-/* vim: set sw=4 ts=4 et: */
+/*vim: set sw=4 ts=4 et: */
/*
* This file is part of Live Wallpaper (livewp)
*
probability_plane()
{
return (fast_rnd(10) + 1) * 60;
+// return 0;
}
void
suseconds_t ms;
long sec;
double t;
+ gchar *newfile;
//fprintf(stderr, "change cloud\n");
gettimeofday(&tvb, NULL);
if (!actor->visible){
actor->visible = TRUE;
- if (scene.daytime == TIME_NIGHT)
- actor->filename = actor->filename;
- else
- actor->filename = actor->filename;
+ if (scene.daytime == TIME_NIGHT){
+ newfile = g_strdup_printf("%s_dark.png", actor->name);
+ }else{
+ newfile = g_strdup_printf("%s.png", actor->name);
+ }
+ if (actor->filename)
+ g_free(actor->filename);
+ actor->filename = newfile;
+
+
create_hildon_actor(actor, desktop_plugin);
}
t = (double)((double)sec+(double)ms/1000000 - actor->time_start_animation) / actor->duration_animation;
{
gint now = time(NULL);
-
if (scene.daytime == TIME_DAY){
if (actor->visible){
actor->visible = FALSE;
}
+void
+change_signal(Actor * actor, AWallpaperPlugin *desktop_plugin)
+{
+ gchar *newfile;
+ gint now = time(NULL);
+ newfile = g_strdup_printf("%s%d.png", actor->name, scene.daytime);
+ if (!strcmp(actor->filename, "red.png"))
+ newfile = g_strdup_printf("%s", "green.png");
+ else
+ newfile = g_strdup_printf("%s", "red.png");
+ g_free(actor->filename);
+ actor->filename = newfile;
+ change_hildon_actor(actor, desktop_plugin);
+ actor->time_start_animation = now + fast_rnd(30) + 10;
+}
+
void
create_hildon_actor(Actor *actor, AWallpaperPlugin *desktop_plugin)
{
}
+void
+change_layer1(Actor * actor, AWallpaperPlugin *desktop_plugin)
+{
+ gint y;
+ y = actor->y + 20;
+ if (y > 480) y = -480;
+ //fprintf(stderr, "!! %s - %d\n", actor->name, y);
+ actor_set_position_full(actor->widget, actor->x, y, actor->z);
+ actor->y = y;
+}
/*
static gint
init_scene(desktop_plugin);
else if (!strcmp(desktop_plugin->priv->theme,"Berlin"))
init_scene1(desktop_plugin);
+ else if (!strcmp(desktop_plugin->priv->theme,"Modern"))
+ init_scene1(desktop_plugin);
+
}
+static void
+init_scene2(AWallpaperPlugin *desktop_plugin)
+{
+ Actor *actor;
+ gint now = time(NULL);
+
+ /* fprintf(stderr, "init scene \n");*/
+ scene.daytime = get_daytime();
+ scene.actors = NULL;
+ scene.wind_orientation = -1;
+ scene.wind_angle = 0.3;
+ /* init value for random */
+ scene.seed = time(NULL);
+
+
+
+ actor = init_object(desktop_plugin, "background", "33.png", 0, 0, 5, 800, 480,
+ TRUE, 100, 255, NULL, NULL);
+ scene.actors = g_slist_append(scene.actors, actor);
+
+ actor = init_object(desktop_plugin, "layer1", "11.png", 0, -480, 6, 800, 1920,
+ TRUE, 100, 255, (gpointer)&change_layer1, NULL);
+ actor->time_start_animation = now;
+ actor->duration_animation = G_MAXINT;
+ scene.actors = g_slist_append(scene.actors, actor);
+
+ actor = init_object(desktop_plugin, "layer2", "111.png", 0, -480 - 480, 6, 800, 1920,
+ TRUE, 100, 255, (gpointer)&change_layer1, NULL);
+ actor->time_start_animation = now;
+ actor->duration_animation = G_MAXINT;
+ scene.actors = g_slist_append(scene.actors, actor);
+
+ actor = init_object(desktop_plugin, "symbols", "22.png", 0, 0, 7, 800, 480,
+ TRUE, 100, 255, NULL, NULL);
+ scene.actors = g_slist_append(scene.actors, actor);
+
+ run_long_timeout(desktop_plugin);
+}
/* Init Modern Scene */
static void
init_scene(AWallpaperPlugin *desktop_plugin)
Actor *actor;
gint now = time(NULL);
gint i;
+ gint winds[13][2];
/* fprintf(stderr, "init scene \n");*/
scene.daytime = get_daytime();
actor = init_object(desktop_plugin, "tram", "tram.png", -300, 225, 9, 350, 210,
FALSE, 100, 255, (gpointer)&change_tram, NULL);
- actor->time_start_animation = time(NULL) + fast_rnd(60);
+ actor->time_start_animation = time(NULL) + fast_rnd(10);
actor->duration_animation = 60;
scene.actors = g_slist_append(scene.actors, actor);
scene.actors = g_slist_append(scene.actors, actor);
/* windows in 4-th house */
- gint winds[13][2];
winds[0][0] = 482;
winds[0][1] = 180;
for (i=0; i<8; i++){
actor = init_object(desktop_plugin, "window2", "window2.png",
winds[i][0], winds[i][1], 8, 8, 10,
- TRUE, 100, 255, (gpointer)&change_window1, NULL);
+ FALSE, 100, 255, (gpointer)&change_window1, NULL);
//change_window1(actor, desktop_plugin);
actor->time_start_animation = now + fast_rnd(30);
scene.actors = g_slist_append(scene.actors, actor);
}
+ run_long_timeout(desktop_plugin);
#if 0
anim = g_new0(Animation, 1);
anim->count = 1;
{
Actor *actor;
gint now = time(NULL);
-
+ gint i;
+ gint winds[13][2];
scene.daytime = get_daytime();
scene.actors = NULL;
actor->duration_animation = 60;
scene.actors = g_slist_append(scene.actors, actor);
- actor = init_object(desktop_plugin, "plane1", "tu154_small.png", 620, 233, 9, 300, 116,
+ actor = init_object(desktop_plugin, "plane1", "tu154.png", 620, 233, 9, 300, 116,
FALSE, 100, 255, (gpointer)&change_plane1, NULL);
actor->time_start_animation = now + probability_plane();
actor->duration_animation = 30;
change_wind(actor, desktop_plugin);
scene.actors = g_slist_append(scene.actors, actor);
+ actor = init_object(desktop_plugin, "signal", "red.png", 486, 425, 10, 18, 38,
+ TRUE, 100, 255, (gpointer)&change_signal, NULL);
+ actor->time_start_animation = now + fast_rnd(30) + 10;
+ scene.actors = g_slist_append(scene.actors, actor);winds[0][0] = 717;
+
+ winds[0][0] = 389;
+ winds[0][1] = 305;
+
+ winds[1][0] = 373;
+ winds[1][1] = 306;
+
+ winds[2][0] = 355;
+ winds[2][1] = 306;
+
+ winds[3][0] = 356;
+ winds[3][1] = 288;
+
+ winds[4][0] = 337;
+ winds[4][1] = 269;
+
+ winds[5][0] = 372;
+ winds[5][1] = 268;
+
+ winds[6][0] = 372;
+ winds[6][1] = 249;
+
+ winds[7][0] = 388;
+ winds[7][1] = 249;
+
+ winds[8][0] = 387;
+ winds[8][1] = 230;
+
+ winds[9][0] = 372;
+ winds[9][1] = 211;
+
+ winds[10][0] = 355;
+ winds[10][1] = 159;
+
+ winds[11][0] = 335;
+ winds[11][1] = 158;
+
+ winds[12][0] = 386;
+ winds[12][1] = 119;
+
+ for (i=0; i<13; i++){
+ actor = init_object(desktop_plugin, "window", "window.png",
+ winds[i][0], winds[i][1], 10, 8, 9,
+ FALSE, 100, 255, (gpointer)&change_window1, NULL);
+ //change_window1(actor, desktop_plugin);
+ actor->time_start_animation = now + fast_rnd(30);
+ scene.actors = g_slist_append(scene.actors, actor);
+
+ }
+
+ run_long_timeout(desktop_plugin);
+
}
return TRUE; /* keep running this event */
}
+void
+run_long_timeout(AWallpaperPlugin *desktop_plugin){
-static gboolean
-long_timeout (AWallpaperPlugin *desktop_plugin)
-{
gint daytime = get_daytime();
GSList * tmp;
void (*pfunc)(gpointer, gpointer);
time_t now;
Actor *actor;
- /* fprintf(stderr, "long_timeout %i\n", desktop_plugin->priv->long_timer); */
- if (desktop_plugin->priv->long_timer == 0 )
- return FALSE;
- if (!desktop_plugin->priv->visible){
- if(desktop_plugin->priv->short_timer != 0){
- g_source_remove(desktop_plugin->priv->short_timer);
- desktop_plugin->priv->short_timer = 0;
- }
- desktop_plugin->priv->long_timer = 0;
- return FALSE;
- }
+
//fprintf(stderr, "timer daytime=%d\n", daytime);
if (scene.daytime != daytime){
scene.daytime = daytime;
}
tmp = g_slist_next(tmp);
}
-
+
+}
+static gboolean
+long_timeout (AWallpaperPlugin *desktop_plugin)
+{
+ /* fprintf(stderr, "long_timeout %i\n", desktop_plugin->priv->long_timer); */
+ if (desktop_plugin->priv->long_timer == 0 )
+ return FALSE;
+ if (!desktop_plugin->priv->visible){
+ if(desktop_plugin->priv->short_timer != 0){
+ g_source_remove(desktop_plugin->priv->short_timer);
+ desktop_plugin->priv->short_timer = 0;
+ }
+ desktop_plugin->priv->long_timer = 0;
+ return FALSE;
+ }
+
+
+ run_long_timeout(desktop_plugin);
return TRUE; /* keep running this event */
}
/* fprintf (stderr, "is-on-current-desktop changed. visible: %u", visible); */
if (visible){
desktop_plugin->priv->visible = TRUE;
- if (desktop_plugin->priv->long_timer == 0 )
+ if (desktop_plugin->priv->long_timer == 0 ){
desktop_plugin->priv->long_timer = g_timeout_add(LONG_TIMER, (GtkFunction)long_timeout, desktop_plugin);
+ run_long_timeout(desktop_plugin);
+ }
}else{
desktop_plugin->priv->visible = FALSE;
if (desktop_plugin->priv->long_timer != 0 ){
init_scene(desktop_plugin);
else if (!strcmp(priv->theme,"Berlin"))
init_scene1(desktop_plugin);
+ else if (!strcmp(priv->theme, "Matrix"))
+ init_scene2(desktop_plugin);
priv->long_timer = g_timeout_add(LONG_TIMER, (GtkFunction)long_timeout, desktop_plugin);
priv->short_timer = 0;
/* TODO Move scene to priv */