double)(y1-y0)/(x1-x0) - (double)a*(x0+x1);
+ c = (double)(x1*y0 - x0*y1)/(x1-x0) + (double)a*x0*x1;
+ fprintf(stderr, "a=%f, b=%f, c=%f\n", a, b, c);
+#endif
+ gettimeofday(&tvb, NULL);
+
+ ms = tvb.tv_usec;
+ sec = tvb.tv_sec;
if (actor){
if (scene.daytime == TIME_NIGHT){
if (actor->filename)
g_free(actor->filename);
actor->filename = newfile;
+ actor->time_start_animation = sec - fast_rnd(60 * 60);
+ actor->duration_animation = 1 * 60 * 60;
create_hildon_actor(actor, desktop_plugin);
}
- //actor->x = 400;
- //actor->y = 10;
- // actor_set_position_full(actor->widget, x, y, actor->z);
- //probability_sun(actor);
- //fprintf(stderr, "after change sun %d\n", actor->time_start_animation);
+ t = (double)((double)sec+(double)ms/1000000 - actor->time_start_animation) / actor->duration_animation;
+ if (t <= 1)
+ x = path_line(x0, x1, t);
+ else
+ x = path_line(x1, x0, t-1);
+ //y = path_line(y0, y1, t);
+ y = 0.001920*x*x - 1.536*x + 337.2;
+ //y = a*x*x + b*x + c;
+
+ actor_set_position_full(actor->widget, x, y, actor->z);
+
+ if (t>=2){
+ actor->time_start_animation = sec;
+ }
+
}else if (actor->visible){
actor->visible = FALSE;
fprintf(stderr, "destroy moon \n");
/* stop animation */
actor->visible = FALSE;
destroy_hildon_actor(actor);
- actor->time_start_animation = sec + fast_rnd(300);
+ actor->time_start_animation = sec + fast_rnd(60);
}
}
void
change_plane1(Actor *actor, AWallpaperPlugin *desktop_plugin)
{
- gint x0 = 620, y0 = 233, scale0 = 100,
- x1 = 79, y1 = -146, scale1 = 100,
- x, y, scale;
+ gint x0 = 620, y0 = 233,
+ x1 = 79, y1 = -146,
+ x, y;
struct timeval tvb;
suseconds_t ms;
long sec;
void
change_plane2(Actor *actor, AWallpaperPlugin *desktop_plugin)
{
- gint x0 = -actor->width, y0 = 45, scale0 = 100,
- x1 = 800, y1 = 20, scale1 = 100,
- x, y, scale;
+ gint x0 = -actor->width, y0 = 45,
+ x1 = 800, y1 = 20,
+ x, y;
struct timeval tvb;
suseconds_t ms;
long sec;
g_free(actor->filename);
actor->filename = newfile;
-
create_hildon_actor(actor, desktop_plugin);
}
t = (double)((double)sec+(double)ms/1000000 - actor->time_start_animation) / actor->duration_animation;
void
change_window1(Actor * actor, AWallpaperPlugin *desktop_plugin)
{
-
gint now = time(NULL);
if (scene.daytime == TIME_DAY){
- if (actor->visible){
+ if (actor->widget){
actor->visible = FALSE;
destroy_hildon_actor(actor);
}
actor->time_start_animation = 0;
return;
- }else if (actor->time_start_animation == 0){
- actor->time_start_animation = now + fast_rnd(30);
- return;
+ }else {
+ if (!actor->widget)
+ create_hildon_actor(actor, desktop_plugin);
+ if (actor->time_start_animation == 0){
+ actor->time_start_animation = now + fast_rnd(30);
+ return;
+ }
}
- if (!actor->visible){
+ if (!actor->visible)
actor->visible = TRUE;
- create_hildon_actor(actor, desktop_plugin);
- actor->time_start_animation = now + fast_rnd(60) + 10;
- }else {
+ else
actor->visible = FALSE;
- destroy_hildon_actor(actor);
- actor->time_start_animation = now + fast_rnd(60) + 10;
- }
-
+ hildon_animation_actor_set_show(
+ HILDON_ANIMATION_ACTOR(actor->widget),
+ actor->visible
+ );
+ actor->time_start_animation = now + fast_rnd(60) + 10;
+
}
void
change_signal(Actor * actor, AWallpaperPlugin *desktop_plugin)
{
+ gint now = time(NULL);
+ Actor *a;
+#if 0
gchar *newfile;
gint now = time(NULL);
newfile = g_strdup_printf("%s%d.png", actor->name, scene.daytime);
actor->filename = newfile;
change_hildon_actor(actor, desktop_plugin);
actor->time_start_animation = now + fast_rnd(30) + 10;
+#endif
+ a = g_ptr_array_index(actor->child, 0);
+ //fprintf(stderr, "actor name= %p \n", child->widget);
+ if (a->visible)
+ a->visible = FALSE;
+ else
+ a->visible = TRUE;
+ hildon_animation_actor_set_show (HILDON_ANIMATION_ACTOR(a->widget), a->visible);
+
+ a = g_ptr_array_index(actor->child, 1);
+ //fprintf(stderr, "actor name= %s \n", child->name);
+ if (a->visible)
+ a->visible = FALSE;
+ else
+ a->visible = TRUE;
+ hildon_animation_actor_set_show (HILDON_ANIMATION_ACTOR(a->widget), a->visible);
+
+ actor->time_start_animation = now + fast_rnd(30) + 10;
}
void
GtkWidget *image = NULL;
gchar *str = NULL;
- /* fprintf(stderr, "create_hildon_actor %s\n", actor->name);*/
ha = hildon_animation_actor_new();
str = g_strdup_printf( "%s/%s/%s", THEME_PATH,
desktop_plugin->priv->theme, actor->filename);
actor->width,
actor->height,
NULL);
+ /*fprintf(stderr, "create_hildon_actor %s %s\n", actor->name, str);*/
if (str)
g_free(str);
if (pixbuf){
gtk_container_add (GTK_CONTAINER (ha), image);
}
actor_set_position_full(ha, actor->x, actor->y, actor->z);
- hildon_animation_actor_set_show (HILDON_ANIMATION_ACTOR(ha), actor->visible);
hildon_animation_actor_set_scale(HILDON_ANIMATION_ACTOR(ha), (double)actor->scale/100, (double)actor->scale/100);
realize(ha);
gtk_widget_show_all(ha);
+ hildon_animation_actor_set_show (HILDON_ANIMATION_ACTOR(ha), actor->visible);
/* TO DO check it */
/* gdk_flush (); */
void
change_static_actor_with_corner(Actor * actor, AWallpaperPlugin *desktop_plugin)
{
- gchar *newfile;
- gchar buffer[2048];
+ gchar buffer[2048];
if (desktop_plugin->priv->right_corner)
gtk_widget_destroy(desktop_plugin->priv->right_corner);
}
void
+change_layer(Actor * actor, AWallpaperPlugin *desktop_plugin)
+{
+ gint y;
+ Actor *a;
+
+ if (!desktop_plugin->priv->rich_animation) return;
+
+ a = g_ptr_array_index(actor->child, 0);
+ y = a->y + 10;
+ if (y > 480) y = -480;
+ //fprintf(stderr, "!! %s - %d\n", actor->name, y);
+ actor_set_position_full(a->widget, a->x, y, a->z);
+ a->y = y;
+
+ a = g_ptr_array_index(actor->child, 1);
+ y = a->y + 10;
+ if (y > 480) y = -480;
+ //fprintf(stderr, "!! %s - %d\n", actor->name, y);
+ actor_set_position_full(a->widget, a->x, y, a->z);
+ a->y = y;
+
+ a = g_ptr_array_index(actor->child, 2);
+ y = a->y + 20;
+ if (y > 480) y = -480;
+ //fprintf(stderr, "!! %s - %d\n", actor->name, y);
+ actor_set_position_full(a->widget, a->x, y, a->z);
+ a->y = y;
+
+ a = g_ptr_array_index(actor->child, 3);
+ y = a->y + 20;
+ if (y > 480) y = -480;
+ //fprintf(stderr, "!! %s - %d\n", actor->name, y);
+ actor_set_position_full(a->widget, a->x, y, a->z);
+ a->y = y;
+
+}
+
+void
change_layer1(Actor * actor, AWallpaperPlugin *desktop_plugin)
{
gint y;
- y = actor->y + 20;
+ y = actor->y + 10;
if (y > 480) y = -480;
//fprintf(stderr, "!! %s - %d\n", actor->name, y);
actor_set_position_full(actor->widget, actor->x, y, actor->z);
actor->y = y;
}
+void
+change_layer2(Actor * actor, AWallpaperPlugin *desktop_plugin)
+{
+ gint y;
+ y = actor->y + 15;
+ if (y >= 480) y = -480;
+ //fprintf(stderr, "!! %s - %d\n", actor->name, y);
+ actor_set_position_full(actor->widget, actor->x, y, actor->z);
+ actor->y = y;
+}
+
/*
static gint
get_time(gint t){
while (tmp != NULL){
actor = tmp->data;
if (actor){
+ if (actor->child){
+ g_ptr_array_free(actor->child, TRUE);
+ }
if (actor->filename)
g_free(actor->filename);
if (actor->name)
init_scene(desktop_plugin);
else if (!strcmp(desktop_plugin->priv->theme,"Berlin"))
init_scene1(desktop_plugin);
+ else if (!strcmp(desktop_plugin->priv->theme,"Matrix"))
+ init_scene2(desktop_plugin);
+
}
static void
-init_scene(AWallpaperPlugin *desktop_plugin)
+init_scene2(AWallpaperPlugin *desktop_plugin)
{
Actor *actor;
+ GPtrArray *child;
gint now = time(NULL);
+ gint y1, y2;
+
+ if (desktop_plugin->priv->rich_animation){
+ y1 = -480;
+ y2 = -480-480;
+ }else {
+ y1 = 0;
+ y2 = -480;
+ }
- /* fprintf(stderr, "init scene \n");*/
- scene.daytime = get_daytime();
+ fprintf(stderr, "init scene2 \n");
+ //scene.daytime = get_daytime();
scene.actors = NULL;
- scene.wind_orientation = -1;
- scene.wind_angle = 0.3;
- /* init value for random */
- scene.seed = time(NULL);
+ actor = init_object(desktop_plugin, "background", "bg.png",
+ 0, 0, 5, 800, 480,
+ TRUE, TRUE, 100, 255,
+ NULL, NULL, NULL);
+ scene.actors = g_slist_append(scene.actors, actor);
- actor = init_object(desktop_plugin, "background", "33.png", 0, 0, 5, 800, 480,
- TRUE, 100, 255, NULL, NULL);
+ actor = init_object(desktop_plugin, "symbols", "symbols.png",
+ 0, 0, 10, 800, 480,
+ TRUE, TRUE, 100, 255,
+ NULL, NULL, NULL);
scene.actors = g_slist_append(scene.actors, actor);
- actor = init_object(desktop_plugin, "layer1", "11.png", 0, -480, 6, 800, 1920,
- TRUE, 100, 255, (gpointer)&change_layer1, NULL);
- actor->time_start_animation = now;
- actor->duration_animation = G_MAXINT;
+ child = g_ptr_array_sized_new(4);
+ actor = init_object(desktop_plugin, "layer1", "layer1_2.png",
+ 0, y1, 6, 800, 960,
+ TRUE, TRUE, 100, 255,
+ NULL, NULL, NULL);
+ //actor->time_start_animation = now;
+ //actor->duration_animation = G_MAXINT;
+ scene.actors = g_slist_append(scene.actors, actor);
+ g_ptr_array_add(child, actor);
+
+ actor = init_object(desktop_plugin, "layer1", "layer1_1.png",
+ 0, y2, 7, 800, 960,
+ TRUE, TRUE, 100, 255,
+ NULL, NULL, NULL);
+ //actor->time_start_animation = now;
+ //actor->duration_animation = G_MAXINT;
scene.actors = g_slist_append(scene.actors, actor);
+ g_ptr_array_add(child, actor);
+
+ actor = init_object(desktop_plugin, "layer2", "layer2_2.png",
+ 0, y1, 8, 800, 960,
+ TRUE, TRUE, 100, 255,
+ NULL, NULL, NULL);
+ //actor->time_start_animation = now;
+ //actor->duration_animation = G_MAXINT;
+ scene.actors = g_slist_append(scene.actors, actor);
+ g_ptr_array_add(child, actor);
+
+ actor = init_object(desktop_plugin, "layer2", "layer2_1.png",
+ 0, y2, 9, 800, 960,
+ TRUE, TRUE, 100, 255,
+ NULL, NULL, NULL);
+ //actor->time_start_animation = now;
+ //actor->duration_animation = G_MAXINT;
+ scene.actors = g_slist_append(scene.actors, actor);
+ g_ptr_array_add(child, actor);
- actor = init_object(desktop_plugin, "layer2", "111.png", 0, -480 - 480, 6, 800, 1920,
- TRUE, 100, 255, (gpointer)&change_layer1, NULL);
+ actor = init_object(desktop_plugin, "layers", "",
+ 0, y2, 9, 800, 960,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_layer, NULL, child);
actor->time_start_animation = now;
actor->duration_animation = G_MAXINT;
scene.actors = g_slist_append(scene.actors, actor);
- actor = init_object(desktop_plugin, "symbols", "22.png", 0, 0, 7, 800, 480,
- TRUE, 100, 255, NULL, NULL);
- scene.actors = g_slist_append(scene.actors, actor);
-
+ run_long_timeout(desktop_plugin);
- run_long_timeout(desktop_plugin);
}
/* Init Modern Scene */
static void
-init_scene2(AWallpaperPlugin *desktop_plugin)
+init_scene(AWallpaperPlugin *desktop_plugin)
{
Actor *actor;
gint now = time(NULL);
/* init value for random */
scene.seed = time(NULL);
-
-
- actor = init_object(desktop_plugin, "sky", "sky0.png", 0, 0, 5, 800, 480,
- TRUE, 100, 255, (gpointer)&change_static_actor, NULL);
+ actor = init_object(desktop_plugin, "sky", "sky0.png",
+ 0, 0, 5, 800, 480,
+ TRUE , TRUE, 100, 255,
+ (gpointer)&change_static_actor, NULL, NULL);
change_static_actor(actor, desktop_plugin);
scene.actors = g_slist_append(scene.actors, actor);
- actor = init_object(desktop_plugin, "sun", "sun.png", 0, 0, 6, 88, 88,
- TRUE, 100, 255, (gpointer)&change_sun, &probability_sun);
+ actor = init_object(desktop_plugin, "sun", "sun.png",
+ 0, 0, 6, 88, 88,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_sun, (gpointer)&probability_sun, NULL);
actor->time_start_animation = now;
actor->duration_animation = G_MAXINT;
change_sun(actor, desktop_plugin);
// TRUE, 100, 255, NULL, NULL);
//scene.actors = g_slist_append(scene.actors, actor);
- actor = init_object(desktop_plugin, "cloud1", "cloud1.png", 0, fast_rnd(300)-97, 7, 150, 97,
- FALSE, 100, 255, (gpointer)&change_cloud, NULL);
- actor->time_start_animation = now + fast_rnd(180);
+ actor = init_object(desktop_plugin, "cloud1", "cloud1.png",
+ 0, fast_rnd(300)-97, 7, 150, 97,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_cloud, NULL, NULL);
+ actor->time_start_animation = now + fast_rnd(20);
actor->duration_animation = 3*60;
scene.actors = g_slist_append(scene.actors, actor);
- actor = init_object(desktop_plugin, "cloud2", "cloud2.png", 0, fast_rnd(300)-75, 7, 188, 75,
- FALSE, 100, 255, (gpointer)&change_cloud, NULL);
- actor->time_start_animation = now + fast_rnd(180);
+ actor = init_object(desktop_plugin, "cloud2", "cloud2.png",
+ 0, fast_rnd(300)-75, 7, 188, 75,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_cloud, NULL, NULL);
+ actor->time_start_animation = now + fast_rnd(40)+10;
actor->duration_animation = 3*60;
scene.actors = g_slist_append(scene.actors, actor);
- actor = init_object(desktop_plugin, "cloud4", "cloud4.png", 0, fast_rnd(300)-75, 7, 150, 75,
- FALSE, 100, 255, (gpointer)&change_cloud, NULL);
- actor->time_start_animation = now + fast_rnd(180);
+ actor = init_object(desktop_plugin, "cloud4", "cloud4.png",
+ 0, fast_rnd(300)-75, 7, 150, 75,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_cloud, NULL, NULL);
+ actor->time_start_animation = now + fast_rnd(60) + 20;
actor->duration_animation = 5*60;
scene.actors = g_slist_append(scene.actors, actor);
- actor = init_object(desktop_plugin, "town", "town0.png", 0, 0, 8, 800, 480,
- TRUE, 100, 255, (gpointer)&change_static_actor, NULL);
+ actor = init_object(desktop_plugin, "town", "town0.png",
+ 0, 0, 8, 800, 480,
+ TRUE, TRUE, 100, 255,
+ (gpointer)&change_static_actor, NULL, NULL);
change_static_actor(actor, desktop_plugin);
scene.actors = g_slist_append(scene.actors, actor);
- actor = init_object(desktop_plugin, "tram", "tram.png", -300, 225, 9, 350, 210,
- FALSE, 100, 255, (gpointer)&change_tram, NULL);
+ actor = init_object(desktop_plugin, "tram", "tram.png",
+ -300, 225, 9, 350, 210,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_tram, NULL, NULL);
actor->time_start_animation = time(NULL) + fast_rnd(10);
actor->duration_animation = 60;
scene.actors = g_slist_append(scene.actors, actor);
- actor = init_object(desktop_plugin, "border", "border0.png", 0, 480-79, 10, 800, 79,
- TRUE, 100, 255, (gpointer)&change_static_actor_with_corner, NULL);
+ actor = init_object(desktop_plugin, "border", "border0.png",
+ 0, 480-79, 10, 800, 79,
+ TRUE, TRUE, 100, 255,
+ (gpointer)&change_static_actor_with_corner, NULL, NULL);
change_static_actor_with_corner(actor, desktop_plugin);
scene.actors = g_slist_append(scene.actors, actor);
- actor = init_object(desktop_plugin, "moon", "moon1.png", 400, 20, 6, 60, 60,
- FALSE, 100, 255, (gpointer)&change_moon, NULL);
+ actor = init_object(desktop_plugin, "moon", "moon1.png",
+ 400, 20, 6, 60, 60,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_moon, NULL, NULL);
change_moon(actor, desktop_plugin);
scene.actors = g_slist_append(scene.actors, actor);
- actor = init_object(desktop_plugin, "wind", "", 0, 0, 5, 0, 0,
- FALSE, 100, 255, (gpointer)&change_wind, NULL);
+ actor = init_object(desktop_plugin, "wind", "",
+ 0, 0, 5, 0, 0,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_wind, NULL, NULL);
change_wind(actor, desktop_plugin);
scene.actors = g_slist_append(scene.actors, actor);
for (i=0; i<13; i++){
actor = init_object(desktop_plugin, "window1", "window1.png",
winds[i][0], winds[i][1], 8, 8, 10,
- FALSE, 100, 255, (gpointer)&change_window1, NULL);
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_window1, NULL, NULL);
//change_window1(actor, desktop_plugin);
actor->time_start_animation = now + fast_rnd(30);
scene.actors = g_slist_append(scene.actors, actor);
for (i=0; i<8; i++){
actor = init_object(desktop_plugin, "window2", "window2.png",
winds[i][0], winds[i][1], 8, 8, 10,
- FALSE, 100, 255, (gpointer)&change_window1, NULL);
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_window1, NULL, NULL);
//change_window1(actor, desktop_plugin);
actor->time_start_animation = now + fast_rnd(30);
scene.actors = g_slist_append(scene.actors, actor);
for (i=0; i<10; i++){
actor = init_object(desktop_plugin, "window3", "window3.png",
winds[i][0], winds[i][1], 8, 8, 10,
- FALSE, 100, 255, (gpointer)&change_window1, NULL);
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_window1, NULL, NULL);
//change_window1(actor, desktop_plugin);
actor->time_start_animation = now + fast_rnd(30);
scene.actors = g_slist_append(scene.actors, actor);
for (i=0; i<7; i++){
actor = init_object(desktop_plugin, "window4", "window4.png",
winds[i][0], winds[i][1], 8, 8, 10,
- FALSE, 100, 255, (gpointer)&change_window1, NULL);
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_window1, NULL, NULL);
//change_window1(actor, desktop_plugin);
actor->time_start_animation = now + fast_rnd(30);
scene.actors = g_slist_append(scene.actors, actor);
for (i=0; i<6; i++){
actor = init_object(desktop_plugin, "window5", "window5.png",
winds[i][0], winds[i][1], 8, 8, 10,
- FALSE, 100, 255, (gpointer)&change_window1, NULL);
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_window1, NULL, NULL);
//change_window1(actor, desktop_plugin);
actor->time_start_animation = now + fast_rnd(30);
scene.actors = g_slist_append(scene.actors, actor);
}
run_long_timeout(desktop_plugin);
+
#if 0
anim = g_new0(Animation, 1);
anim->count = 1;
static void
init_scene1(AWallpaperPlugin *desktop_plugin)
{
- Actor *actor;
+ Actor *actor, *actor1, *actor2;
gint now = time(NULL);
gint i;
gint winds[13][2];
+ GPtrArray *child = NULL;
scene.daytime = get_daytime();
scene.actors = NULL;
actor = init_object(desktop_plugin, "sky", "sky.png", 0, 0, 5, 800, 480,
- TRUE, 100, 255, (gpointer)&change_static_actor, NULL);
+ TRUE, TRUE, 100, 255,
+ (gpointer)&change_static_actor, NULL, NULL);
change_static_actor(actor, desktop_plugin);
scene.actors = g_slist_append(scene.actors, actor);
actor = init_object(desktop_plugin, "sun", "sun.png", 0, 0, 6, 88, 88,
- TRUE, 100, 255, (gpointer)&change_sun, &probability_sun);
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_sun, (gpointer)&probability_sun, NULL);
actor->time_start_animation = time(NULL);
actor->duration_animation = G_MAXINT;
change_sun(actor, desktop_plugin);
#endif
actor = init_object(desktop_plugin, "moon", "moon1.png", 400, 15, 6, 60, 60,
- FALSE, 100, 255, (gpointer)&change_moon, NULL);
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_moon, NULL, NULL);
change_moon(actor, desktop_plugin);
scene.actors = g_slist_append(scene.actors, actor);
actor = init_object(desktop_plugin, "cloud1", "cloud1.png", 0, fast_rnd(300)-97, 7, 150, 97,
- FALSE, 100, 255, (gpointer)&change_cloud, NULL);
- actor->time_start_animation = now + fast_rnd(180);
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_cloud, NULL, NULL);
+ actor->time_start_animation = now + fast_rnd(30) + 10;
actor->duration_animation = 3*60;
scene.actors = g_slist_append(scene.actors, actor);
actor = init_object(desktop_plugin, "cloud2", "cloud2.png", 0, fast_rnd(300)-75, 7, 188, 75,
- FALSE, 100, 255, (gpointer)&change_cloud, NULL);
- actor->time_start_animation = now + fast_rnd(180);
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_cloud, NULL, NULL);
+ actor->time_start_animation = now + fast_rnd(10);
actor->duration_animation = 3*60;
scene.actors = g_slist_append(scene.actors, actor);
actor = init_object(desktop_plugin, "cloud4", "cloud4.png", 0, fast_rnd(300)-75, 7, 150, 75,
- FALSE, 100, 255, (gpointer)&change_cloud, NULL);
- actor->time_start_animation = now + fast_rnd(180);
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_cloud, NULL, NULL);
+ actor->time_start_animation = now + fast_rnd(60) + 20;
actor->duration_animation = 5*60;
scene.actors = g_slist_append(scene.actors, actor);
actor = init_object(desktop_plugin, "plane2", "plane3.png", 0, 45, 8, 160, 50,
- FALSE, 100, 255, (gpointer)&change_plane2, NULL);
- actor->time_start_animation = now + probability_plane();
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_plane2, NULL, NULL);
+ actor->time_start_animation = now + fast_rnd(40) + 20;
actor->duration_animation = 60;
scene.actors = g_slist_append(scene.actors, actor);
actor = init_object(desktop_plugin, "plane1", "tu154.png", 620, 233, 9, 300, 116,
- FALSE, 100, 255, (gpointer)&change_plane1, NULL);
- actor->time_start_animation = now + probability_plane();
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_plane1, NULL, NULL);
+ actor->time_start_animation = now + fast_rnd(20);
actor->duration_animation = 30;
scene.actors = g_slist_append(scene.actors, actor);
actor = init_object(desktop_plugin, "town", "town.png", 0, 0, 10, 800, 480,
- TRUE, 100, 255, (gpointer)&change_static_actor_with_corner, NULL);
+ TRUE, TRUE, 100, 255,
+ (gpointer)&change_static_actor_with_corner, NULL, NULL);
change_static_actor_with_corner(actor, desktop_plugin);
scene.actors = g_slist_append(scene.actors, actor);
actor = init_object(desktop_plugin, "wind", "", 0, 0, 5, 0, 0,
- FALSE, 100, 255, (gpointer)&change_wind, NULL);
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_wind, NULL, NULL);
change_wind(actor, desktop_plugin);
scene.actors = g_slist_append(scene.actors, actor);
- actor = init_object(desktop_plugin, "signal", "red.png", 486, 425, 10, 18, 38,
- TRUE, 100, 255, (gpointer)&change_signal, NULL);
- actor->time_start_animation = now + fast_rnd(30) + 10;
- scene.actors = g_slist_append(scene.actors, actor);winds[0][0] = 717;
+ actor1 = init_object(desktop_plugin, "signal_red", "red.png",
+ 486, 425, 10, 18, 38,
+ FALSE, TRUE, 100, 255, NULL, NULL, NULL);
+ //actor->time_start_animation = now + fast_rnd(30) + 10;
+ scene.actors = g_slist_append(scene.actors, actor1);
+
+ actor2 = init_object(desktop_plugin, "signal_green", "green.png",
+ 486, 425, 10, 18, 38,
+ TRUE, TRUE, 100, 255, NULL, NULL, NULL);
+ //actor->time_start_animation = now + fast_rnd(30) + 10;
+ scene.actors = g_slist_append(scene.actors, actor2);
+ child = g_ptr_array_sized_new(2);
+ g_ptr_array_add(child, actor1);
+ g_ptr_array_add(child, actor2);
+ actor = init_object(desktop_plugin, "signal", "",
+ 486, 425, 10, 18, 38,
+ FALSE, FALSE, 100, 255,
+ (gpointer)&change_signal, NULL, child);
+ actor->time_start_animation = now + fast_rnd(30) + 10;
+ scene.actors = g_slist_append(scene.actors, actor);
winds[0][0] = 389;
winds[0][1] = 305;
for (i=0; i<13; i++){
actor = init_object(desktop_plugin, "window", "window.png",
winds[i][0], winds[i][1], 10, 8, 9,
- FALSE, 100, 255, (gpointer)&change_window1, NULL);
+ FALSE, TRUE, 100, 255,
+ (gpointer)&change_window1, NULL, NULL);
//change_window1(actor, desktop_plugin);
actor->time_start_animation = now + fast_rnd(30);
scene.actors = g_slist_append(scene.actors, actor);
static gboolean
short_timeout (AWallpaperPlugin *desktop_plugin)
{
- gint daytime = get_daytime();
+ //gint daytime = get_daytime();
GSList * tmp;
void (*pfunc)(gpointer, gpointer);
time_t now;
Actor *actor;
gboolean stop_flag = TRUE;
- if (!desktop_plugin->priv->visible || !desktop_plugin->priv->rich_animation){
+if (!desktop_plugin->priv->visible || !desktop_plugin->priv->rich_animation){
desktop_plugin->priv->short_timer = 0;
return FALSE;
}
}
void
-run_long_timeout(AWallpaperPlugin *desktop_plugin){
+run_long_timeout(AWallpaperPlugin *desktop_plugin)
+{
gint daytime = get_daytime();
GSList * tmp;
Actor *actor;
- //fprintf(stderr, "timer daytime=%d\n", daytime);
+ //fprintf(stderr, "!!!run long timeout short_timer=%d\n", desktop_plugin->priv->short_timer);
if (scene.daytime != daytime){
scene.daytime = daytime;
tmp = scene.actors;
rich_animation_press(GtkWidget *widget, GdkEvent *event,
gpointer user_data){
fprintf(stderr,"gggggggggggggggggggg2222\n");
+ return FALSE;
}
static void
animation_wallpaper_plugin_init (AWallpaperPlugin *desktop_plugin)
fprintf(stderr, "!!!!!!!plugin init \n");
Animation_WallpaperPrivate *priv = Animation_Wallpaper_HOME_PLUGIN_GET_PRIVATE (desktop_plugin);
desktop_plugin->priv = Animation_Wallpaper_HOME_PLUGIN_GET_PRIVATE (desktop_plugin);
+ priv->osso = osso_initialize(PACKAGE, VERSION, TRUE, NULL);
/* Load config */
read_config(priv);
+ /* Initialize DBUS */
+ livewp_initialize_dbus(priv);
+
priv->desktop_plugin = desktop_plugin;
+ priv->visible = TRUE;
+ priv->short_timer = 0;
+ //priv->theme = g_strdup("Modern");
desktop_plugin->priv->main_widget = gtk_fixed_new();
gtk_widget_set_size_request(desktop_plugin->priv->main_widget, 100, 32);
*/
hd_home_plugin_item_set_settings (HD_HOME_PLUGIN_ITEM (desktop_plugin), TRUE);
g_signal_connect (desktop_plugin, "show-settings",
- G_CALLBACK (lw_settings), priv);
+ G_CALLBACK (show_settings), priv);
gtk_widget_show (desktop_plugin->priv->main_widget);
gtk_container_add (GTK_CONTAINER (desktop_plugin), desktop_plugin->priv->main_widget);
init_applet_position();
init_scene(desktop_plugin);
else if (!strcmp(priv->theme,"Berlin"))
init_scene1(desktop_plugin);
+ else if (!strcmp(priv->theme, "Matrix"))
+ init_scene2(desktop_plugin);
priv->long_timer = g_timeout_add(LONG_TIMER, (GtkFunction)long_timeout, desktop_plugin);
- priv->short_timer = 0;
/* TODO Move scene to priv */
scene.timer_type = LONG_TIMER_TYPE;
g_signal_connect (desktop_plugin, "notify::is-on-current-desktop",